public GameOver(Board_Controller.Person winner, Board_Controller.Person p, Board_Controller.Room r, Board_Controller.Weapon w) { this.winner = winner; this.p = p; this.r = r; this.w = w; }
public SuggestionIncomming(Board_Controller.Person suggester, Board_Controller.Person p, Board_Controller.Room r, Board_Controller.Weapon w) { this.suggester = suggester; this.p = p; this.r = r; this.w = w; }
public MoveEventCommand(Board_Controller.Person p, Board_Controller.Room from, Board_Controller.Room to) { this.p = p; this.from = from; this.to = to; }
//Command coming from the UI that triggers a suggestion //ToDo: create something that tells the UI if the game is over and who won based on an accusation public bool MakeAccusation(Board_Controller.Person person, Board_Controller.Room room, Board_Controller.Weapon weapon) { bool success = true; return(success); }