コード例 #1
0
        private void LoadAnimations(BinaryReader reader)
        {
            var bones = ReadArrayOf <M2Bone>(reader, mHeader.OfsBones, mHeader.NBones);

            Bones = bones.Select(b => new M2AnimationBone(this, ref b, reader)).ToArray();

            if (Bones.Any(b => b.IsBillboarded))
            {
                NeedsPerInstanceAnimation = true;
            }

            AnimationLookup = ReadArrayOf <short>(reader, mHeader.OfsAnimLookup, mHeader.NAnimLookup);
            Animations      = ReadArrayOf <AnimationEntry>(reader, mHeader.OfsAnimations, mHeader.NAnimations);

            AnimationIds = Animations.Select(x => x.animationID).ToArray();

            var uvAnims = ReadArrayOf <M2TexAnim>(reader, mHeader.OfsUvAnimation, mHeader.NUvAnimation);

            UvAnimations = uvAnims.Select(uv => new M2UVAnimation(this, ref uv, reader)).ToArray();

            var colorAnims = ReadArrayOf <M2ColorAnim>(reader, mHeader.OfsSubmeshAnimations, mHeader.NSubmeshAnimations);

            ColorAnimations = colorAnims.Select(c => new M2TexColorAnimation(this, ref c, reader)).ToArray();

            var transparencies = ReadArrayOf <AnimationBlock>(reader, mHeader.OfsTransparencies, mHeader.NTransparencies);

            Transparencies = transparencies.Select(t => new M2AlphaAnimation(this, ref t, reader)).ToArray();
        }
コード例 #2
0
ファイル: MeshSkin.cs プロジェクト: ctrget/MikuMikuLibrary
 internal void Write(EndianBinaryWriter writer)
 {
     writer.ScheduleWriteOffset(16, AlignmentMode.Center, () =>
     {
         foreach (var bone in Bones)
         {
             writer.Write(bone.ID);
         }
     });
     writer.ScheduleWriteOffset(16, AlignmentMode.Center, () =>
     {
         foreach (var bone in Bones)
         {
             writer.Write(bone.Matrix);
         }
     });
     writer.ScheduleWriteOffset(16, AlignmentMode.Center, () =>
     {
         foreach (var bone in Bones)
         {
             writer.AddStringToStringTable(bone.Name);
         }
     });
     writer.ScheduleWriteOffsetIf(ExData != null, 16, AlignmentMode.Center, () => ExData.Write(writer));
     writer.Write(Bones.Count);
     writer.ScheduleWriteOffsetIf(Bones.Any(x => x.ParentID != -1), 16, AlignmentMode.Center, () =>
     {
         foreach (var bone in Bones)
         {
             writer.Write(bone.ParentID);
         }
     });
     writer.WriteNulls(writer.AddressSpace == AddressSpace.Int64 ? 32 : 40);
 }
コード例 #3
0
        internal override void WriteBody(EndianBinaryWriter writer, StringSet stringSet)
        {
            writer.Write(StartIndex);
            writer.Write(Bones.Count);
            stringSet.WriteString(writer, ExternalName);
            stringSet.WriteString(writer, Name);

            bool hasAnyRotation = Bones.Any(x =>
                                            Math.Abs(x.Rotation.X) > 0 ||
                                            Math.Abs(x.Rotation.Y) > 0 ||
                                            Math.Abs(x.Rotation.Z) > 0);

            writer.ScheduleWriteOffsetIf(hasAnyRotation, 4, AlignmentMode.Left, () =>
            {
                foreach (var bone in Bones)
                {
                    bone.WriteOsgBlockInfo(writer, stringSet);
                }
            });

            if (writer.AddressSpace == AddressSpace.Int64)
            {
                writer.WriteNulls(4 * sizeof(ulong));
            }
            else
            {
                writer.WriteNulls(5 * sizeof(uint));
            }
        }
コード例 #4
0
ファイル: IkWorker.cs プロジェクト: kuniyoshi/TestRigging
            void StepSecond()
            {
                Assert.IsTrue(Bones.Any(), "Bones.Any()");
                var bone = Bones.Dequeue();

