public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { if (full == false) { full = true; PhotonRoomProperties myToken = new PhotonRoomProperties { IsOpen = false, IsVisible = false, }; myToken.AddRoomProperty("t", 3); var matchName = staticData.lobbyName; BoltNetwork.SetServerInfo(matchName, myToken); BoltNetwork.Accept(endpoint); } else { BoltNetwork.Refuse(endpoint); } } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { BoltLog.Warn("Connect Request"); //token should be ServerConnectToken if (token != null) { BoltLog.Warn(token.GetType().ToString()); ServerConnectToken t = token as ServerConnectToken; BoltLog.Warn("Server Token: null? " + (t == null)); BoltLog.Warn("Data: " + t.data); } else { BoltLog.Warn("Received token is null"); } ServerAcceptToken acceptToken = new ServerAcceptToken { data = "Accepted" }; BoltNetwork.Accept(endpoint, acceptToken); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { if (full == false) { full = true; PhotonRoomProperties roomProperties = new PhotonRoomProperties { IsOpen = false, IsVisible = true }; var matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, roomProperties); BoltNetwork.Accept(endpoint); Debug.Log("Accept Client"); } else { BoltNetwork.Refuse(endpoint); Debug.Log("Refuse Client"); } } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { if (full == false) { full = true; PhotonRoomProperties roomProperties = new PhotonRoomProperties { IsOpen = false, IsVisible = true }; BoltMatchmaking.UpdateSession(roomProperties); BoltNetwork.Accept(endpoint); Debug.Log("Accept Client"); } else { BoltNetwork.Refuse(endpoint); Debug.Log("Refuse Client"); } } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { var userToken = (UserToken)token; var newEventLog = Instantiate(eventLogTextPrefab, eventLogContainer); newEventLog.text = userToken.Username + " has requested a connection to the session."; if (!BoltNetwork.IsServer) { return; } if (!(BoltMatchmaking.CurrentSession is PhotonSession)) { return; } if (_usePlayerAmountSettings) { if (BoltMatchmaking.CurrentSession.ConnectionsCurrent <= _maxPlayers) { if (_requirePassword) { if (userToken.Password != _password) { BoltNetwork.Refuse(endpoint, new BoltDisconnectToken("Wrong Password", UdpConnectionDisconnectReason.Authentication)); return; } BoltNetwork.Accept(endpoint); } else { BoltNetwork.Accept(endpoint); } } else { BoltNetwork.Refuse(endpoint, new BoltDisconnectToken("Session is Full", UdpConnectionDisconnectReason.MaxCCUReached)); } } else { if (_requirePassword) { if (userToken.Password != _password) { BoltNetwork.Refuse(endpoint, new BoltDisconnectToken("Wrong Password", UdpConnectionDisconnectReason.Authentication)); return; } BoltNetwork.Accept(endpoint); } else { BoltNetwork.Accept(endpoint); } } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { //base.ConnectRequest(endpoint, token); BoltConsole.Write("Connect request"); ServerAcceptToken tok = new ServerAcceptToken(); tok.playerIndex = BoltPhysicsCallbacks.numPlayers; BoltPhysicsCallbacks.numPlayers++; BoltNetwork.Accept(endpoint, tok); }
public override void ConnectRequest(UdpKit.UdpEndPoint endpoint, Bolt.IProtocolToken token) { BoltLog.Warn("ConnectRequest"); if (token != null) { BoltLog.Info("Token Received"); } BoltNetwork.Accept(endpoint); }
public override void ConnectRequest(UdpKit.UdpEndPoint endpoint, Bolt.IProtocolToken token) { BoltConsole.Write("ConnectRequest", Color.red); if (token != null) { BoltConsole.Write("Token Received", Color.red); } BoltNetwork.Accept(endpoint); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { RoomProtocolToken myToken = new RoomProtocolToken() { ArbitraryData = staticData.myAdditiveWorld, password = "******" }; BoltNetwork.Accept(endpoint, myToken); } }
