コード例 #1
0
    void Start()
    {
        error            = ErrorLog.GetInstance();
        player           = GameObject.Find("Player");
        Kinect           = KinectController.Instance;
        this.kinectInUse = Kinect.useKinect;
        //camHolder = GameObject.Find("CamHolder").transform;
        body     = GameObject.Find("Player").GetComponent <CapsuleCollider>();
        leftArm  = GameObject.Find("LeftArm");
        rightArm = GameObject.Find("RightArm");

        armaturePlayer1 = new BodyArmature("PlayerMainAvatar");
    }
コード例 #2
0
ファイル: KinectController.cs プロジェクト: yinlei/iss
    void Start()
    {
        camHolder = GameObject.Find("CamHolder").transform;
        body      = GameObject.Find("Player").GetComponent <CapsuleCollider> ();
        leftArm   = GameObject.Find("LeftArm");
        rightArm  = GameObject.Find("RightArm");

        armaturePlayer1 = new BodyArmature("PlayerMainAvatar");

        if (Config.Instance.UseKinect)
        {
            Logger.Log("Verbinde zu Kinect: " + Config.Instance.KinectAddress);
            Kinect = new Kinect(Config.Instance.KinectAddress);
        }
    }
コード例 #3
0
ファイル: KinectController.cs プロジェクト: yinlei/iss
    /// <summary>
    /// Gets the gesture.
    /// </summary>
    /// <returns>
    /// The gesture.
    /// </returns>

    /*public Gesture getGesture()
     * {
     * if (!Config.UseKinect)
     *   return Gesture.None;
     *
     * float qualityLeftHand  = VrpnKinect.getValue(VrpnKinect.Analog.LeftHandGestureTrackingState);
     * float qualityRightHand = VrpnKinect.getValue(VrpnKinect.Analog.RightHandGestureTrackingState);
     * float stateLeftHand = VrpnKinect.getValue(VrpnKinect.Analog.LeftHandGestureState);
     * float stateRightHand   = VrpnKinect.getValue(VrpnKinect.Analog.RightHandGestureState);
     *
     * if (qualityLeftHand < 0.5 || qualityRightHand < 0.5)
     *   return Gesture.None;
     *
     * if (stateLeftHand > 0.5 && stateRightHand < 0.5)
     *   return Gesture.RotateLeft;
     * if (stateLeftHand < 0.5 && stateRightHand > 0.5)
     *   return Gesture.RotateRight;
     * if (stateLeftHand > 0.5 && stateRightHand > 0.5)
     *   return Gesture.Forward;
     * else
     *   return Gesture.None; // Gesture.Backward;
     * }*/

    private void setArmatureByKinect(BodyArmature armature)
    {
        /*
         * Vector3 leftHand = getSensor(VrpnKinect.Sensor.LeftHand);
         * Vector3 leftElbow = getSensor(VrpnKinect.Sensor.LeftElbow);
         * Vector3 leftShoulder = getSensor(VrpnKinect.Sensor.LeftShoulder);
         *
         * leftHand.z *= -1;
         * leftElbow.z *= -1;
         * leftShoulder.z *= -1;
         *
         * //armature.setArmLeftDirection(leftElbow - leftShoulder);
         * armature.setArmLowerLeftDirection(leftHand - leftElbow);
         *
         * Vector3 head = getSensor(VrpnKinect.Sensor.Head);
         * Vector3 waist = getSensor(VrpnKinect.Sensor.Waist);
         *
         * //armature.setSpineDirection(head - waist);
         *
         * // get angle from Kinect: head - shoulderCenter
         * // set neck angle
         *
         * // get angle from Kinect: waiste - shoulderCenter
         * // set spine angle
         *
         * // get angle from Kinect: shoulder - elbow
         * // set armupper angle
         *
         * // get angle from Kinect: elbow - wrist
         * // set armlower angle
         *
         * // ---- ?????
         *
         * // get angle from Kinect: hip - knee
         * // set legupper angle
         *
         * // get angle from Kinect: knee - ankle
         * // set leglower angle
         */
    }
コード例 #4
0
ファイル: KinectController.cs プロジェクト: Jonas90/iss
    void Start()
    {
        camHolder = GameObject.Find ( "CamHolder" ).transform;
        body = GameObject.Find ( "Player" ).GetComponent<CapsuleCollider> ();
        leftArm = GameObject.Find ( "LeftArm" );
        rightArm = GameObject.Find ( "RightArm" );

        armaturePlayer1 = new BodyArmature ( "PlayerMainAvatar" );

        if ( Config.Instance.UseKinect )
        {
            Logger.Log ( "Verbinde zu Kinect: " + Config.Instance.KinectAddress );
            Kinect = new Kinect ( Config.Instance.KinectAddress );
        }
    }
コード例 #5
0
ファイル: KinectController.cs プロジェクト: Jonas90/iss
    /// <summary>
    /// Gets the gesture.
    /// </summary>
    /// <returns>
    /// The gesture.
    /// </returns>
    /*public Gesture getGesture()
     {
     if (!Config.UseKinect)
         return Gesture.None;

     float qualityLeftHand  = VrpnKinect.getValue(VrpnKinect.Analog.LeftHandGestureTrackingState);
     float qualityRightHand = VrpnKinect.getValue(VrpnKinect.Analog.RightHandGestureTrackingState);
     float stateLeftHand = VrpnKinect.getValue(VrpnKinect.Analog.LeftHandGestureState);
     float stateRightHand   = VrpnKinect.getValue(VrpnKinect.Analog.RightHandGestureState);

     if (qualityLeftHand < 0.5 || qualityRightHand < 0.5)
         return Gesture.None;

     if (stateLeftHand > 0.5 && stateRightHand < 0.5)
         return Gesture.RotateLeft;
     if (stateLeftHand < 0.5 && stateRightHand > 0.5)
         return Gesture.RotateRight;
     if (stateLeftHand > 0.5 && stateRightHand > 0.5)
         return Gesture.Forward;
     else
         return Gesture.None; // Gesture.Backward;
     }*/
    private void setArmatureByKinect( BodyArmature armature )
    {
        /*
         Vector3 leftHand = getSensor(VrpnKinect.Sensor.LeftHand);
         Vector3 leftElbow = getSensor(VrpnKinect.Sensor.LeftElbow);
         Vector3 leftShoulder = getSensor(VrpnKinect.Sensor.LeftShoulder);

         leftHand.z *= -1;
         leftElbow.z *= -1;
         leftShoulder.z *= -1;

         //armature.setArmLeftDirection(leftElbow - leftShoulder);
         armature.setArmLowerLeftDirection(leftHand - leftElbow);

         Vector3 head = getSensor(VrpnKinect.Sensor.Head);
         Vector3 waist = getSensor(VrpnKinect.Sensor.Waist);

         //armature.setSpineDirection(head - waist);

         // get angle from Kinect: head - shoulderCenter
         // set neck angle

         // get angle from Kinect: waiste - shoulderCenter
         // set spine angle

         // get angle from Kinect: shoulder - elbow
         // set armupper angle

         // get angle from Kinect: elbow - wrist
         // set armlower angle

         // ---- ?????

         // get angle from Kinect: hip - knee
         // set legupper angle

         // get angle from Kinect: knee - ankle
         // set leglower angle
         */
    }