public void ApplyStageEffect(BomberRenderer renderer) { renderer.wrappedBomb(); renderer.TimeToDie = Shared.Constants.BOMBER_TIME_TO_DIE; renderer.VelocityX *= Shared.Constants.BOMBER_VELOCITY_REDUCING; renderer.VelocityY *= Shared.Constants.BOMBER_VELOCITY_REDUCING; }
public void ApplyStageEffect(BomberRenderer renderer) { }
public void ApplyStageEffect(BomberRenderer renderer) { renderer.onInputProcess(Shared.Constants.DIRECTION_DOWN); }