コード例 #1
0
    public Dictionary <string, Bonus_Template> Interpert()
    {
        if (!ReferenceEquals(bonusDetailLoading, null))
        {
            Dictionary <string, Bonus_Template> bonus_dic = new Dictionary <string, Bonus_Template>();

            foreach (KeyValuePair <string, string> line in bonusDetailLoading.textLists)
            {
                Bonus_Template bonus = null;
                string         key   = line.Key;
                string         value = line.Value;

                bonus = CreateTemplate(value);

                if (!ReferenceEquals(bonus, null))
                {
                    bonus_dic.Add(bonus.BonusID, bonus);
                }
            }
            if (!ReferenceEquals(bonus_dic, null))
            {
                return(bonus_dic);
            }
        }

        return(null);
    }
コード例 #2
0
ファイル: Bonus_Generator.cs プロジェクト: Theerapon/GDSG
    private void CreateBonusCopy(Bonus_Template bonus, float currentValue, float nextValue)
    {
        GameObject copy;

        copy = Instantiate(_template, transform);
        copy.transform.GetChild(0).GetComponent <Image>().sprite              = bonus.BonusIcon;                               //icon
        copy.transform.GetChild(1).GetComponent <TMP_Text>().text             = bonus.BonusName;                               //name
        copy.transform.GetChild(2).GetChild(0).GetComponent <TMP_Text>().text = string.Format("{0:n0} >", currentValue * 100); //current value
        copy.transform.GetChild(2).GetChild(1).GetComponent <TMP_Text>().text = string.Format("{0:p0}", nextValue);            //next value
    }