public void OnArmorInsert(ArmorSlot slot, Item item) { ((Armor)item).m_Limb = slot.m_Limb; item.ItemsManagerUnregister(); item.transform.SetParent(slot.transform); Physics.IgnoreCollision(this.m_Player.m_Collider, item.GetComponent <Collider>()); Renderer[] componentsDeepChild = General.GetComponentsDeepChild <Renderer>(item.gameObject); for (int i = 0; i < componentsDeepChild.Length; i++) { componentsDeepChild[i].enabled = false; } ArmorInfo armorInfo = (ArmorInfo)item.m_Info; ArmorData armorData = this.m_LimbMap[(int)slot.m_Limb]; armorData.m_MeshMap[(int)armorInfo.m_ArmorType].SetActive(true); armorData.m_Mesh = armorData.m_MeshMap[(int)armorInfo.m_ArmorType]; armorData.m_AttachedArmor = item; armorData.m_AttachedArmorOrigCollCenter = armorData.m_AttachedArmor.m_BoxCollider.center; armorData.m_AttachedArmorOrigCollSize = armorData.m_AttachedArmor.m_BoxCollider.size; armorData.m_AttachedArmor.m_BoxCollider.center = armorData.m_AttachedArmorCollCenter; armorData.m_AttachedArmor.m_BoxCollider.size = armorData.m_AttachedArmorCollSize; armorData.m_ArmorType = armorInfo.m_ArmorType; armorData.m_Absorption = armorInfo.m_Absorption; armorData.m_Health = armorInfo.m_Health; HUDBodyInspection.Get().m_ArmorEnabled = true; this.SetMeshesVisible(HUDBodyInspection.Get().m_ArmorEnabled); BodyInspectionController.Get().OnArmorAttached(slot.m_Limb); }
public void OnInspection(GameObject obj) { if (!Player.Get().CanStartBodyInspection()) { return; } if (NotepadController.Get().IsActive()) { NotepadController.Get().Hide(); this.m_DelayedType = HUDQuickAccessBar.TYPE.Inspect; this.m_DelayedObj = obj; return; } if (CraftingManager.Get().gameObject.activeSelf) { CraftingManager.Get().Deactivate(); } if (!BodyInspectionController.Get().IsActive()) { Player.Get().StartController(PlayerControllerType.BodyInspection); } else { Player.Get().StopController(PlayerControllerType.BodyInspection); } }
private void UpdateNormalMode() { if (this.m_Target == null) { Debug.Log("[CameraManager:UpdateNormalMode] Target is not set!"); return; } if (SwimController.Get().IsActive() && SwimController.Get().m_State == SwimState.Swim) { this.m_YOffset += (this.m_YSwimOffset - this.m_YOffset) * Time.deltaTime; } else { this.m_YOffset += -this.m_YOffset * Time.deltaTime; } Vector3 vector = (this.m_Target.GetREyeTransform().position + this.m_Target.GetLEyeTransform().position) * 0.5f; vector += this.m_Target.GetREyeTransform().up *this.m_YOffset; this.m_MainCamera.transform.position = vector; this.m_MainCamera.transform.rotation = this.m_Target.GetREyeTransform().rotation; if (this.m_TODRaysUpdateEnabled) { this.UpdateTodRays(); } if (this.m_InterpolateFov && !BodyInspectionController.Get().IsActive()) { this.InterpolateFov(); } }
public void Load(int index) { this.m_Diagnosed = SaveGame.LoadBVal("InjuryDiag" + index); this.m_StartTimeInMinutes = SaveGame.LoadFVal("InjuryStart" + index); string text = SaveGame.LoadSVal("InjuryBand" + index); if (text != string.Empty) { Transform transform = Player.Get().gameObject.transform.FindDeepChild(text); if (transform) { transform.gameObject.SetActive(true); this.m_Bandage = transform.gameObject; } else { BodyInspectionController.Get().AttachMaggots(true); } } this.m_Healing = SaveGame.LoadBVal("InjuryHeal" + index); this.m_HealingStartTime = SaveGame.LoadFVal("InjuryHealStart" + index); this.m_HealingResultInjuryState = (InjuryState)SaveGame.LoadIVal("HealingResultInjuryState" + index); if (SaveGame.m_SaveGameVersion >= GreenHellGame.s_GameVersionEarlyAccessUpdate6) { this.m_AIDamager = (AI.AIID)SaveGame.LoadIVal("PIMDamagerAIID" + index); } this.UpdateHealthDecreasePerSec(); }
