/// <summary> /// ぼかし更新 /// </summary> private void UpdateBlurRate() { if (ui.IsEnd()) { blurRate -= 0.05f; blurEffect.Update(blurRate); return; } if (blurRate < 0.6f) { blurRate += 0.05f; } blurEffect.Update(blurRate); }
public void Update(GameTime gameTime) { guildUI.Update(); UpdateBlurRate(); blurEffect.Update(blurRate); CheckEnd(); }
public void Update(GameTime gameTime) { UpdateBlurRate(); blurEffect.Update(blurRate); leftWindow.Update(); rightWindow.Update(); messegeWindow.Update(); equipmentWindow.Update(); consumptionWindow.Update(); rightPageRightWindow.Update(); rightPageLeftWindow.Update(); leftPageRightWindow.Update(); leftPageLeftWindow.Update(); foreach (Window w in leftWindows) { w.Update(); } foreach (Window w in rightWindows) { w.Update(); } backWindow.Update(); Point mousePos = new Point( (int)input.GetMousePosition().X, (int)input.GetMousePosition().Y); if (!backWindow.CurrentState() && !endFlag) { backWindow.Switch(); } //セレクト処理 if (mode == DepotModeType.select) { if (!messegeWindow.CurrentState()) { messegeWindow.Switch(); } if (!equipmentWindow.CurrentState()) { equipmentWindow.Switch(); } if (!consumptionWindow.CurrentState()) { consumptionWindow.Switch(); } if (leftWindow.CurrentState()) { leftWindow.Switch(); } if (rightWindow.CurrentState()) { rightWindow.Switch(); } if (equipmentButton.IsClick(mousePos) && input.IsLeftClick()) { mode = DepotModeType.equipment; EquipmentModeInitialize(); return; } if (consumptionButton.IsClick(mousePos) && input.IsLeftClick()) { mode = DepotModeType.consumption; ConsumptionModeInitialize(); return; } if (backButton.IsClick(mousePos) && input.IsLeftClick()) { mode = DepotModeType.end; endFlag = true; } if (leftPageLeftWindow.CurrentState()) { leftPageLeftWindow.Switch(); } if (leftPageRightWindow.CurrentState()) { leftPageRightWindow.Switch(); } if (rightPageLeftWindow.CurrentState()) { rightPageLeftWindow.Switch(); } if (rightPageRightWindow.CurrentState()) { rightPageRightWindow.Switch(); } return; } else if (mode != DepotModeType.end) //セレクト外共通処理 { if (messegeWindow.CurrentState()) { messegeWindow.Switch(); } if (equipmentWindow.CurrentState()) { equipmentWindow.Switch(); } if (consumptionWindow.CurrentState()) { consumptionWindow.Switch(); } if (!leftWindow.CurrentState()) { leftWindow.Switch(); } if (!rightWindow.CurrentState()) { rightWindow.Switch(); } inventory.BagItemCount(ref bagNowNum, ref bagMaxNum); inventory.DepositoryEquipCount(ref depotNowNum, ref depotMaxNum); //ページ関連 if (leftPage > leftMaxPage) { leftPage = leftMaxPage; LeftPage(leftPage); } if (rightPage > rightMaxPage) { rightPage = rightMaxPage; RightPage(rightPage); } //左側 if (leftPage > 1) { if (!leftPageLeftWindow.CurrentState()) { leftPageLeftWindow.Switch(); } if (leftPageLeftButton.IsClick(mousePos) && input.IsLeftClick()) { leftPage--; LeftPage(leftPage); } } else { if (leftPageLeftWindow.CurrentState()) { leftPageLeftWindow.Switch(); //消す } } if (leftPage < leftMaxPage) { if (!leftPageRightWindow.CurrentState()) { leftPageRightWindow.Switch(); } if (leftPageRightButton.IsClick(mousePos) && input.IsLeftClick()) { leftPage++; LeftPage(leftPage); } } else { if (leftPageRightWindow.CurrentState()) { leftPageRightWindow.Switch(); //消す } } //右側 if (rightPage > 1) { if (!rightPageLeftWindow.CurrentState()) { rightPageLeftWindow.Switch(); } if (rightPageLeftButton.IsClick(mousePos) && input.IsLeftClick()) { rightPage--; RightPage(rightPage); } } else { if (rightPageLeftWindow.CurrentState()) { rightPageLeftWindow.Switch(); //消す } } if (rightPage < rightMaxPage) { if (!rightPageRightWindow.CurrentState()) { rightPageRightWindow.Switch(); } if (rightPageRightButton.IsClick(mousePos) && input.IsLeftClick()) { rightPage++; RightPage(rightPage); } } else { if (rightPageRightWindow.CurrentState()) { rightPageRightWindow.Switch(); //消す } } isHintDraw = false; if (input.GetMousePosition().X + 35 + 416 > windowWidth) { hintInfo.Position = new Vector2(windowWidth - 416, input.GetMousePosition().Y + 50); } else { hintInfo.Position = input.GetMousePosition() + new Vector2(35, 50); } //メッセージ関連 isBagMax = false; isBagMaxMessaga = false; if (bagNowNum >= bagMaxNum) { isBagMax = true; } foreach (Button b in rightButtons) { if (b.IsClick(mousePos) && isBagMax) { isBagMaxMessaga = true; } } isDepotMax = false; isDepotMaxMessaga = false; if (depotNowNum >= depotMaxNum) { isDepotMax = true; } foreach (Button b in leftButtons) { if (b.IsClick(mousePos) && isDepotMax) { isDepotMaxMessaga = true; } } //戻るボタン if (backButton.IsClick(mousePos) && input.IsLeftClick()) { mode = DepotModeType.select; } } //装備品 if (mode == DepotModeType.equipment) { playerItems = inventory.BagList(); leftItems = new List <Item>(); foreach (Item i in playerItems) { if (i is WeaponItem || i is ProtectionItem || i is AccessaryItem) { leftItems.Add(i); } } rightItems = new List <Item>(); equipments = inventory.EquipDepository(); foreach (Item i in equipments) { rightItems.Add(i); } //バッグ側 for (int i = 0; i < leftButtons.Count; i++) { if (leftButtons[i].IsClick(mousePos)) { isHintDraw = true; hintItem = leftPageItems[i]; if (input.IsLeftClick() && !isDepotMax) { if (rightPageItems.Count < 20) { AddRightList(leftItems[i + (leftPage - 1) * 20]); } inventory.DepositEquip(inventory.BagItemIndex(leftItems[i + (leftPage - 1) * 20])); rightItems.Add(leftItems[i + (leftPage - 1) * 20]); RemoveLeftList(i); leftMaxPage = (leftItems.Count - 1) / 20 + 1; rightMaxPage = (rightItems.Count - 1) / 20 + 1; } } } //倉庫側 for (int i = 0; i < rightButtons.Count; i++) { if (rightButtons[i].IsClick(mousePos)) { isHintDraw = true; hintItem = rightPageItems[i]; if (input.IsLeftClick() && !isDepotMax) { if (leftPageItems.Count < 20) { AddLeftList(rightItems[i + (rightPage - 1) * 20]); } inventory.MoveDepositEquipToBag(inventory.DepositEquipIndex(rightItems[i + (rightPage - 1) * 20])); RemoveRightList(i); leftMaxPage = (leftItems.Count - 1) / 20 + 1; rightMaxPage = (rightItems.Count - 1) / 20 + 1; } } } } //消費アイテム if (mode == DepotModeType.consumption) { playerItems = inventory.BagList(); leftItems = new List <Item>(); foreach (Item item in playerItems) { if (item is ConsumptionItem) { leftItems.Add(item); } } consumptions = inventory.DepositoryItem(); rightItems = new List <Item>(); foreach (int id in consumptions.Keys) { rightItems.Add(itemManager.GetConsumption(id)); } //バッグ側 for (int i = 0; i < leftButtons.Count; i++) { if (leftButtons[i].IsClick(mousePos)) { isHintDraw = true; hintItem = leftPageItems[i]; if (input.IsLeftClick()) { inventory.DepositItem(inventory.BagItemIndex(leftItems[i + (leftPage - 1) * 20])); if (consumptions[leftItems[i + (leftPage - 1) * 20].GetItemID()] - 1 * ((ConsumptionItem)leftItems[i + (leftPage - 1) * 20]).GetStack() <= 0) { if (rightPageItems.Count < 20) { AddRightList(leftItems[i + (leftPage - 1) * 20]); } } rightItems.Add(leftItems[i + (leftPage - 1) * 20]); RemoveLeftList(i); leftMaxPage = (leftItems.Count - 1) / 20 + 1; rightMaxPage = (rightItems.Count - 1) / 20 + 1; } } } //倉庫側 for (int i = 0; i < rightButtons.Count; i++) { if (rightButtons[i].IsClick(mousePos)) { isHintDraw = true; hintItem = rightPageItems[i]; if (input.IsLeftClick()) { if (consumptions[rightItems[i + (rightPage - 1) * 20].GetItemID()] - 1 <= 0) { inventory.MoveDepositItemToBag(itemManager, rightItems[i + (rightPage - 1) * 20].GetItemID()); RemoveRightList(i + (rightPage - 1)); } else { inventory.MoveDepositItemToBag(itemManager, rightItems[i + (rightPage - 1) * 20].GetItemID()); } playerItems = inventory.BagList(); leftItems = new List <Item>(); foreach (Item item in playerItems) { if (item is ConsumptionItem) { leftItems.Add(item); } } LeftPage(leftPage); leftMaxPage = (leftItems.Count - 1) / 20 + 1; rightMaxPage = (rightItems.Count - 1) / 20 + 1; } } } } }
public void Update(GameTime gameTime) { store.Update(); leftWindow.Update(); rightWindow.Update(); messegeWindow.Update(); buyWindow.Update(); sellWindow.Update(); Point mousePos = new Point( (int)input.GetMousePosition().X, (int)input.GetMousePosition().Y); if (mode == ShopMode.select) { if (backRect.Contains(mousePos) && input.IsLeftClick()) { endFlag = true; } if (!isMessegePop) { messegeWindow.Switch(); buyWindow.Switch(); sellWindow.Switch(); isMessegePop = true; } if (buyButton.IsClick(mousePos) && input.IsLeftClick()) { mode = ShopMode.buy; store.Initialize(); store.Buy(); messegeWindow.Switch(); buyWindow.Switch(); sellWindow.Switch(); isMessegePop = false; } else if (sellButton.IsClick(mousePos) && input.IsLeftClick()) { mode = ShopMode.sell; store.Initialize(); store.Sell(); messegeWindow.Switch(); buyWindow.Switch(); sellWindow.Switch(); isMessegePop = false; } } else { if (!isPop) { leftWindow.Switch(); rightWindow.Switch(); isPop = true; } if (backRect.Contains(mousePos) && input.IsLeftClick()) { mode = ShopMode.select; leftWindow.Switch(); rightWindow.Switch(); isPop = false; } } UpdateBlurRate(); blurEffect.Update(blurRate); }
// Update is called once per frame //Split update into smaller methods later. void Update() { if (Input.GetKey(KeyCode.Escape)) { SceneManager.LoadScene("MainMenu"); } deathModifier += Time.deltaTime / 100; aDoubleTap.Update(); bDoubleTap.Update(); shield.Update(); blur.Update(); speedometer.Update(); if (dropDown) { DropDown(); return; } //death if (Mathf.Abs(rb.velocity.z) < deathTresholdCity * deathModifier && desertMode == false) { } else if (Mathf.Abs(rb.velocity.z) < deathTresholdDesert * deathModifier && desertMode == true) { } else { deathStart = Time.time; } if (deathStart + 2 < Time.time && readyToDie) { GameObject.Find("FadeOut").GetComponent <FadeOut>().StartFadeOut(); } //If behind portal if (desertMode && portalDesertSpawner.exitPortal != null) { if (transform.position.z < portalDesertSpawner.newEntracePortalPosition.z - 1000) { Destroy(gameObject); } } score += (int)(Mathf.Abs(rb.velocity.z) * Time.deltaTime); //Get data from UDPRecieve script for X value of acceleromter on app float.TryParse(UDPReceive.lastReceivedUDPPacket, out accelData); //Debug.Log(accelData); //Accelerate the car initally. if (rb.velocity.z > -4000) { rb.AddRelativeForce(Vector3.forward * -1000 * Time.deltaTime * 50); } //Accelerate car continuously; rb.AddRelativeForce(Vector3.forward * -100 * Time.deltaTime * 50); //Calculate bonus horizontal speed. bonusHorizontalSpeed = CalculateBonusHorizontalSpeed(); //Lerp back the boost horizontal speed to 0. boostHorizontalSpeed = Mathf.Lerp(boostHorizontalSpeed, 0, Time.deltaTime / 0.1f); //Input keyboard code. if (accelData > 0.19) { currentHorizontalSpeed = Mathf.Lerp(currentHorizontalSpeed, (accelData * 10000) * -1 + -bonusHorizontalSpeed + -boostHorizontalSpeed, Time.deltaTime / 0.2f); } if (accelData < -0.19) { currentHorizontalSpeed = Mathf.Lerp(currentHorizontalSpeed, (accelData * 10000) * -1 + bonusHorizontalSpeed + boostHorizontalSpeed, Time.deltaTime / 0.2f); } if (Input.GetKey(KeyCode.D)) { currentHorizontalSpeed = Mathf.Lerp(currentHorizontalSpeed, -maxHorizontalSpeed + -bonusHorizontalSpeed + -boostHorizontalSpeed, Time.deltaTime / 0.2f); } if (Input.GetKey(KeyCode.A)) { currentHorizontalSpeed = Mathf.Lerp(currentHorizontalSpeed, maxHorizontalSpeed + bonusHorizontalSpeed + boostHorizontalSpeed, Time.deltaTime / 0.2f); } //If none of the buttons are pressed, lerp to 0 on horizontal speed. if (!Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A)) { currentHorizontalSpeed = Mathf.Lerp(currentHorizontalSpeed, 0, Time.deltaTime / 0.1f); } //Check lane boundaries if (transform.position.x < -3800 && !desertMode) { transform.position = new Vector3(-3800, transform.position.y, transform.position.z); currentHorizontalSpeed = 0; } if (transform.position.x > -630 && !desertMode) { transform.position = new Vector3(-630, transform.position.y, transform.position.z); currentHorizontalSpeed = 0; } //tilt //Mb turn more the more ur speed is Vector3 rotation = transform.localRotation.eulerAngles; float maxYTilt = Helper.Remap(rb.velocity.z, minimumSpeed, -16000, 20, 40); maxYTilt = Mathf.Clamp(maxYTilt, -40, 40); rotation.y = Helper.Remap(currentHorizontalSpeed, (-maxHorizontalSpeed + -bonusHorizontalSpeed + -boostHorizontalSpeed) * -1, -maxHorizontalSpeed + -bonusHorizontalSpeed + -boostHorizontalSpeed, -maxYTilt, maxYTilt); rotation.z = Helper.Remap(currentHorizontalSpeed, (-maxHorizontalSpeed + -bonusHorizontalSpeed + -boostHorizontalSpeed) * -1, -maxHorizontalSpeed + -bonusHorizontalSpeed + -boostHorizontalSpeed, -7, 7); transform.localRotation = Quaternion.Euler(rotation); rb.velocity = new Vector3(currentHorizontalSpeed, rb.velocity.y, rb.velocity.z); //Set speed to minimum if less than minimum. if (rb.velocity.z > minimumSpeed) //Remember, the minimum speed is negative. { rb.velocity = new Vector3(rb.velocity.x, rb.velocity.y, minimumSpeed); } //Debug.Log(currentHorizontalSpeed); //Wheel smoke if (Mathf.Abs(currentHorizontalSpeed) > 1000) { foreach (GameObject wheel in wheelSmoke) { wheel.GetComponent <ParticleSystem>().Play(); } } else { foreach (GameObject wheel in wheelSmoke) { wheel.GetComponent <ParticleSystem>().Stop(); } } _UpdateText(); }
