public float getBodyPartMultiplier(BodyPartHurtbox bodyPart) { float result = bodyPart switch { BodyPartHurtbox.Body => bodyDamageMultiplier, BodyPartHurtbox.Head => headDamageMultiplier, _ => 0.0f }; return(result); } }
public float getBodyPartMultiplier(BodyPartHurtbox bodyPart) { float result = 0.0f; switch (bodyPart) { case BodyPartHurtbox.Body: result = bodyDamageMultiplier; break; case BodyPartHurtbox.Head: result = headDamageMultiplier; break; default: result = 0.0f; break; } return(result); }