/// <summary> /// 'Delete' a cell in the blueprint by returning it to /// </summary> /// <param name="i"></param> /// <param name="j"></param> /// <param name="room"></param> protected void DeleteCell(int i, int j, Room room) { if (Blueprint.Exists(i, j)) { BlueprintCell cell = Blueprint[i, j]; if (cell.Room == room) { cell.Room = null; cell.GenerationType = CellGenerationType.Untouched; } } }