public virtual void GetBobbingStyle() { if (playerMotor.IsRunning) { bobStyle = BobbingStyle.Running; } else if (playerMotor.IsCrouching) { bobStyle = BobbingStyle.Crouching; } else if (playerMotor.IsRiding) { bobStyle = BobbingStyle.Horse; } else { bobStyle = BobbingStyle.Walking; } }
protected void GetBobbingStyle() { if (playerEnterExit.IsPlayerSwimming) { bobStyle = BobbingStyle.Swimming; } else if (playerMotor.IsRunning) { bobStyle = BobbingStyle.Running; } else if (playerMotor.IsCrouching) { bobStyle = BobbingStyle.Crouching; } else if (playerMotor.IsRiding) { bobStyle = BobbingStyle.Horse; } else { bobStyle = BobbingStyle.Walking; } }