                Debug.Log($"{nameof(StepSecond)}: {bone.gameObject} looks {_parent.gameObject}", bone);

                bone.LookAt(_parent.Start.position);
                bone.MoveToTouch(_parent.Start.position);
                _parent = bone;
                BackingStack.Push(bone);

                if (!Bones.Any())
                {
                    _state = IkState.Last;
                }
            }
コード例 #5
0
        internal void Write(EndianBinaryWriter writer, BinaryFormat format)
        {
            var stringSet = new StringSet(this);

            writer.ScheduleWriteOffset(16, AlignmentMode.Center, () =>
            {
                foreach (var bone in Bones)
                {
                    if (bone.IsEx)
                    {
                        bone.Id = stringSet.GetStringId(bone.Name);
                    }

                    writer.Write(bone.Id);
                }
            });
            writer.ScheduleWriteOffset(16, AlignmentMode.Center, () =>
            {
                foreach (var bone in Bones)
                {
                    writer.Write(bone.InverseBindPoseMatrix);
                }
            });
            writer.ScheduleWriteOffset(16, AlignmentMode.Center, () =>
            {
                foreach (var bone in Bones)
                {
                    writer.AddStringToStringTable(bone.Name);
                }

                writer.WriteNulls(writer.AddressSpace.GetByteSize());
            });
            writer.ScheduleWriteOffsetIf(stringSet.Strings.Count > 0 || Blocks.Count > 0, 16, AlignmentMode.Center, () =>
            {
                var osageNames = new List <string>(Blocks.Count / 2);
                var osageNodes = new List <OsageNode>(Blocks.Count / 2);
                var clothNames = new List <string>(Blocks.Count / 8);

                foreach (var block in Blocks)
                {
                    switch (block)
                    {
                    case OsageBlock osageBlock:
                        osageBlock.StartIndex = osageNodes.Count;
                        osageNodes.AddRange(osageBlock.Nodes);
                        osageNames.Add(osageBlock.ExternalName);
                        break;

                    case ClothBlock clothBlock:
                        clothNames.Add(clothBlock.Name);
                        break;
                    }
                }

                writer.Write(osageNames.Count);
                writer.Write(osageNodes.Count);

                writer.WriteNulls(sizeof(uint));

                writer.ScheduleWriteOffset(4, AlignmentMode.Left, () =>
                {
                    foreach (var osageNode in osageNodes)
                    {
                        osageNode.Write(writer, stringSet);
                    }

                    writer.WriteNulls(3 * sizeof(uint));
                });
                writer.ScheduleWriteOffset(16, AlignmentMode.Left, () =>
                {
                    foreach (string value in osageNames)
                    {
                        writer.AddStringToStringTable(value);
                    }

                    foreach (string value in clothNames)
                    {
                        writer.AddStringToStringTable(value);
                    }

                    writer.WriteNulls(writer.AddressSpace.GetByteSize());
                });
                writer.ScheduleWriteOffset(16, AlignmentMode.Left, () =>
                {
                    foreach (var block in Blocks)
                    {
                        writer.AddStringToStringTable(block.Signature);
                        writer.ScheduleWriteOffset(8, AlignmentMode.Left, () => block.Write(writer, stringSet, format));
                    }

                    writer.WriteNulls(writer.AddressSpace.GetByteSize() * 2);
                });
                writer.Write(stringSet.Strings.Count);
                writer.ScheduleWriteOffset(16, AlignmentMode.Left, () =>
                {
                    foreach (string value in stringSet.Strings)
                    {
                        writer.AddStringToStringTable(value);
                    }

                    writer.WriteNulls(writer.AddressSpace.GetByteSize());
                });
                writer.ScheduleWriteOffset(16, AlignmentMode.Left, () =>
                {
                    foreach (var osageNode in osageNodes)
                    {
                        if (string.IsNullOrEmpty(osageNode.SiblingName))
                        {
                            continue;
                        }

                        stringSet.WriteString(writer, osageNode.Name);
                        stringSet.WriteString(writer, osageNode.SiblingName);
                        writer.Write(osageNode.SiblingMaxDistance);
                    }

                    writer.WriteNulls(3 * sizeof(uint));
                });
                writer.Write(clothNames.Count);

                if (writer.AddressSpace == AddressSpace.Int64)
                {
                    writer.WriteNulls(4);
                }

                writer.WriteNulls(7 * writer.AddressSpace.GetByteSize());
            });
            writer.Write(Bones.Count);
            writer.ScheduleWriteOffsetIf(Bones.Any(x => x.Parent != null), 16, AlignmentMode.Center, () =>
            {
                foreach (var bone in Bones)
                {
                    writer.Write(bone.Parent?.Id ?? 0xFFFFFFFF);
                }
            });
            writer.WriteNulls(3 * writer.AddressSpace.GetByteSize());
        }