public LinearGameMode(BoardScreenClassic bsc) : base(bsc) { bsc.setMultiplierToCurrentComboFlag = false; bsc.collectOnWordExhaustionFlag = false; bsc.drawMultiplierFlag = false; bsc.allowChainingFlag = false; bsc.drawDiscoveredWordsFlag = false; bsc.drawNoMoreWordsFlag = false; }
public QuestGameMode(BoardScreenClassic boardsc) : base(boardsc) { currentHealth = healthMax; for (int i = 0; i < bsc.chainColors.Length; ++i) { bsc.chainColors[i] = Color.SaddleBrown; } bsc.drawDiscoveredWordsFlag = false; bsc.drawMultiplierFlag = false; bsc.collectOnWordExhaustionFlag = false; }
public RogueGameMode(BoardScreenClassic classic) : base(classic) { bsc.consumeOldVisibleFlag = false; bsc.revealNewVisibleFlag = false; bsc.consumeCurrentTileFlag = false; bsc.applyMultiplierFlag = false; bsc.allowChainingFlag = false; bsc.drawDiscoveredWordsFlag = false; //for(int i = 0; i < ) bsc.mapH = 50; bsc.mapW = 50; MainMenuScreenClassic.ignoreRequestedSize = true; randomBattlePseudoChance = randomBattleChance; }
public RogueWordsGameMode(BoardScreenClassic bsc) { this.bsc = bsc; }
public static void Draw(BoardScreenClassic bsc, GameTime gameTime) { var game1 = bsc.game1; var sb = game1.spriteBatch; bsc.game1.spriteBatch.Begin(); for (int x = 0; x < bsc.boardTiles.GetLength(0); ++x) { for (int y = 0; y < bsc.boardTiles.GetLength(1); ++y) { Tile T = bsc.boardTiles[x, y]; Rectangle copy = T.rect; copy.Inflate(1, 1); game1.drawSquare(copy, Color.Black, 0); } } sb.End(); //game1.GraphicsDevice.Clear(Microsoft.Xna.Framework.Graphics.ClearOptions.DepthBuffer, Color.Lime, 1, 0); Matrix view = Matrix.Identity; Matrix projection = Matrix.CreateOrthographicOffCenter(0, bsc.ViewportRect.Width, 0, bsc.ViewportRect.Height, 0.01f, 1000); //game1.GraphicsDevice.Clear(Color.Black); //game1.drawString("TEST", new Rectangle(0, 0, 200, 200), Color.Red); for (int i = 0; i < 1; ++i) { if (i == 0) { game1.GraphicsDevice.RasterizerState = frontrs; } else { game1.GraphicsDevice.RasterizerState = backrs; } for (int x = 0; x < bsc.boardTiles.GetLength(0); ++x) { for (int y = 0; y < bsc.boardTiles.GetLength(1); ++y) { Tile T = bsc.boardTiles[x, y]; Color bg = bsc.monochrome(0.2f); Color fg = bsc.monochrome(0.5f); bool drawInfo = false; bool drawRoundedSquare = false; bool drawFrame = false; bool drawBackground = false; bool lightingEnabled = true; if (T.chain > -1) { if (T.chain < bsc.chainColors.Length) { bg = bsc.chainColors[T.chain]; } else { bg = Color.Magenta; } fg = bsc.monochrome(1); drawInfo = true; drawFrame = true; drawBackground = true; } else { if (T.consumed || T.visible) { drawInfo = true; drawBackground = true; if (T.consumed) { drawFrame = true; drawInfo = false; } else { drawRoundedSquare = true; } } if (T.visible && !T.consumed) { bg = bsc.monochrome(0.5f); fg = bsc.monochrome(1.0f); } } bg.A = 150; if (drawBackground) { game1.DrawModel( bsc.roundedTileModel, Matrix.CreateScale(T.rect.Width / 2, T.rect.Height / 2, 100) * Matrix.CreateTranslation( T.position.X, bsc.ViewportRect.Height - T.position.Y, -150), view, projection, bg, lightingEnabled); } } } } //int mode = (int)(gameTime.TotalGameTime.TotalSeconds % 10 / 5); //for (int i = 0; i < 2; ++i) //{ // if (i == 0) // game1.GraphicsDevice.RasterizerState = frontrs; // else // game1.GraphicsDevice.RasterizerState = backrs; // if ((mode == 0 && i == 0) || // (mode == 1 && i == 1) || // (mode == 2)) // { // bsc.game1.DrawModel(bsc.roundedTileModel, // Matrix.CreateScale(400, 400, 