コード例 #1
0
    void Start()
    {
        db = GameObject.FindGameObjectWithTag("GameManager").GetComponent <BoneDbHandler> ();

        boneName = GameObject.FindGameObjectWithTag("boneNameText").GetComponent <Text>();
        if (GameObject.FindGameObjectWithTag("descriptionText") != null)
        {
            description = GameObject.FindGameObjectWithTag("descriptionText").GetComponent <Text>();
        }
        sceneName = SceneManager.GetActiveScene().name;
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        db = GameObject.FindGameObjectWithTag("GameManager").GetComponent <BoneDbHandler> ();
        GameObject[] tempBonesArray = GameObject.FindGameObjectsWithTag("Block");
        GameObject   aux;

        for (int i = 0; i < tempBonesArray.Length; i++)
        {
            int properPos = tempBonesArray [i].GetComponent <ShowBoneInfo> ().id;
            bonesArray [properPos] = tempBonesArray [i];
        }


        score = 0;
    }