private void RobotCheckBox_CheckedChange(object sender, EventArgs e) { if (isLocked) { return; } CheckBox input = (CheckBox)sender; BoolTransaction transaction = new BoolTransaction("Robot flag", robot, (string)input.Tag, robotid, tabPage, input.Checked); transactionManager.ApplyTransaction(transaction); }
private void FlagCheckBox_CheckedChanged(object sender, EventArgs e) { if (isLocked || transactionManager.TransactionInProgress) { return; } CheckBox control = (CheckBox)sender; BoolTransaction transaction = new BoolTransaction("Door flag", clip, (string)control.Tag, wclipID, 3, control.Checked); transactionManager.ApplyTransaction(transaction); }
private void WeaponCheckBox_CheckChanged(object sender, EventArgs e) { if (isLocked || transactionManager.TransactionInProgress) { return; } CheckBox checkBox = (CheckBox)sender; BoolTransaction transaction = new BoolTransaction("Weapon property", weapon, (string)checkBox.Tag, weaponID, tabPage, checkBox.Checked); transactionManager.ApplyTransaction(transaction); }
private void TextureFlagCheckbox_CheckedChanged(object sender, EventArgs e) { if (isLocked || transactionManager.TransactionInProgress) { return; } TMAPInfo tmapinfo = datafile.TMapInfo[textureID]; CheckBox control = (CheckBox)sender; BoolTransaction transaction = new BoolTransaction("TMapInfo property", tmapinfo, (string)control.Tag, textureID, 0, control.Checked); transactionManager.ApplyTransaction(transaction); }
private void VClipRodFlag_CheckedChanged(object sender, EventArgs e) { if (isLocked || transactionManager.TransactionInProgress) { return; } CheckBox checkBox = (CheckBox)sender; BoolTransaction transaction = new BoolTransaction("VClip flag", clip, (string)checkBox.Tag, vclipID, 1, checkBox.Checked); transactionManager.ApplyTransaction(transaction); }