100) * // Matrix.CreateRotationY((float)gameTime.TotalGameTime.TotalSeconds) * // Matrix.CreateTranslation(bsc.ViewportRect.Width / 2, bsc.ViewportRect.Height / 2, -500), // view, // projection, new Color(1.0f, 0, 0, 0.7f), true); // } //} bsc.game1.spriteBatch.Begin(); for (int x = 0; x < bsc.boardTiles.GetLength(0); ++x) { for (int y = 0; y < bsc.boardTiles.GetLength(1); ++y) { Tile T = bsc.boardTiles[x, y]; Color bg = bsc.monochrome(0); Color fg = bsc.monochrome(0.5f); bool drawInfo = false; bool drawRoundedSquare = false; bool drawFrame = false; if (T.chain > -1) { if (T.chain < bsc.chainColors.Length) { bg = bsc.chainColors[T.chain]; } else { bg = Color.Magenta; } fg = bsc.monochrome(1); drawInfo = true; drawFrame = true; } else { if (T.consumed || T.visible) { drawInfo = true; if (T.consumed) { drawFrame = true; drawInfo = false; } else { drawRoundedSquare = true; } } if (T.visible && !T.consumed) { bg = bsc.monochrome(0.5f); fg = bsc.monochrome(1.0f); } } if (drawInfo) { //draw value Rectangle ra = MknGames.Split_Screen_Dungeon.Backpack.percentage(T.rect, 0.1f, .6f, 1, .4f); game1.drawString(game1.defaultLargerFont, "" + T.value, ra, fg, new Vector2(0, 1), true); //draw letter Rectangle rb = MknGames.Split_Screen_Dungeon.Backpack.percentage(T.rect, 0, 0, 1, 3f / 4f); char letter = T.letter; //if (T != chainTiles[0]) // letter = char.ToLower(letter); game1.drawString(game1.defaultLargerFont, "" + letter, rb.Size.ToVector2(), rb.Location.ToVector2(), fg, new Vector2(0.5f), true); } } } bsc.game1.spriteBatch.End(); }
public static Vector2 GetPosition(Vector2 pos, BoardScreenClassic bsc) { return(new Vector2(pos.X, bsc.ViewportRect.Height - pos.Y)); }
public override void Update(GameTime gameTime, float et) { base.Update(gameTime, et); // update input if (pointerTap()) { pointerTapLocation = pointerRaw(); initialScrollOffset = scrollOffset; } //update scroll if (pointerDown()) { Vector2 offset = pointerRaw() - pointerTapLocation; scrollOffset = initialScrollOffset + offset.Y; float min = 0; float max = ViewportRect.Height; float top = scrollOffset; float bottom = (float)ViewportRect.Height + scrollOffset; if (top < min) { scrollOffset += min - top; } if (bottom > max) { scrollOffset += max - bottom; } } // tap play if (Banner(1).Contains(pointer()) && pointerTap()) { //using(StreamWriter writer = new StreamWriter("main-menu-settings.txt")_ board = new BoardScreenClassic(rwg, this, this); board.requestReset = true; switch (difficulty) { case 0: //too easy board.assuredBranchLimit = 4; board.vowelChance = 50; board.playerDeadline = 10000; break; case 1: //easy board.assuredBranchLimit = 2; board.vowelChance = 50; board.playerDeadline = 15; break; case 2: //medium board.assuredBranchLimit = 1; board.vowelChance = 50; board.playerDeadline = 10; break; case 3: //hard board.assuredBranchLimit = 1; board.vowelChance = 30; board.playerDeadline = 5; break; case 4: //very hard board.assuredBranchLimit = 1; board.vowelChance = 10; board.playerDeadline = 2; break; } if (!board.loaded) { board.LoadContent(); } ApplyBoardSize(); ////////// rapid autoplay //board.playerDeadline = 0; rwg.activeScreen = board; } //if (Banner(6).Contains(pointer()) && pointerTap()) //{ // custom.LoadContent(); // rwg.activeScreen = custom; //} if (/*!dialogDrawing && */ Banner(7).Contains(pointer()) && pointerTap()) { drawCredits = true; } //update spritebatch matrix spritebatchMatrix = Matrix.CreateTranslation(0, scrollOffset, 0); }