// Callback triggered when this instance receives an incoming client connection public override void ConnectRequest(UdpKit.UdpEndPoint endpoint) { print("S ConnectRequest 1"); Vector3 connectedPlayerStarting = PlayerObjectRegistry.PlayerConnect(); print("Connected starting: " + connectedPlayerStarting); if (PlayerObjectRegistry.connectedPlayerCount > 4) { BoltNetwork.Refuse(endpoint, null); } else { CameraSpawnPoint csp = new CameraSpawnPoint(connectedPlayerStarting); //print("Connect request, setting spawn point: " + csp.position); BoltNetwork.Accept(endpoint, null, csp, null); } }
void OnTicketResponse(SteamId steamid, SteamId owner, AuthResponse response) { if (pendingConnections.ContainsKey(steamid)) { if (response == AuthResponse.OK) { BoltNetwork.Accept(pendingConnections[steamid], new SteamToken(steamid)); pendingConnections.Remove(steamid); BoltLog.Info("Ticket valid, accepted connection."); } else { BoltNetwork.Refuse(pendingConnections[steamid]); pendingConnections.Remove(steamid); BoltLog.Info("Refused user for reason: " + response); } } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { //check UserID and SessionID TestToken myToken = (TestToken)token; //ask GameLift to verify sessionID is valid, it will change player slot from "RESERVED" to "ACTIVE" Aws.GameLift.GenericOutcome outCome = GameLiftServerAPI.AcceptPlayerSession(myToken.ArbitraryData); if (outCome.Success) { BoltNetwork.Accept(endpoint); } else { BoltNetwork.Refuse(endpoint); } /* * This data type is used to specify which player session(s) to retrieve. * It can be used in several ways: * (1) provide a PlayerSessionId to request a specific player session; * (2) provide a GameSessionId to request all player sessions in the specified game session; or * (3) provide a PlayerId to request all player sessions for the specified player. * For large collections of player sessions, * use the pagination parameters to retrieve results as sequential pages. * */ var aaa = new DescribePlayerSessionsRequest() { PlayerSessionId = myToken.ArbitraryData, // GameSessionId = myToken.ArbitraryData, // PlayerId = }; Aws.GameLift.DescribePlayerSessionsOutcome DPSO = GameLiftServerAPI.DescribePlayerSessions(aaa); string TheirPlayerId = DPSO.Result.PlayerSessions[0].PlayerId; Debug.Log(TheirPlayerId); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) // reject the player if there are more than 10 players and if the game has started. { var connections = BoltNetwork.Connections.ToList(); // https://doc.photonengine.com/en-us/bolt/current/connection-and-authentication/accept-refuse-connection if (connections.Count > MAX_PLAYERS | GameManager.instance.Game_Counter_Started) // 10 players max; // reject if the game has started { BoltNetwork.Refuse(endpoint); /* * BoltMatchmaking.UpdateSession(new PhotonRoomProperties() * { * IsOpen = false, * IsVisible = false, * });*/ return; } BoltNetwork.Accept(endpoint); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { base.ConnectRequest(endpoint, token); if (!(token is ClientConnectionToken clientToken)) { BoltNetwork.Refuse(endpoint, new ClientRefuseToken(ConnectRefusedReason.InvalidToken)); return; } if (clientToken.UnityId == SystemInfo.unsupportedIdentifier) { BoltNetwork.Refuse(endpoint, new ClientRefuseToken(ConnectRefusedReason.UnsupportedDevice)); return; } if (clientToken.Version != ServerToken.Version) { BoltNetwork.Refuse(endpoint, new ClientRefuseToken(ConnectRefusedReason.InvalidVersion)); return; } BoltNetwork.Accept(endpoint); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { BoltNetwork.Accept(endpoint); // BoltManager.Instance.Debug += "Connect Request" + endpoint.Address; }
public override void ConnectAttempt(UdpEndPoint endpoint, IProtocolToken token) { base.ConnectAttempt(endpoint, token); BoltNetwork.Accept(endpoint); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { BoltNetwork.Accept(endpoint); }