コード例 #1
0
ファイル: BoardManager.cs プロジェクト: reneeho0629/ApprxComp
    // Funciton to set up regular & Metric TSP instance
    void SetTSP(GameManager.TSPInstance currentInstance)
    {
        // Display current distance
        DistanceText = GameObject.Find("DistanceText").GetComponent <Text>();

        // Coordinate of the cities
        cox        = currentInstance.coordinatesx;
        coy        = currentInstance.coordinatesy;
        unitycoord = BoardFunctions.CoordinateConvertor(cox, coy);

        // Number of objects
        ncities   = currentInstance.ncities;
        distances = currentInstance.distancematrix;

        solution = currentInstance.solution;

        // Store objects in a list
        items = new Item[ncities];
        for (int i = 0; i < ncities; i++)
        {
            for (int j = i; j < ncities; j++)
            {
                if (distances[i, j] != 0)
                {
                    DrawSlimLine(i, j, 0.01f);
                }
            }
        }

        for (int i = 0; i < ncities; i++)
        {
            items[i] = GenerateItem(i, unitycoord[i]);
        }
    }
コード例 #2
0
ファイル: BoardManager.cs プロジェクト: ahsu111/graphcolor
    // Funciton to set up WCSPP instance
    void SetWCSPP(GameManager.WCSPPInstance currentInstance)
    {
        // Display Max distance
        Text quest = GameObject.Find("Question").GetComponent <Text>();

        quest.text = "Max cost: $" + GameManager.wcsppInstances[currInstance].maxweight;

        // Display current distance
        DistanceText       = GameObject.Find("DistanceText").GetComponent <Text>();
        DistanceText.color = Color.yellow;

        // Display current weight
        WeightText       = GameObject.Find("WeightText").GetComponent <Text>();
        WeightText.color = Color.cyan;

        // Coordinate of the cities
        cox        = currentInstance.coordinatesx;
        coy        = currentInstance.coordinatesy;
        unitycoord = BoardFunctions.CoordinateConvertor(cox, coy);

        // Number of objects
        ncities   = currentInstance.ncities;
        distances = currentInstance.distancematrix;
        weights   = currentInstance.weightmatrix;

        solution = currentInstance.solution;

        // Store objects in a list
        items = new Item[ncities];
        for (int i = 0; i < ncities; i++)
        {
            for (int j = i; j < ncities; j++)
            {
                if (distances[i, j] != 0)
                {
                    DrawSlimLine(i, j, 0.01f);
                }
            }
        }

        for (int i = 0; i < ncities; i++)
        {
            items[i] = GenerateItem(i, unitycoord[i]);
        }
    }