コード例 #1
0
ファイル: Program.cs プロジェクト: QuinnBast/BonEngineSharp
        /// <summary>
        /// Start the application.
        /// </summary>
        static void Main(string[] args)
        {
            Console.WriteLine("Begin BonEngine demo..");

            using (var scene = new WelcomeScene())
                BonEngine.Start(scene);

            Console.WriteLine("Bye!");
        }
コード例 #2
0
        // load the scene
        protected override void Load()
        {
            // init player sprite
            _player = new Sprite()
            {
                Position = new PointF(500, 500),
                Origin   = new PointF(0.5f, 1.0f),
                Image    = Assets.LoadImage("gfx/player.png")
            };

            // create and register the custom manager
            _collision = new CollisionManager();
            _collision.Init(_player, _targets, OnCollision);
            BonEngine.RegisterCustomManager(_collision);

            // load fonts
            _font    = Assets.LoadFont("gfx/OpenSans-Regular.ttf", 22, false);
            _fontBig = Assets.LoadFont("gfx/OpenSans-Regular.ttf", 42, false);

            // load spritesheet from file
            _spritesheet = new SpriteSheet(Assets.LoadConfig("gfx/player_spritesheet.ini"));

            // load target image
            _targetImage = Assets.LoadImage("gfx/apple.png");

            // create random targets
            var    windowSize = Gfx.WindowSize;
            Random rand       = new Random();

            for (var i = 0; i < 100; ++i)
            {
                _targets.Add(new Sprite()
                {
                    Image    = _targetImage,
                    Blend    = BlendModes.AlphaBlend,
                    Position = new PointF(rand.Next(windowSize.X), rand.Next(windowSize.Y)),
                    Origin   = PointF.Half
                });
            }
        }