private void UpdateWoundSlots(HUDItemSlot.SlotData data) { bool flag = Inventory3DManager.Get().isActiveAndEnabled&& BodyInspectionController.Get().IsActive() && (!Inventory3DManager.Get().m_CarriedItem || data.slot.CanInsertItem(Inventory3DManager.Get().m_CarriedItem)); data.obj.gameObject.SetActive(flag); if (!flag) { return; } Vector3 screenPoint = data.slot.GetScreenPoint(); if (screenPoint.z <= 0f) { data.icon.enabled = false; return; } data.icon.rectTransform.position = screenPoint; BIWoundSlot biwoundSlot = (BIWoundSlot)data.slot; if (biwoundSlot.GetInjury() != null && BodyInspectionController.Get() != null && BodyInspectionController.Get().enabled&& biwoundSlot.GetInjury().m_Bandage == null && biwoundSlot.m_Maggots == null && biwoundSlot.GetInjury().m_ParentInjury == null) { data.icon.enabled = true; data.icon.color = ((!(Inventory3DManager.Get().m_SelectedSlot == data.slot)) ? this.m_NormalColor : this.m_SelectedColor); } else { data.icon.enabled = false; } }
public void Load() { this.ResetInjuries(); int num = SaveGame.LoadIVal("InjuriesCount"); for (int i = 0; i < num; i++) { InjuryType injuryType = (InjuryType)SaveGame.LoadIVal("InjuryType" + i); InjuryPlace place = (InjuryPlace)SaveGame.LoadIVal("InjuryPlace" + i); InjuryState injuryState = (InjuryState)SaveGame.LoadIVal("InjuryState" + i); if (injuryType != InjuryType.WormHole || injuryState != InjuryState.WormInside) { BIWoundSlot woundSlot = BodyInspectionController.Get().GetWoundSlot(place, SaveGame.LoadSVal("InjurySlot" + i)); int poison_level = SaveGame.LoadIVal("InjuryPoisonLevel" + i); Injury injury = this.AddInjury(injuryType, place, woundSlot, injuryState, poison_level, null, null); if (injury != null) { if (injuryState == InjuryState.Infected) { injury.Infect(); } else if (injuryState == InjuryState.Closed) { injury.CloseWound(); } injury.Load(i); } } } }
private void Initialize() { if (this.m_Initialized) { return; } this.m_Initialized = true; this.m_WoundSlots = new List <ReplicatedPlayerInjuries.ReplicatedWoundSlot>(BodyInspectionController.Get().m_WoundSlots.Count); for (int i = 0; i < BodyInspectionController.Get().m_WoundSlots.Count; i++) { Transform transform = base.transform.FindDeepChild(BodyInspectionController.Get().m_WoundSlots[i].name); if (!(transform == null)) { ReplicatedPlayerInjuries.ReplicatedWoundSlot replicatedWoundSlot = new ReplicatedPlayerInjuries.ReplicatedWoundSlot(); replicatedWoundSlot.m_ReplicatedPlayerSlot = transform.gameObject; replicatedWoundSlot.m_LocalPlayerSlot = (base.ReplIsOwner() ? BodyInspectionController.Get().m_WoundSlots[i].gameObject : null); replicatedWoundSlot.m_SlotIndex = i; if (BodyInspectionController.Get().m_WoundSlots[i].m_AdditionalMeshes != null) { replicatedWoundSlot.m_ReplicatedPlayerAdditionalMeshes = new List <GameObject>(BodyInspectionController.Get().m_WoundSlots[i].m_AdditionalMeshes.Count); foreach (GameObject gameObject in BodyInspectionController.Get().m_WoundSlots[i].m_AdditionalMeshes) { Transform transform2 = base.transform.FindDeepChild(gameObject.name); DebugUtils.Assert(transform2 != null, true); if (transform2) { replicatedWoundSlot.m_ReplicatedPlayerAdditionalMeshes.Add(transform2.gameObject); } } } this.m_WoundSlots.Add(replicatedWoundSlot); } } }
