private void Start() { this._serverEndPoint = new UdpEndPoint(UdpIPv4Address.Localhost, (ushort)BoltRuntimeSettings.instance.debugStartPort); this._clientEndPoint = new UdpEndPoint(UdpIPv4Address.Localhost, 0); BoltConfig configCopy = BoltRuntimeSettings.instance.GetConfigCopy(); configCopy.connectionTimeout = 60000000; configCopy.connectionRequestTimeout = 500; configCopy.connectionRequestAttempts = 1000; if (!string.IsNullOrEmpty(BoltRuntimeSettings.instance.debugStartMapName)) { if (BoltDebugStartSettings.startServer) { BoltLauncher.StartServer(this._serverEndPoint, configCopy); } else if (BoltDebugStartSettings.startClient) { BoltLauncher.StartClient(this._clientEndPoint, configCopy); } BoltDebugStartSettings.PositionWindow(); } if (BoltNetwork.isClient || !BoltNetwork.isServer) { } }
private IEnumerator Start() { PlayerPrefs.Save(); CoopTreeGrid.Init(); LoadSave.OnGameStart += this.OnGameStart; yield return(CoopPeerStarter.PrefabDbResource); if (!CoopPeerStarter.Dedicated) { CoopLobby.Instance.SetServer(SteamGameServer.GetSteamID()); } BoltConfig config = base.GetConfig(); config.serverConnectionLimit = ((!CoopPeerStarter.Dedicated) ? (CoopLobby.Instance.Info.MemberLimit - 1) : SteamDSConfig.ServerPlayers); if (CoopPeerStarter.Dedicated) { BoltLauncher.SetUdpPlatform(new DotNetPlatform()); BoltLauncher.StartServer(SteamDSConfig.EndPoint, config); } else { BoltLauncher.StartServer(SteamGameServer.GetSteamID().ToEndPoint(), config); } try { BoltNetwork.AddGlobalEventListener(CoopAckChecker.Instance); } catch { } yield break; }
private static void Initialize(BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config) { BoltNetworkInternal.DebugDrawer = new UnityDebugDrawer(); BoltNetworkInternal.UsingUnityPro = true; if (BoltLauncher.< > f__mg$cache0 == null) { BoltLauncher.< > f__mg$cache0 = new Func <int, string>(BoltLauncher.GetSceneName); } BoltNetworkInternal.GetSceneName = BoltLauncher.< > f__mg$cache0; if (BoltLauncher.< > f__mg$cache1 == null) { BoltLauncher.< > f__mg$cache1 = new Func <string, int>(BoltLauncher.GetSceneIndex); } BoltNetworkInternal.GetSceneIndex = BoltLauncher.< > f__mg$cache1; if (BoltLauncher.< > f__mg$cache2 == null) { BoltLauncher.< > f__mg$cache2 = new Func <List <STuple <BoltGlobalBehaviourAttribute, Type> > >(BoltLauncher.GetGlobalBehaviourTypes); } BoltNetworkInternal.GetGlobalBehaviourTypes = BoltLauncher.< > f__mg$cache2; if (BoltLauncher.< > f__mg$cache3 == null) { BoltLauncher.< > f__mg$cache3 = new Action(BoltNetworkInternal_User.EnvironmentSetup); } BoltNetworkInternal.EnvironmentSetup = BoltLauncher.< > f__mg$cache3; if (BoltLauncher.< > f__mg$cache4 == null) { BoltLauncher.< > f__mg$cache4 = new Action(BoltNetworkInternal_User.EnvironmentReset); } BoltNetworkInternal.EnvironmentReset = BoltLauncher.< > f__mg$cache4; BoltNetworkInternal.__Initialize(modes, endpoint, config, BoltLauncher.CreateUdpPlatform(), null); }
public static void StartSinglePlayer(BoltConfig config) { // set null platform SetUdpPlatform(new NullPlatform()); // init server Initialize(BoltNetworkModes.Host, UdpEndPoint.Any, config); }
public static BoltConfig GetConfig() { BoltConfig newConfig = BoltRuntimeSettings.instance.GetConfigCopy(); newConfig.disableAutoSceneLoading = true; return(newConfig); }
private void Start() { _config = BoltRuntimeSettings.instance.GetConfigCopy(); if (BoltNetwork.IsRunning) { BoltNetwork.Shutdown(); } }
void State_StartClient() { BoltConfig config = BoltRuntimeSettings.instance.GetConfigCopy(); // config.EnableIPv6 = true; BoltLauncher.StartClient(UdpEndPoint.Any, config); state = State.Started; }
protected BoltConfig GetConfig() { BoltConfig configCopy = BoltRuntimeSettings.instance.GetConfigCopy(); configCopy.connectionTimeout = 500000; configCopy.connectionRequestAttempts = ((!CoopPeerStarter.Dedicated) ? 60 : 15); configCopy.connectionRequestTimeout = 1000; return(configCopy); }
