コード例 #1
0
 /// <summary>
 /// Zwróć rozmieszczenie wszystkich bonusów dla zadanej gry.
 /// </summary>
 /// <param name="gameDao">gra</param>
 /// <param name="message">wiadomośc, przekazywana w razie porażki</param>
 /// <returns></returns>
 public static List <BoardElementLocationDao> GetAllBonusesForGame(GameDao gameDao, out String message)
 {
     try
     {
         message = null;
         List <BoardElementLocationDao> bonuses = new List <BoardElementLocationDao>();
         var query = from element in DataManager.DataBaseContext.BoardElementLocations
                     where (element.BoardElement.ElementType == BoardElementType.BombAmountBonus ||
                            element.BoardElement.ElementType == BoardElementType.FastBonus ||
                            element.BoardElement.ElementType == BoardElementType.InmortalBonus ||
                            element.BoardElement.ElementType == BoardElementType.PointBonus ||
                            element.BoardElement.ElementType == BoardElementType.SlowBonus ||
                            element.BoardElement.ElementType == BoardElementType.StrenghtBonus) &&
                     element.Game.Id == gameDao.Id
                     select element;
         BoardElementLocation[] bElements = query.ToArray();
         for (int i = 0; i < bElements.Length; i++)
         {
             BoardElementLocationDao block = Mapper.Map <BoardElementLocationDao>(bElements[i]);
             bonuses.Add(block);
         }
         return(bonuses);
     }
     catch (Exception e)
     {
         var declaringType = MethodBase.GetCurrentMethod().DeclaringType;
         if (declaringType != null)
         {
             Logger.LogMessage(declaringType.Name, MethodBase.GetCurrentMethod().Name,
                               e.StackTrace);
         }
         message = e.Message;
     }
     return(null);
 }
コード例 #2
0
 /// <summary>
 /// Zwróć wszystkie jednostkowe pola dla danej gry.
 /// </summary>
 /// <param name="gameDao">gra</param>
 /// <param name="message">wiadomośc, przekazywana w razie porażki</param>
 /// <returns></returns>
 public static List <BoardElementLocationDao> GetAllBlocksForGame(GameDao gameDao, out String message)
 {
     try
     {
         message = null;
         List <BoardElementLocationDao> blocks = new List <BoardElementLocationDao>();
         var query = from element in DataManager.DataBaseContext.BoardElementLocations
                     where element.Game.Id == gameDao.Id &&
                     (element.BoardElement.ElementType == BoardElementType.BlackBlock ||
                      element.BoardElement.ElementType == BoardElementType.GrayBlock ||
                      element.BoardElement.ElementType == BoardElementType.WhiteBlock ||
                      element.BoardElement.ElementType == BoardElementType.RedBlock)
                     orderby element.XLocation, element.YLocation
         select element;
         BoardElementLocation[] bElements = query.ToArray();
         for (int i = 0; i < bElements.Length; i++)
         {
             BoardElementLocationDao block =
                 Mapper.Map <BoardElementLocation, BoardElementLocationDao>(bElements[i]);
             blocks.Add(block);
         }
         return(blocks);
     }
     catch (Exception e)
     {
         var declaringType = MethodBase.GetCurrentMethod().DeclaringType;
         if (declaringType != null)
         {
             Logger.LogMessage(declaringType.Name, MethodBase.GetCurrentMethod().Name,
                               e.StackTrace);
         }
         message = e.Message;
     }
     return(null);
 }