public void OnCraft(GameObject obj) { if (!Player.Get().CanStartCrafting()) { return; } if (NotepadController.Get().IsActive()) { NotepadController.Get().Hide(); this.m_DelayedType = HUDQuickAccessBar.TYPE.Craft; this.m_DelayedObj = obj; return; } if (BodyInspectionController.Get().IsActive()) { Player.Get().StopController(PlayerControllerType.BodyInspection); } if (!Inventory3DManager.Get().gameObject.activeSelf) { Inventory3DManager.Get().Activate(); } if (!CraftingManager.Get().gameObject.activeSelf) { CraftingManager.Get().Activate(); return; } CraftingManager.Get().Deactivate(); }
private void UpdateArmor() { if (this.m_ArmorCollider.OverlapPoint(Input.mousePosition)) { this.m_ArmorHL.gameObject.SetActive(true); if (Input.GetMouseButtonDown(0)) { this.m_ArmorEnabled = !this.m_ArmorEnabled; PlayerArmorModule.Get().SetMeshesVisible(this.m_ArmorEnabled); if (this.m_ArmorEnabled) { BodyInspectionController.Get().OnArmorMeshesEnabled(); } else { BodyInspectionController.Get().OnArmorMeshesDisabled(); } } } else { this.m_ArmorHL.gameObject.SetActive(false); } if (this.m_ArmorEnabled) { this.m_ArmorOff.gameObject.SetActive(false); this.m_ArmorOn.gameObject.SetActive(true); return; } this.m_ArmorOff.gameObject.SetActive(true); this.m_ArmorOn.gameObject.SetActive(false); }
protected override void OnShow() { base.OnShow(); this.OnClickLimb(Limb.LArm); this.m_LimbCurrentSelections[0].enabled = true; this.m_HintBG.gameObject.SetActive(true); this.m_HintText.gameObject.SetActive(true); PlayerArmorModule.Get().SetMeshesVisible(this.m_ArmorEnabled); if (this.m_ArmorEnabled) { BodyInspectionController.Get().OnArmorMeshesEnabled(); } else { BodyInspectionController.Get().OnArmorMeshesDisabled(); } this.m_ArmorBG.gameObject.SetActive(true); this.m_BackpackHint.SetActive(GreenHellGame.IsPadControllerActive() && !Inventory3DManager.Get().IsActive()); this.m_SortBackpackHint.SetActive(GreenHellGame.IsPadControllerActive() && Inventory3DManager.Get().IsActive()); TextGenerationSettings generationSettings = this.m_SelectLimbText.GetGenerationSettings(this.m_SelectLimbText.rectTransform.rect.size); generationSettings.scaleFactor = 1f; float preferredWidth = this.m_TextGen.GetPreferredWidth(this.m_SelectLimbText.text, generationSettings); this.m_SelectLimgBGSize.Set(Mathf.Max(99.75f, preferredWidth + this.m_SelectLimbW), this.m_SelectLimbBG.rectTransform.rect.size.y); this.m_SelectLimbBG.rectTransform.sizeDelta = this.m_SelectLimgBGSize; preferredWidth = this.m_TextGen.GetPreferredWidth(this.m_RotateLimbText.text, generationSettings); this.m_RotateLimgBGSize.Set(Mathf.Max(80f, preferredWidth + this.m_SelectLimbW), this.m_RotateLimbBG.rectTransform.rect.size.y); this.m_RotateLimbBG.rectTransform.sizeDelta = this.m_RotateLimgBGSize; }
private void SetupSelections() { Color color = this.m_Buttons[0].m_Icon.color; color.a = (Player.Get().CanStartCrafting() ? ((!CraftingManager.Get().gameObject.activeSelf) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Buttons[0].m_Icon.color = color; color = this.m_Buttons[3].m_Icon.color; color.a = (Player.Get().CanShowNotepad() ? ((!NotepadController.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Buttons[3].m_Icon.color = color; color = this.m_Buttons[4].m_Icon.color; color.a = ((!Inventory3DManager.Get().gameObject.activeSelf) ? this.m_NormalAlpha : this.m_SelectedAlpha); this.m_Buttons[4].m_Icon.color = color; color = this.m_Buttons[5].m_Icon.color; color.a = (Player.Get().CanStartBodyInspection() ? ((!BodyInspectionController.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Buttons[5].m_Icon.color = color; color = this.m_Buttons[1].m_Icon.color; color.a = (Player.Get().CanStartCrafting() ? ((!CraftingManager.