void Start() { _startServerButton.onClick.AddListener(StartServer); _joinRandomButton.onClick.AddListener(StartClient); // Configure Bolt to not sync scenes automatically _config = BoltRuntimeSettings.instance.GetConfigCopy(); _config.disableAutoSceneLoading = true; }
void State_StartServer() { BoltConfig config = BoltRuntimeSettings.instance.GetConfigCopy(); // config.EnableIPv6 = true; BoltLauncher.StartServer(new UdpEndPoint(UdpIPv4Address.Any, (ushort)serverPort), config); state = State.Started; }
internal void Register() { config = BoltRuntimeSettings.instance.GetConfigCopy(); config.connectionRequestTimeout = (int)(MaxConnectionAttemptTime * 1000.0f); SetListeners(false, false, false); EventHandler.RegisterEvent <World, bool>(GameEvents.WorldStateChanged, OnWorldStateChanged); }
/// <summary> /// Starts Bolt as Client. /// </summary> /// <param name="endpoint">Custom EndPoint where Bolt will try to bind</param> /// <param name="config">Custom Bolt configuration</param> public static void StartClient(UdpEndPoint endpoint, BoltConfig config = null) { if (config == null) { config = BoltRuntimeSettings.instance.GetConfigCopy(); } Initialize(BoltNetworkModes.Client, endpoint, config); }
// SINGLE PLAYER /// <summary> /// Starts Bolt as a Single Player game /// </summary> /// <param name="config">Custom Bolt configuration</param> public static void StartSinglePlayer(BoltConfig config = null) { if (config == null) { config = BoltRuntimeSettings.instance.GetConfigCopy(); } // init server Initialize(BoltNetworkModes.None, UdpEndPoint.Any, config); }
internal void Register() { config = BoltRuntimeSettings.instance.GetConfigCopy(); config.connectionRequestTimeout = (int)(MaxConnectionAttemptTime * 1000.0f); SetListeners(false, false, false); EventHandler.RegisterEvent <WorldManager>(EventHandler.GlobalDispatcher, GameEvents.WorldInitialized, OnWorldInitialized); EventHandler.RegisterEvent <WorldManager>(EventHandler.GlobalDispatcher, GameEvents.WorldDeinitializing, OnWorldDeinitializing); }
public void Instantiate_BoltConnectionString_BoltExecutionEngine() { var config = new BoltConfig(); var sessionProvider = new ClientProvider(config); var commandProvider = new CommandProvider(config); var factory = new ExecutionEngineFactory(sessionProvider, commandProvider, config); var query = Mock.Of <IQuery> ( x => x.ConnectionString == "bolt://*****:*****@host:7687/" && x.Statement == "MATCH(actor: Person) RETURN actor.name" ); var engine = factory.Instantiate(query); Assert.That(engine, Is.Not.Null); Assert.That(engine, Is.TypeOf <BoltExecutionEngine>()); }
private void InitBolt() { if (this._connectionAttempts < 3) { CoopClientCallbacks.OnDisconnected = new Action(this.OnDisconnected); } BoltConfig config = base.GetConfig(); if (CoopPeerStarter.Dedicated) { BoltLauncher.SetUdpPlatform(new DotNetPlatform()); BoltLauncher.StartClient(config); } else { BoltLauncher.StartClient(SteamUser.GetSteamID().ToEndPoint(), config); } CoopAckChecker.ACKED = false; }
// Host a server public static void HostLobby(LobbySettings settings) { // If already connected, Bolt needs to be shutdown before joining a server if (IsHost || IsClient) { Debug.Log("Shutting down client..."); BoltLauncher.Shutdown(); } Debug.Log("...Restarting as Host"); BoltConfig lobbySettings = new BoltConfig(); lobbySettings.useNetworkSimulation = settings.DEVSimulateNetworkCondition; lobbySettings.simulatedPingMean = settings.DEVPingMean; lobbySettings.simulatedPingJitter = settings.DEVPingJitter; lobbySettings.serverConnectionAcceptMode = BoltConnectionAcceptMode.Auto; BoltLauncher.StartServer(UdpEndPoint.Parse("0.0.0.0:27000"), lobbySettings); }
