// Use this for initialization void Start() { // Interface for components spriteRenderer = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D> (); animator = GetComponent <Animator> (); normalBombSpriteRenderer = normalBomb.GetComponent <SpriteRenderer>(); normalBombScript = normalBomb.GetComponent <BombItemScript> (); normalBombScript.Hide(); // Physics.IgnoreCollision(ignored.GetComponent<Collider>(), GetComponent<Collider>()); }
private void UpdateBombs(float step) { for (int i = 0; i < bombs.Count; i++) { BombItemScript bomb = bombs [i]; if (step == i) { bomb.Show(); } else { bomb.Hide(); } } }