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Buttons[1].m_Icon.color = color; color = this.m_Buttons[0].m_Icon.color; color.a = (Player.Get().CanShowMap() ? ((!MapController.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Buttons[0].m_Icon.color = color; color = this.m_Buttons[2].m_Icon.color; color.a = (Player.Get().CanSleep() ? ((!SleepController.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Buttons[2].m_Icon.color = color; }
protected override void OnShow() { base.OnShow(); this.SetupSelections(); this.PlayOpenSound(); this.SetupController(); this.m_PadQuitHint.SetActive(GreenHellGame.IsPadControllerActive() && !BodyInspectionController.Get().IsActive()); this.m_PadSortHint.SetActive(GreenHellGame.IsPadControllerActive() && !BodyInspectionController.Get().IsActive()); }
protected override void OnHide() { base.OnHide(); this.m_HintBG.gameObject.SetActive(false); this.m_HintText.gameObject.SetActive(false); PlayerArmorModule.Get().SetMeshesVisible(true); BodyInspectionController.Get().OnArmorMeshesEnabled(); this.m_ArmorBG.gameObject.SetActive(false); }
private void OnLMouseUp() { if (!this.m_CarriedItem) { return; } if (this.CanInsertCarriedItemToBackpack()) { InventoryBackpack.InsertResult insertResult = InventoryBackpack.Get().InsertItem(this.m_CarriedItem, this.m_SelectedSlot, this.m_SelectedGroup, false, false, false, false, true); if (insertResult != InventoryBackpack.InsertResult.Ok) { insertResult = InventoryBackpack.Get().InsertItem(this.m_CarriedItem, this.m_CarriedItem.m_PrevSlot, this.m_CarriedItem.m_Info.m_PrevInventoryCellsGroup, false, true, true, false, true); } if (insertResult == InventoryBackpack.InsertResult.Ok) { this.m_CarriedItem.m_ShownInInventory = true; this.PlayDropSound(); } } else if (CraftingManager.Get().gameObject.activeSelf&& this.m_MouseOverCraftTable) { CraftingManager.Get().AddItem(this.m_CarriedItem, false); this.PlayDropSound(); } else if (this.m_CarriedItem.m_Info.m_CanBeRemovedFromInventory) { if (BodyInspectionController.Get().IsActive()) { if (this.m_SelectedSlot && this.m_SelectedSlot.IsBIWoundSlot()) { this.m_SelectedSlot.InsertItem(this.m_CarriedItem); } else { this.DropItem(this.m_CarriedItem); } this.PlayDropSound(); } else if (this.m_SelectedSlot) { this.m_SelectedSlot.InsertItem(this.m_CarriedItem); this.PlayDropSound(); } else if (this.m_MouseOverBackpack) { InventoryBackpack.Get().InsertItem(this.m_CarriedItem, null, null, true, true, true, true, true); this.PlayDropSound(); } else { this.DropItem(this.m_CarriedItem); this.PlayDropSound(); } } this.SetCarriedItem(null); }
public void Disinfect() { BodyInspectionController.Get().DestroyMaggots(this.m_Slot); this.SetState(InjuryState.Open); this.m_HealingStartTime = float.MaxValue; this.m_TimeToInfect = this.m_DefaultTimeToInfect; this.SetWoundMaterial(this.m_Slot.m_Wound.gameObject); this.UpdateHealthDecreasePerSec(); this.RemoveBandage(); }
private void TryAddWorm() { for (int i = 0; i < 4; i++) { BIWoundSlot freeWoundSlot = BodyInspectionController.Get().GetFreeWoundSlot((InjuryPlace)i, InjuryType.Worm, true); if (freeWoundSlot != null) { PlayerInjuryModule.Get().AddInjury(InjuryType.Worm, (InjuryPlace)i, freeWoundSlot, InjuryState.Open, 0, null, null); return; } } }
private void OnInspect() { if (BodyInspectionController.Get().IsActive()) { BodyInspectionController.Get().Stop(); return; } Player.Get().StartController(PlayerControllerType.BodyInspection); if (CraftingManager.Get().IsActive()) { CraftingManager.Get().Deactivate(); } }
