void Start() { winey = Resources.Load <Sprite>("KingChina"); money = Resources.Load <Sprite>("money"); normalBackground = Resources.Load <Sprite>("normalbackground"); if (!DEBUG) { // If there hasn't assigned BodySourceManager, byebye if (bodySourceManager == null) { return; } bodyManager = bodySourceManager.GetComponent <BodySourceManager>(); // If there is no BodySourceManager if (bodyManager == null) { return; } coordinate = bodyManager.GetCoordinate(); } // for animation m_animator = gameObject.GetComponent <Animator>(); m_animator.SetBool("handclosebool", false); }
void Start() { hint.SetActive(false); spriteRenderer = GetComponent <SpriteRenderer>(); if (!DEBUG) { // If there hasn't assigned BodySourceManager, byebye if (bodySourceManager == null) { return; } bodyManager = bodySourceManager.GetComponent <BodySourceManager>(); // If there is no BodySourceManager if (bodyManager == null) { return; } coordinate = bodyManager.GetCoordinate(); } // for animation m_animator = gameObject.GetComponent <Animator>(); m_animator.SetBool("handclosebool", false); }