コード例 #1
0
        public bool Analyze(IEnumerable <HandHistories.Objects.Cards.Card> playerCards, BoardCards boardCards)
        {
            if (playerCards == null || boardCards == null || playerCards.Count() != 2 || boardCards.Count() < 3)
            {
                return(false);
            }

            var allCards = boardCards.ToList();

            allCards.AddRange(playerCards);

            if (HandAnalyzerHelpers.IsPair(playerCards, 1) || !HandAnalyzerHelpers.IsNofKind(allCards, 3))
            {
                return(false);
            }

            var flopCards = boardCards.GetBoardOnStreet(Street.Flop);
            var flopPair  = boardCards.GroupBy(x => x.Rank).FirstOrDefault(x => x.Count() == 2);

            if (flopPair != null)
            {
                return(flopPair.Any(f => playerCards.Any(p => p.CardIntValue == f.CardIntValue)));
            }

            return(false);
        }
コード例 #2
0
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet))
            {
                return(false);
            }

            var board         = boardCards.GetBoardOnStreet(boardTexture.TargetStreet);
            var lastCard      = board.Last();
            var grouppedBoard = board.Take(board.Count - 1).GroupBy(x => x.Rank);

            if (grouppedBoard.Count(x => x.Count() > 1) > 1)
            {
                return(false);
            }

            var pair = grouppedBoard.FirstOrDefault(x => x.Count() == 2);

            if (pair == null)
            {
                return(false);
            }

            return(pair.Key == lastCard.Rank);
        }
コード例 #3
0
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet))
            {
                return(false);
            }

            var board = boardCards.GetBoardOnStreet(boardTexture.TargetStreet).OrderBy(x => x.RankNumericValue).ToList();

            if (board.Any(x => x.RankNumericValue == Cards.Card.GetRankNumericValue("A")) &&
                board.Any(x => x.RankNumericValue == Cards.Card.GetRankNumericValue("4")))
            {
                return(true);
            }

            for (int i = 1; i < board.Count; i++)
            {
                if (Math.Abs(board[i - 1].RankNumericValue - board[i].RankNumericValue) == 3)
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #4
0
ファイル: ToneAnalyzers.cs プロジェクト: Michael-Z/DriveHud
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet))
            {
                return(false);
            }

            return(HandAnalyzerHelpers.IsFlush(boardCards.GetBoardOnStreet(boardTexture.TargetStreet)));
        }
コード例 #5
0
ファイル: ToneAnalyzers.cs プロジェクト: Michael-Z/DriveHud
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet))
            {
                return(false);
            }

            return(boardCards.GetBoardOnStreet(boardTexture.TargetStreet).GroupBy(x => x.Suit).Count() == 3);
        }
コード例 #6
0
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet))
            {
                return(false);
            }

            var board    = boardCards.GetBoardOnStreet(boardTexture.TargetStreet);
            var lastCard = board.Last();

            return(board.Take(board.Count - 1).GroupBy(x => x.Rank).All(x => x.Count() == 1) && board.Take(board.Count - 1).Any(x => x.Rank == lastCard.Rank));
        }
コード例 #7
0
        public static List <int> GetOrderedBoardNumericRanks(BoardCards boardCards, StraightBoardTextureItem boardTextureItem)
        {
            var board        = boardCards.GetBoardOnStreet(boardTextureItem.TargetStreet).OrderBy(x => x.RankNumericValue).ToList();
            var orderedRanks = board.Select(x => x.RankNumericValue).Distinct().ToList();

            if (board.Any(x => x.RankNumericValue == Cards.Card.GetRankNumericValue("A")))
            {
                orderedRanks.Insert(0, 1);
            }

            return(orderedRanks);
        }
コード例 #8
0
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet) || !(boardTexture is HighCardBoardTextureItem))
            {
                return(false);
            }

            var highCardItem = boardTexture as HighCardBoardTextureItem;
            var board        = boardCards.GetBoardOnStreet(highCardItem.TargetStreet);

            return(board.Aggregate((i1, i2) => i1.RankNumericValue > i2.RankNumericValue ? i1 : i2).Rank == highCardItem.SelectedRank);
        }
コード例 #9
0
        public bool Analyze(BoardCards boardCards, BoardTextureItem boardTexture)
        {
            if (!CardHelper.IsStreetAvailable(boardCards.ToString(), boardTexture.TargetStreet))
            {
                return(false);
            }

            var board        = boardCards.GetBoardOnStreet(boardTexture.TargetStreet).OrderBy(x => x.RankNumericValue).ToList();
            var orderedRanks = board.Select(x => x.RankNumericValue).ToList();

            if (board.Any(x => x.RankNumericValue == Cards.Card.GetRankNumericValue("A")) &&
                board.Any(x => x.RankNumericValue == Cards.Card.GetRankNumericValue("2")))
            {
                orderedRanks.Insert(0, 1);
            }

            int count = 0;

            for (int i = 1; i < orderedRanks.Count; i++)
            {
                if (Math.Abs(orderedRanks[i - 1] - orderedRanks[i]) == 1)
                {
                    count++;
                }
                else if (count == 3)
                {
                    return(true);
                }
                else
                {
                    count = 0;
                }
            }

            return(count == 3);
        }