void StartNewGame(int size, float moveInterval, int growthRate, int goalCount = int.MaxValue) { board.score = 0; board.cubeSize = size; board.moveInterval = moveInterval; board.goalCount = goalCount; board.growthRate = growthRate; snake.position = Point3.Zero; snake.snakeLength = 2; snake.planarDirection = Direction.North; board.Go(); menuScreen.SetActive(false); }