void Start() { db = GameObject.FindGameObjectWithTag("GameManager").GetComponent <BoneDbHandler> (); boneName = GameObject.FindGameObjectWithTag("boneNameText").GetComponent <Text>(); if (GameObject.FindGameObjectWithTag("descriptionText") != null) { description = GameObject.FindGameObjectWithTag("descriptionText").GetComponent <Text>(); } sceneName = SceneManager.GetActiveScene().name; }
// Use this for initialization void Start() { db = GameObject.FindGameObjectWithTag("GameManager").GetComponent <BoneDbHandler> (); GameObject[] tempBonesArray = GameObject.FindGameObjectsWithTag("Block"); GameObject aux; for (int i = 0; i < tempBonesArray.Length; i++) { int properPos = tempBonesArray [i].GetComponent <ShowBoneInfo> ().id; bonesArray [properPos] = tempBonesArray [i]; } score = 0; }