public void OnDragItemToSlot(ArmorSlot slot, Item item) { ArmorData armorData = this.m_LimbMap[(int)slot.m_Limb]; ArmorInfo armorInfo = (ArmorInfo)item.m_Info; armorData.m_MeshMap[(int)armorInfo.m_ArmorType].SetActive(true); Renderer[] componentsDeepChild = General.GetComponentsDeepChild <Renderer>(item.gameObject); for (int i = 0; i < componentsDeepChild.Length; i++) { componentsDeepChild[i].enabled = false; } BodyInspectionController.Get().OnArmorAttached(slot.m_Limb); }
public void DelayedExecute() { this.ExecuteAction(this.m_ActionToExecute, this.m_Item); Player.Get().UnblockMoves(); Player.Get().UnblockRotation(); Player.Get().m_Animator.SetBool(TriggerController.Get().m_BDrinkWater, false); Player.Get().m_Animator.SetBool(TriggerController.s_BGrabItemBambooBow, false); Player.Get().m_Animator.SetBool(TriggerController.s_BGrabItemBow, false); Player.Get().m_Animator.SetBool(TriggerController.s_BGrabItem, false); PlayerArmorModule.Get().SetMeshesVisible(true); BodyInspectionController.Get().OnArmorMeshesEnabled(); Player.Get().m_Animator.SetBool(Player.Get().m_CleanUpHash, false); this.SetActive(false); this.m_ExecutionInProgress = false; }
protected override void OnShow() { base.OnShow(); Player.Get().BlockRotation(); if (GreenHellGame.IsPCControllerActive()) { CursorManager.Get().ShowCursor(true, false); this.m_CursorVisible = true; Vector3 position = base.gameObject.transform.position; CursorManager.Get().SetCursorPos(position); } for (int i = 0; i < 6; i++) { if (!this.IsSlotActive((HUDWheel.HUDWheelSlot)i)) { this.m_Icons[i].color = this.m_InactiveColor; } else { this.m_Icons[i].color = this.m_ActiveColor; } } if (Inventory3DManager.Get().IsActive()) { Inventory3DManager.Get().Deactivate(); } if (BodyInspectionController.Get().IsActive()) { BodyInspectionController.Get().Hide(); } if (NotepadController.Get().IsActive()) { NotepadController.Get().Hide(); } if (MapController.Get().IsActive()) { MapController.Get().Hide(); } HUDItem.Get().Deactivate(); this.m_SelectedSlot = HUDWheel.HUDWheelSlot.None; for (int j = 0; j < 6; j++) { this.m_Selections[j].enabled = false; this.m_Icons[j].enabled = true; this.m_IconsHL[j].enabled = false; } this.UpdateText(); }
private void SetupSelections() { Color color = this.m_Craft.color; color.a = (Player.Get().CanStartCrafting() ? ((!CraftingManager.Get().gameObject.activeSelf) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Craft.color = color; color = this.m_Notepad.color; color.a = (Player.Get().CanShowNotepad() ? ((!NotepadController.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Notepad.color = color; color = this.m_Backpack.color; color.a = ((!Inventory3DManager.Get().gameObject.activeSelf) ? this.m_NormalAlpha : this.m_SelectedAlpha); this.m_Backpack.color = color; color = this.m_Inspect.color; color.a = (Player.Get().CanStartBodyInspection() ? ((!BodyInspectionController.Get().IsActive()) ? this.m_NormalAlpha : this.m_SelectedAlpha) : this.m_InactiveAlpha); this.m_Inspect.color = color; }
public void HealInjury(Injury injury) { for (int i = 0; i < this.m_Injuries.Count; i++) { if (this.m_Injuries[i].m_ParentInjury == injury) { this.m_Injuries[i].m_ParentInjury = null; } } BodyInspectionController.Get().DestroyAnts(injury.GetSlot()); BodyInspectionController.Get().DestroyMaggots(injury.GetSlot()); injury.GetSlot().SetInjury(null); injury.RemoveBandage(); this.m_Injuries.Remove(injury); EventsManager.OnEvent(Enums.Event.HealWound, 1); }
