public static void SetHand(string setto) { if (setto == "Random" || setto == "Empty" || setto == "") { hand = GetRandom(); } else { hand = setto; } if (!Data.playerseen[hand]) { Data.playerseen[hand] = true; blueprints.Recalc(); } if (hand == "NewRat" && !Data.playerseen["Rat"]) { Data.playerseen["Rat"] = true; blueprints.Recalc(); } cursor.ShowSprite(hand); cursor.Fade(0.75f); }