private void Start() { Enabled.Subscribe(() => { Targets.ForEach(t => t.enabled = Enabled.Value); }); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } InputManager.Instance.onRestartScene += () => { RestartScene(); }; InputManager.Instance.onStart += () => { if (_isPlayerDead.Value) { _deathText.SetActive(false); RestartScene(); } }; _isPlayerDead.Subscribe(TryEnableDeathText); DistanceText = DistanceTextTransform.Value.GetComponent <TMP_Text>(); distanceTextPrefix = DistanceText.text; shrineText = ShrineTextTransform.Value.GetComponent <TMP_Text>(); shrineTextPrefix = shrineText.text; TrySpawnBoss(); _playerShrinesVisited.Subscribe(TrySpawnBoss); if (UseRandomSeed) { UnityRandomSeed = Random.state.GetHashCode(); } Random.InitState(UnityRandomSeed); MapMagicObject mapMagic = MapMagicSceneReference.Value.GetComponent <MapMagicObject>(); if (GenerateRandomSeed || mapMagic.graph.random.Seed == 0) { mapMagic.graph.random.Seed = Random.Range(10000, 9999999); mapMagic.Refresh(); } if (UseSetSeed) { mapMagic.graph.random.Seed = int.Parse(Seed); mapMagic.Refresh(); } }
public override void Enter() { base.Enter(); if (SetOnEnter) { UpdateValue(); } if (SetOnUpdate) { Value.Subscribe(UpdateValue); } }
private void OnEnable() { PlayerHeight.Subscribe(OnHeightChanged); Reset.Subscribe(OnResetRequest); }