static void Initialize(BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config) { BoltNetworkInternal.DebugDrawer = new BoltInternal.UnityDebugDrawer(); #if UNITY_PRO_LICENSE BoltNetworkInternal.UsingUnityPro = true; #else BoltNetworkInternal.UsingUnityPro = false; #endif #if BOLT_UPNP_SUPPORT BoltNetworkInternal.NatCommunicator = new BoltInternal.StandaloneNatCommunicator(); #endif BoltNetworkInternal.GetSceneName = GetSceneName; BoltNetworkInternal.GetSceneIndex = GetSceneIndex; BoltNetworkInternal.GetGlobalBehaviourTypes = GetGlobalBehaviourTypes; BoltNetworkInternal.EnvironmentSetup = BoltInternal.BoltNetworkInternal_User.EnvironmentSetup; BoltNetworkInternal.EnvironmentReset = BoltInternal.BoltNetworkInternal_User.EnvironmentReset; BoltNetworkInternal.__Initialize(modes, endpoint, config, CreateUdpPlatform()); }
public static void StartSinglePlayer(BoltConfig config) { BoltLauncher.SetUdpPlatform(new NullPlatform()); BoltLauncher.Initialize(BoltNetworkModes.Host, UdpEndPoint.Any, config); }
public EnemyBoltPool(BoltConfig config, int initialCapacity = 10) : base(config, initialCapacity) { }
public static void StartClient(BoltConfig config) { StartClient(UdpEndPoint.Any, config); }
/// <summary> /// Starts Bolt as Client. /// </summary> /// <param name="config">Custom Bolt configuration</param> public static void StartClient(BoltConfig config) { StartClient(UdpEndPoint.Any, config); }
/// <summary> /// Starts Bolt as Server. /// </summary> /// <param name="config">Custom Bolt configuration</param> /// <param name="scene">Default Scene loaded by Bolt when the initialization is complete</param> public static void StartServer(BoltConfig config, string scene = null) { StartServer(UdpEndPoint.Any, config, scene); }
static void Initialize(BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config) { Initialize(modes, endpoint, config, null); }
public static void StartClient(UdpEndPoint endpoint, BoltConfig config) { Initialize(BoltNetworkModes.Client, endpoint, config); }
public static void StartServer(BoltConfig config) { BoltLauncher.StartServer(UdpEndPoint.Any, config); }
// Utils /// <summary> /// Utility function to initialize Bolt with the specified modes, endpoint, config and scene. /// </summary> /// <param name="modes">Bolt mode. <see cref="BoltNetworkModes"/></param> /// <param name="endpoint">Custom EndPoint where Bolt will try to bind</param> /// <param name="config">Custom Bolt configuration</param> /// <param name="scene">Default Scene loaded by Bolt when the initialization is complete</param> static void Initialize(BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config, string scene = null) { BoltDynamicData.Setup(); BoltNetworkInternal.Initialize(modes, endpoint, config, TargetPlatform, scene); }
public static void StartClient(UdpEndPoint endpoint, BoltConfig config) { BoltLauncher.Initialize(BoltNetworkModes.Client, endpoint, config); }
public static void StartServer(BoltConfig config, string scene) { StartServer(UdpEndPoint.Any, config, scene); }
public static void StartServer(UdpEndPoint endpoint, BoltConfig config, string scene) { Initialize(BoltNetworkModes.Host, endpoint, config, scene); }
public static void StartServer(UdpEndPoint endpoint, BoltConfig config) { Initialize(BoltNetworkModes.Server, endpoint, config); }
static void Initialize(BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config, string scene) { BoltNetworkInternal.DebugDrawer = new BoltInternal.UnityDebugDrawer(); #if UNITY_PRO_LICENSE BoltNetworkInternal.UsingUnityPro = true; #else BoltNetworkInternal.UsingUnityPro = false; #endif #if BOLT_UPNP_SUPPORT BoltNetworkInternal.NatCommunicator = new BoltInternal.StandaloneNatCommunicator(); #endif BoltNetworkInternal.GetSceneName = GetSceneName; BoltNetworkInternal.GetSceneIndex = GetSceneIndex; BoltNetworkInternal.GetGlobalBehaviourTypes = GetGlobalBehaviourTypes; BoltNetworkInternal.EnvironmentSetup = BoltInternal.BoltNetworkInternal_User.EnvironmentSetup; BoltNetworkInternal.EnvironmentReset = BoltInternal.BoltNetworkInternal_User.EnvironmentReset; BoltNetworkInternal.__Initialize(modes, endpoint, config, CreateUdpPlatform(), scene); }
