private ImmutableArray <BoneStateChange> LoadBoneStateChanges(BinaryReader reader, int count) { BoneStateChange[] boneStateChanges = new BoneStateChange[count]; for (int i = 0; i < count; ++i) { boneStateChanges[i] = new BoneStateChange(reader.ReadInt32(), reader.ReadInt32()); } return(new ImmutableArray <BoneStateChange>(boneStateChanges)); }
private ImmutableArray<BoneStateChange> LoadBoneStateChanges(BinaryReader reader, int count) { BoneStateChange[] boneStateChanges = new BoneStateChange[count]; for (int i = 0; i < count; ++i) { boneStateChanges[i] = new BoneStateChange(reader.ReadInt32(), reader.ReadInt32()); } return new ImmutableArray<BoneStateChange>(boneStateChanges); }