public void Update(GameTime gameTime) { UpdateBlurRate(); blurEffect.Update(blurRate); leftWindow.Update(); rightWindow.Update(); messegeWindow.Update(); backWindow.Update(); upgradeWindow.Update(); foreach (Window w in leftWindows) { w.Update(); } if (isNotEnoughMessage || isNoMoneyMessage || isBiggestMessage) { if (!messegeWindow.CurrentState()) { messegeWindow.Switch(); } } else if (!isNotEnoughMessage && !isNoMoneyMessage && !isBiggestMessage) { if (messegeWindow.CurrentState()) { messegeWindow.Switch(); } } isNotEnoughMessage = false; isNoMoneyMessage = false; isBiggestMessage = false; Point mousePos = new Point( (int)input.GetMousePosition().X, (int)input.GetMousePosition().Y); if (isSelect && !rightWindow.CurrentState()) { rightWindow.Switch(); } if (!upgradeWindow.CurrentState()) { upgradeWindow.Switch(); } if (!backWindow.CurrentState()) { backWindow.Switch(); } if (isSelect) { if (!upgradeWindow.CurrentState()) { upgradeWindow.Switch(); } } else { if (upgradeWindow.CurrentState()) { upgradeWindow.Switch(); } } leftPageRightWindow.Update(); leftPageLeftWindow.Update(); //ページ関連 if (leftPage > leftMaxPage) { leftPage = leftMaxPage; LeftPage(leftPage); } //左側 if (leftPage > 1) { if (!leftPageLeftWindow.CurrentState()) { leftPageLeftWindow.Switch(); } if (leftPageLeftButton.IsClick(mousePos) && input.IsLeftClick()) { leftPage--; LeftPage(leftPage); } } else { if (leftPageLeftWindow.CurrentState()) { leftPageLeftWindow.Switch(); //消す } } if (leftPage < leftMaxPage) { if (!leftPageRightWindow.CurrentState()) { leftPageRightWindow.Switch(); } if (leftPageRightButton.IsClick(mousePos) && input.IsLeftClick()) { leftPage++; LeftPage(leftPage); } } else { if (leftPageRightWindow.CurrentState()) { leftPageRightWindow.Switch(); //消す } } if (backButton.IsClick(mousePos) && input.IsLeftClick()) { endFlag = true; } for (int i = 0; i < leftButtons.Count; i++) { if (leftButtons[i].IsClick(mousePos) && input.IsLeftClick()) { SetItem(leftItems[i + (leftPage - 1) * 20]); } } playerItems = inventory.BagList(); leftItems = new List <Item>(); foreach (Item i in playerItems) { if (i is WeaponItem || i is ProtectionItem) { leftItems.Add(i); } } if (isSelect && !isBiggest) { //お金が足りているか if (myMoney >= useMoney) { isMoney = true; } else { isMoney = false; } //素材が足りているかどうか foreach (int id in materialItems.Keys) { if (consumptions.Keys.Contains(id)) { if (consumptions[id] >= materialItems[id]) { isEnough = true; } else { isEnough = false; break; } } else { isEnough = false; break; } } } //強化ボタン if (upgradeButton.IsClick(mousePos) && isSelect) { if (!isEnough) { isNotEnoughMessage = true; } if (!isMoney) { isNoMoneyMessage = true; } if (isBiggest) { isBiggestMessage = true; } if (isEnough && isMoney && !isBiggest) { if (input.IsLeftClick()) { inventory.SpendMoney(useMoney); if (selectItem is WeaponItem) { ((WeaponItem)selectItem).LevelUp(); } else { ((ProtectionItem)selectItem).LevelUp(); } foreach (int id in materialItems.Keys) { RemoveItem(id, materialItems[id]); } Reset(); } } } }