protected void Awake() { _playerUpgrade = gameObject.AddComponent <PlayerUpgrade>(); _bombsUtilManager = gameObject.AddComponent <BombsUtilManager>(); }
// Start is called before the first frame update private void Start() { _bombsUtilManager = BombsUtilManager.instance; _virtualCamera = GetComponent <CinemachineVirtualCamera>(); _noiseMachine = _virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }