コード例 #1
0
 protected void Awake()
 {
     _playerUpgrade    = gameObject.AddComponent <PlayerUpgrade>();
     _bombsUtilManager = gameObject.AddComponent <BombsUtilManager>();
 }
コード例 #2
0
 // Start is called before the first frame update
 private void Start()
 {
     _bombsUtilManager = BombsUtilManager.instance;
     _virtualCamera    = GetComponent <CinemachineVirtualCamera>();
     _noiseMachine     = _virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }