void Update() { #if UNITY_EDITOR if (Input.GetMouseButtonDown(2)) { following = !following; BlueCharacterConsts.onFollow(following); } #endif }
public void StopFollowing() { //state = CharacterState.idle; following = false; BlueCharacterConsts.onFollow(following); }
public void StartFollowing() { //state = CharacterState.patrol; following = true; BlueCharacterConsts.onFollow(following); }