// Start is called before the first frame update void Awake() { bdc = this.GetComponentInParent <BombDropController>(); //Quaternion rotation = this.transform.rotation * Quaternion.Euler(-90, 0, 0); //currentBomb = Instantiate(bombPrefab, new Vector3(this.transform.position.x, this.transform.position.y - distanceBelowShip, this.transform.position.z + distanceInFrontShip), rotation, this.transform.parent); //leftBomb = Instantiate(bombPrefab, new Vector3(this.transform.position.x - distanceToSideShip, this.transform.position.y - distanceBelowShip, this.transform.position.z + distanceInFrontShip), rotation, this.transform.parent); //rightBomb = Instantiate(bombPrefab, new Vector3(this.transform.position.x + distanceToSideShip, this.transform.position.y - distanceBelowShip, this.transform.position.z + distanceInFrontShip), rotation, this.transform.parent); //reloading = true; rm = this.GetComponentInParent <ReloadManager>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); }
// Start is called before the first frame update void Start() { bdc = GameObject.FindObjectOfType <BombDropController>(); pfc = GameObject.FindObjectOfType <PlayerFlightControls>(); height = pfc.presetAlts[0]; }
// Start is called before the first frame update void Start() { bdc = GameObject.FindObjectOfType <BombDropController>(); }