public void BuildUnitMovesArmyNoNcSc() { Board board = Board.GetInitialBoard(); BoardMove moves = new BoardMove(); moves.Add(board.GetMove("tri", "ven")); moves.Add(board.GetMove("ven", "pie")); moves.Add(board.GetMove("ber", "kie")); moves.Add(board.GetMove("kie", "den")); moves.Add(board.GetMove("mun", "ruh")); moves.Add(board.GetMove("stp_sc", "bot")); moves.Add(board.GetMove("sev", "rum")); moves.FillHolds(board); board.ApplyMoves(moves); board.EndTurn(); moves.Clear(); moves.Add(board.GetMove("bot", "swe")); moves.Add(board.GetMove("kie", "hol")); moves.Add(board.GetMove("ruh", "bel")); moves.FillHolds(board); board.ApplyMoves(moves); board.EndTurn(); Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Germany].Count); Assert.AreEqual(6, board.OwnedSupplyCenters[Powers.Russia].Count); Assert.AreEqual(2, board.OwnedSupplyCenters[Powers.Italy].Count); Assert.AreEqual(4, board.OwnedSupplyCenters[Powers.Austria].Count); var unitMoves = BoardFutures.GetWinterUnitMoves(board); Assert.IsFalse(unitMoves.Any(um => um.IsBuild && um.Unit.UnitType == UnitType.Army && um.Edge.Target.ShortName.Contains("_nc"))); }
public override IEnumerable <UnitMove> GetUnitMoves(Board board) => BoardFutures.GetWinterUnitMoves(board);