public void OnCreateWound() { PlayerInjuryModule playerInjuryModule = PlayerInjuryModule.Get(); InjuryType injuryType = (InjuryType)Enum.GetValues(typeof(InjuryType)).GetValue(this.m_WoundTypeList.GetSelectionIndex()); BIWoundSlot biwoundSlot = null; if (this.m_ToggleLH.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.LHand, injuryType); } else if (this.m_ToggleRH.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.RHand, injuryType); } else if (this.m_ToggleLL.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.LLeg, injuryType); } else if (this.m_ToggleRL.isOn) { biwoundSlot = BodyInspectionController.Get().GetFreeWoundSlot(InjuryPlace.RLeg, injuryType); } if (biwoundSlot != null) { int poison_level = 0; if (injuryType == InjuryType.VenomBite || injuryType == InjuryType.SnakeBite) { string text = this.m_PosionLevel.text; if (!int.TryParse(text, out poison_level)) { poison_level = 1; } } InjuryState state = InjuryState.Open; if (injuryType == InjuryType.Laceration || injuryType == InjuryType.Laceration) { state = InjuryState.Bleeding; } else if (injuryType == InjuryType.WormHole) { state = InjuryState.WormInside; } playerInjuryModule.AddInjury(injuryType, biwoundSlot.m_InjuryPlace, biwoundSlot, state, poison_level, null); } }
private void SpawnInsects(int count, Hand hand) { GameObject original = this.m_Prefabs[this.m_Type]; for (int i = 0; i < count; i++) { BIWoundSlot woundSlot = BodyInspectionController.Get().GetWoundSlot((hand != Hand.Right) ? InjuryPlace.LHand : InjuryPlace.RHand, InjuryType.Leech, null); if (!woundSlot) { break; } InsectData insectData = new InsectData(); insectData.m_Insect = UnityEngine.Object.Instantiate <GameObject>(original, woundSlot.transform.position, woundSlot.transform.rotation); insectData.m_Slot = woundSlot; insectData.m_Hand = hand; this.m_Insects.Add(insectData); } }
private void UpdateWoundSlots(SlotData data) { if (!Inventory3DManager.Get().isActiveAndEnabled || !BodyInspectionController.Get().IsActive()) { data.obj.gameObject.SetActive(false); return; } if (GreenHellGame.IsPCControllerActive() && (Inventory3DManager.Get().m_CarriedItem == null || !data.slot.CanInsertItem(Inventory3DManager.Get().m_CarriedItem))) { data.obj.gameObject.SetActive(false); return; } BIWoundSlot biwoundSlot = (BIWoundSlot)data.slot; if (biwoundSlot == null || biwoundSlot.m_Injury == null) { data.obj.gameObject.SetActive(false); return; } if (biwoundSlot.m_Injury.m_Type == InjuryType.Leech) { data.obj.gameObject.SetActive(false); return; } if (!data.obj.gameObject.activeSelf) { data.obj.gameObject.SetActive(true); } Vector3 screenPoint = data.slot.GetScreenPoint(); if (screenPoint.z <= 0f) { data.icon.enabled = false; return; } data.icon.rectTransform.position = screenPoint; if (biwoundSlot.GetInjury() != null && BodyInspectionController.Get() != null && BodyInspectionController.Get().enabled&& EnumTools.ConvertInjuryPlaceToLimb(biwoundSlot.GetInjury().m_Place) == HUDBodyInspection.Get().GetSelectedLimb() && biwoundSlot.GetInjury().m_Bandage == null && biwoundSlot.m_Maggots == null && biwoundSlot.GetInjury().m_ParentInjury == null) { data.icon.enabled = true; this.m_SelectedSlotData = data; return; } data.icon.enabled = false; }
