public void HidingProcess(UpdateEvent e, BonusBoxHidingNode bonus) { if (bonus.bonusBoxInstance.BonusBoxInstance) { float x = 1f - Date.Now.GetProgress(bonus.localDuration.StartedTime, (float)1f); Vector3 vector = new Vector3(x, x, x); bonus.bonusBoxInstance.BonusBoxInstance.transform.localScale = vector; } }
public void DestroyBonusBox(LocalDurationExpireEvent e, BonusBoxHidingNode hidingBonus) { hidingBonus.bonusBoxInstance.BonusBoxInstance.RecycleObject(); base.DeleteEntity(hidingBonus.Entity); }