//** AddSkinSlot ** //Insert a new skin slot public int AddSkinSlot(int idStructure, string partName, string objName) { int iReturn = 1; //Get number of new record if (skinSlots.Count(x => x.IDStructure == idStructure) > 0) { iReturn = skinSlots.OrderBy(x => x.IDSlot).Where(x => x.IDStructure == idStructure).Last().IDSlot + 1; } BodySkinsSlots toAdd = new BodySkinsSlots(); toAdd.IDSlot = iReturn; toAdd.IDStructure = idStructure; toAdd.SlotName = partName; toAdd.ObjectName = objName; skinSlots.Add(toAdd); return(iReturn); }
//** GetSkinSlotRecord ** //Retrieve record of a skin slot public BodySkinsSlots GetSkinSlotRecord(int id) { BodySkinsSlots recReturn = new BodySkinsSlots(); return(recReturn); }