public Controller() { // timer aTimer = new Timer(); boardInjector = new BoardInjector(); aTimer.Elapsed += new ElapsedEventHandler(timer_Tick); aTimer.Interval = 8000; aTimer.Enabled = true; //end timer board = new Board(); UsedTracks = new List<MainTrack>(); GameOver = false; schipChar = new Char[50]; schipSpace = 18; schipDock = false; Score = 0; ship = new Ship(); boardInjector.MakePath(); Spawn(); this.schipSpaced(); schipSpace++; }
public Board() { boardInjector= new BoardInjector(); }