/// <summary> /// Play the next move for the IA. /// </summary> /// <returns>True if the move is valide, false otherwise</returns> public bool PlayMoveIA() { if (PlayAgainsIA && WhiteTurn) { bool validMove = false; int column, line; // TODO needs to be cleaned and improved, meaby moved ? IA's turn Tuple <int, int> nextMove = BoardGame.GetNextMove(BoardGame.CurrentBoard, 5, WhiteTurn); // IA pass turn if no next possible move if (nextMove.Equals(new Tuple <int, int>(-1, -1))) { Console.WriteLine("No next move for the IA"); Console.Read(); WhiteTurn = !WhiteTurn; return(false); } column = nextMove.Item1; line = nextMove.Item2; if (BoardGame.IsPlayable(column, line, WhiteTurn)) { validMove = BoardGame.PlayMove(column, line, WhiteTurn); } if (validMove) { WhiteTurn = !WhiteTurn; TurnSkipped = false; } return(validMove); } return(false); }