private void OnBombBuy(BombPackage bPackage) { int price = BombPackageCost[bPackage]; if (price <= GameStateManager.CoinBalance) { // execute transaction GameStateManager.CoinBalance -= price; GameStateManager.NumBombs += (int)bPackage; // update UI GameStateManager.CallUIRedraw(); PopupScript.SetPopup("Purchase Complete",1f); // log App Event for spending credits FBAppEvents.SpentCoins(price, bPackage.ToString()); } else { PopupScript.SetPopup("Not enough coins",1f); } }
private void OnBombBuy(BombPackage bPackage) { int price = BombPackageCost[bPackage]; if (price <= GameStateManager.CoinBalance) { // execute transaction GameStateManager.CoinBalance -= price; GameStateManager.NumBombs += (int)bPackage; // update UI GameStateManager.CallUIRedraw(); PopupScript.SetPopup("Purchase Complete", 1f); // log App Event for spending credits FBAppEvents.SpentCoins(price, bPackage.ToString()); } else { PopupScript.SetPopup("Not enough coins", 1f); } }