IEnumerator Spawn() { for (int i = 0; i < boiNum; i++) { BoiAgent newBoi = Instantiate ( boiPrefab, spawner.position, spawner.rotation ); newBoi.name = "Boi" + i; bois.Add(newBoi); yield return(new WaitForSeconds(1)); } }
public abstract Vector2 CalcMove(BoiAgent agent, List <Transform> context, SpawnController herd);