protected override void OnInsertItem(Item item) { base.OnInsertItem(item); if (this.m_Injury.m_Type == InjuryType.VenomBite || this.m_Injury.m_Type == InjuryType.SnakeBite || this.m_Injury.m_Type == InjuryType.SmallWoundAbrassion || this.m_Injury.m_Type == InjuryType.SmallWoundScratch || this.m_Injury.m_Type == InjuryType.Rash || this.m_Injury.m_Type == InjuryType.SmallWoundScratch || this.m_Injury.m_Type == InjuryType.WormHole) { this.m_Injury.m_HealingTimeDec = item.m_Info.m_HealingTimeDec; UnityEngine.Object.Destroy(item.gameObject); } else if (this.m_Injury.m_State == InjuryState.Infected) { UnityEngine.Object.Destroy(item.gameObject); } else if (this.m_Injury.m_Type == InjuryType.Laceration || this.m_Injury.m_Type == InjuryType.LacerationCat) { this.m_Injury.m_HealingTimeDec = item.m_Info.m_HealingTimeDec; UnityEngine.Object.Destroy(item.gameObject); } BodyInspectionController.Get().m_ActiveSlot = this; this.UnlockInjuryTreatment(item); }
public void OnNotepad(GameObject obj) { if (!Player.Get().CanShowNotepad()) { return; } if (Inventory3DManager.Get().gameObject.activeSelf) { Inventory3DManager.Get().Deactivate(); } if (BodyInspectionController.Get().IsActive()) { Player.Get().StopController(PlayerControllerType.BodyInspection); } if (!NotepadController.Get().IsActive()) { Player.Get().StartController(PlayerControllerType.Notepad); return; } NotepadController.Get().Hide(); }
protected override void Update() { base.Update(); HUDBodyInspection.Limb limb = HUDBodyInspection.Limb.None; for (int i = 0; i < 4; i++) { if (this.m_SelectionColliders[i].OverlapPoint(Input.mousePosition)) { limb = (HUDBodyInspection.Limb)i; break; } } this.SelectLimb(limb); if (Input.GetMouseButtonDown(0)) { this.OnClickLimb(limb); switch (limb) { case HUDBodyInspection.Limb.LArm: BodyInspectionController.Get().m_Inputs.m_ChooseLimbX = -1f; BodyInspectionController.Get().m_Inputs.m_ChooseLimbY = 1f; break; case HUDBodyInspection.Limb.RArm: BodyInspectionController.Get().m_Inputs.m_ChooseLimbX = 1f; BodyInspectionController.Get().m_Inputs.m_ChooseLimbY = 1f; break; case HUDBodyInspection.Limb.LLeg: BodyInspectionController.Get().m_Inputs.m_ChooseLimbX = -1f; BodyInspectionController.Get().m_Inputs.m_ChooseLimbY = -1f; break; case HUDBodyInspection.Limb.RLeg: BodyInspectionController.Get().m_Inputs.m_ChooseLimbX = 1f; BodyInspectionController.Get().m_Inputs.m_ChooseLimbY = -1f; break; } } }
public void OnInputAction(InputActionData action_data) { if (action_data.m_Action == InputsManager.InputAction.BIShowHideArmor) { this.m_ArmorEnabled = !this.m_ArmorEnabled; PlayerArmorModule.Get().SetMeshesVisible(this.m_ArmorEnabled); if (this.m_ArmorEnabled) { BodyInspectionController.Get().OnArmorMeshesEnabled(); } else { BodyInspectionController.Get().OnArmorMeshesDisabled(); } if (this.m_ArmorEnabled) { this.m_ArmorOff.gameObject.SetActive(false); this.m_ArmorOn.gameObject.SetActive(true); return; } this.m_ArmorOff.gameObject.SetActive(true); this.m_ArmorOn.gameObject.SetActive(false); } }
protected override void OnShow() { base.OnShow(); Player.Get().BlockRotation(); CursorManager.Get().ShowCursor(true); Vector3 position = base.gameObject.transform.position; CursorManager.Get().SetCursorPos(position); for (int i = 0; i < 6; i++) { if (!this.IsSlotActive((HUDWheel.HUDWheelSlot)i)) { this.m_Icons[i].color = this.m_InactiveColor; } else { this.m_Icons[i].color = this.m_ActiveColor; } } if (Inventory3DManager.Get().IsActive()) { Inventory3DManager.Get().Deactivate(); } if (BodyInspectionController.Get().IsActive()) { BodyInspectionController.Get().Hide(); } if (NotepadController.Get().IsActive()) { NotepadController.Get().Hide(); } if (MapController.Get().IsActive()) { MapController.Get().Hide(); } }