public PlayerBoltPool(BoltConfig config, int initialCapacity = 10) : base(config, initialCapacity) { }
public static void StartServer(BoltConfig config) { StartServer(UdpEndPoint.Any, config); }
/// <summary> /// Starts Bolt as Server. /// </summary> /// <param name="endpoint">Custom EndPoint where Bolt will try to bind</param> /// <param name="config">Custom Bolt configuration</param> /// <param name="scene">Default Scene loaded by Bolt when the initialization is complete</param> public static void StartServer(UdpEndPoint endpoint, BoltConfig config, string scene = null) { Initialize(BoltNetworkModes.Server, endpoint, config, scene); }
private ConfigurationData() { // set default values for level configs levelsConfig = new LevelConfig[2]; LevelConfig levelConfig = new LevelConfig("Level01"); // set default values for spaceships configs SpaceShipConfig[] spaceShipsConfig = new SpaceShipConfig[2]; // set default values for player configs PlayerShipConfig playerShipConfig = new PlayerShipConfig("Player", "Player"); playerShipConfig.health = new HealthConfig(100); playerShipConfig.movement = new MovementConfig(80); playerShipConfig.attack = new AttackConfig(200, 0.5f); // set default values for player bolt config BoltConfig playerBoltConfig = new BoltConfig("Player Bolt", "Bolt"); playerBoltConfig.movement = new MovementConfig(100); playerBoltConfig.attack = new AttackConfig(50); playerShipConfig.boltConfig = playerBoltConfig; spaceShipsConfig.SetValue(playerShipConfig, 0); // set default values for enemy config EnemyShipConfig enemyShipConfig = new EnemyShipConfig("Enemy", "SpaceItems/Enemy"); enemyShipConfig.health = new HealthConfig(50); enemyShipConfig.movement = new MovementConfig(60, 1.0f, 10.0f, 30.0f); enemyShipConfig.attack = new AttackConfig(70, 1.0f); enemyShipConfig.scoreValue = 150; // set default values for enemy bolt config BoltConfig enemyBoltConfig = new BoltConfig("Enemy Bolt", "Bolt"); enemyBoltConfig.movement = new MovementConfig(90); enemyBoltConfig.attack = new AttackConfig(30); enemyShipConfig.boltConfig = enemyBoltConfig; spaceShipsConfig.SetValue(enemyShipConfig, 1); levelConfig.spaceShipsConfig = spaceShipsConfig; // set default values for obstacles ObstacleConfig[] obstaclesConfig = new ObstacleConfig[1]; // set default values for asteroid config ObstacleConfig asteroidConfig = new ObstacleConfig("Red Asteroid", "SpaceItems/Red Asteroid"); asteroidConfig.health = new HealthConfig(100); asteroidConfig.movement = new MovementConfig(60, 0.25f); asteroidConfig.scoreValue = 100; asteroidConfig.attack = new AttackConfig(1000); obstaclesConfig.SetValue(asteroidConfig, 0); levelConfig.obstaclesConfig = obstaclesConfig; // set default values for collectible config CollectibleConfig[] collectiblesConfig = new CollectibleConfig[2]; // collectibleConfig.speed = 55; collectiblesConfig[0] = new CollectibleConfig("Health Powerup", "SpaceItems/Health Powerup"); collectiblesConfig[0].movement = new MovementConfig(55); collectiblesConfig.SetValue(new CollectibleConfig("FireRate Powerup", "SpaceItems/FireRate Powerup"), 1); collectiblesConfig[1].movement = new MovementConfig(60); levelConfig.collectiblesConfig = collectiblesConfig; // set default values for wave config WaveConfig waveConfig = new WaveConfig(); waveConfig.startWait = 0.5f; waveConfig.spawnWaveWait = 3.0f; waveConfig.spawnMessageDelay = 1.0f; waveConfig.spawnItemWait = 1.0f; waveConfig.itemsNumber = 5; levelConfig.waveConfig = waveConfig; levelsConfig.SetValue(levelConfig, 0); }