void GetItem() { switch (gameObject.tag) { case "Coin": if (!pcFlight) { return; } if (ValueDeliverScript.flightNumber == 1) { ValueDeliverScript.flight001GetCoinTemp += addCoin; } if (PC.particleSystem) { PC.particleSystem.Play(); } else { PC.transform.parent.gameObject.particleSystem.Play(); } soundUiControlScript.CoinGet(); //동전획득음 재생. ValueDeliverScript.coinPlay += addCoin; //획득한 코인점수 더함. scoreCoinCount.CoinCount(); //점수판에 코인점수 표시. instanceMissionScript.AddCoin(addCoin); gameObject.SetActive(false); break; case "Item01": if (ValueDeliverScript.flightNumber == 1) { ValueDeliverScript.flight001GetPowerItemTemp++; } //Debug.Log("현재 전투기 상태 ::: " + col.gameObject.tag); if (ValueDeliverScript.isBombRechargeDecrease) { Debug.Log("실행하냐? isBombRechargeDecrease ::: " + ValueDeliverScript.isBombRechargeDecrease); bombSkillGageScript.AddBombGage(); } int addedGageForNumber = bulletControlScript.addedGageForNumber; //초과획득시 추가 점수 제공. if (addedGageForNumber >= 16) { ValueDeliverScript.scorePlay += overItemBonusScore; //추가 점수 스코어에 더함. 기본 5000점으로 초기화되어있음. ValueDeliverScript.portalUpScore += overItemBonusScore; //포털레벨업을 위한 목표점수에 이 점수 역시 추가. scoreCoinCount.ScoreCount(); //점수판에 획득 점수 표시. addScoreLabeluiObjectPool.AddScoreActivation(this.gameObject, overItemBonusScore, true); //화면에 폭파된 적기 위에 점수 표시해주는 이펙트. instanceMissionScript.AddScore(overItemBonusScore); GameObject.Find("GameManager").GetComponent <FriendRescueScript>().MinusScore(ValueDeliverScript.scorePlay, transform.position, false); //좌측 친구 이미지에서 점수를 조금씩 빼게 만들어준다. bulletControlScript.AddBulletLevel(powerUpBulletAddGage); // 불릿레벨 증가. } else { //Debug.Log("불릿레벨증가함?"); bulletControlScript.AddBulletLevel(powerUpBulletAddGage); // 불릿레벨 증가. } soundUiControlScript.ItemGet(); //아이템획득음 재생. //Debug.Log("Get Power Up Item ! "); instanceMissionScript.AddPowerUp(); gameObject.SetActive(false); break; case "Item02": //스킬게이지약간 추가 soundUiControlScript.GetEnergy(); //아이템획득음 재생. bombSkillGageScript.AddSkillGageValue(addGage); // 스킬레벨 증가. instanceMissionScript.AddSkillUp(); //스킬 아이템을 몇개 먹었는지 체크. skillButton.animation.Play("ButtonScaleActionAnim01"); gameObject.SetActive(false); break; case "Item03": //스킬맥스 soundUiControlScript.WingboxItemGet(); //아이템획득음 재생. bombSkillGageScript.AddSkillGageValue(addGage); // 스킬게이지 모두 회복. characterSpeakManager.CharacterMessageShow(0); skillButton.animation.Play("ButtonScaleActionAnim01"); gameObject.SetActive(false); break; case "Item04": //밤리로더. soundUiControlScript.WingboxItemGet(); //아이템획득음 재생. bombButton01UIFilledSprite.fillAmount = 1; //핵폭탄게이지 모두 차고 시간 초기화. characterSpeakManager.CharacterMessageShow(1); bombButton.animation.Play("ButtonScaleActionAnim01"); gameObject.SetActive(false); break; case "Item05": //마그넷코어. addedChSpeakScript.ChSpeak(0); Debug.Log("magnet Core!!!"); soundUiControlScript.WingboxItemGet(); //아이템획득음 재생. magnetScript.Activate(mRadius, mTime); //마그넷 기능 활성화. //runeObj.SetActive(true); //비행기 주변 룬기능 활성화. //runeAlphaAni.Activate(mTime); characterSpeakManager.CharacterMessageShow(2); gameObject.SetActive(false); break; case "Item07": //푸엘 노멀. addedChSpeakScript.ChSpeak(0); Debug.Log("Fuel Normal!!!"); soundUiControlScript.WingboxItemGet(); //아이템획득음 재생. //아이템 획득시 기능 설정// GameObject.Find("FuelSlider").GetComponent <FuelSliderScript>().AddFuel(addGage); //아이템 획득시 기능 설정// characterSpeakManager.CharacterMessageShow(2); fuelImageTF.animation.Play("ButtonScaleActionAnim02"); instanceMissionScript.addFuelItem(); //연료 아이템을 몇개 먹었는지 체크. gameObject.SetActive(false); break; case "Item08": //푸엘 맥스. addedChSpeakScript.ChSpeak(0); Debug.Log("Fuel Max!!!"); soundUiControlScript.WingboxItemGet(); //아이템획득음 재생. //아이템 획득시 기능 설정// GameObject.Find("FuelSlider").GetComponent <FuelSliderScript>().AddFuel(addGage); //GameObject.Find("FuelSlider").GetComponent<FuelSliderScript>().FullFuel(); //아이템 획득시 기능 설정// characterSpeakManager.CharacterMessageShow(2); fuelImageTF.animation.Play("ButtonScaleActionAnim02"); gameObject.SetActive(false); break; } }
void AddSkillGage(int addSkillGage) { addSkillGage += ValueDeliverScript.rechargeEnergy; bombSkillGageScript.AddSkillGageValue(addSkillGage); }