コード例 #1
0
    private void GameEnd()
    {
        Debug.Log("Game End");
        m_AudioSource.Stop();
        m_AudioSource.loop = false;

        ScoreManagerInstance.Stop();
        BombManagerInstance.Stop();

        float delay = 0f;

        if (m_GameResult)
        {
            if (GameWinClip != null)
            {
                AudioSource.PlayClipAtPoint(GameWinClip, this.transform.position);
                delay = GameWinClip.length;
            }
        }
        else
        {
            if (GameLoseClip != null)
            {
                AudioSource.PlayClipAtPoint(GameLoseClip, this.transform.position);
                delay = GameLoseClip.length;
            }
        }
        GameResultPanel.SetActive(true);
        // 播放完音效之后,删除场景中所有的Generator
        Destroy(Generator, delay);
    }
コード例 #2
0
    // 游戏结束
    private void GameEnd()
    {
        // 停止播放背景音乐
        m_AudioSource.Stop();
        m_AudioSource.loop = false;

        // 让管理器停止工作
        ScoreManagerInstance.Stop();
        BombManagerInstance.Stop();

        float delay = 0f;

        // 播放胜利或者失败的音效
        if (m_GameResult)
        {
            if (GameWinClip != null)
            {
                AudioSource.PlayClipAtPoint(GameWinClip, this.transform.position);
                delay = GameWinClip.length;
            }
            else
            {
                Debug.LogError("请设置GameWinClip");
            }

            // 设置游戏结果
            GameResultText.text = "You Win!!!";
        }
        else
        {
            if (GameLoseClip != null)
            {
                AudioSource.PlayClipAtPoint(GameLoseClip, this.transform.position);
                delay = GameLoseClip.length;
            }
            else
            {
                Debug.LogError("请设置GameLoseClip");
            }

            // 设置游戏结果
            GameResultText.text = "You Lose!!!";
        }

        // 显示游戏结束界面
        GameResultPanel.SetActive(true);
        // 播放完音效之后,删除场景中的所有Generator
        Destroy(Generator, delay);
    }