public bool[] GetBeltDirection() { if (isBlue) { int i = 0; bool[] belt = new bool[8]; foreach (GameObject button in blueButtons) { BlueButtonForAi thisButton = button.GetComponent("BlueButtonForAi") as BlueButtonForAi; belt[i] = thisButton.on; i++; } return(belt); } else if (isRed) { int i = 0; bool[] belt = new bool[8]; foreach (GameObject button in redButtons) { RedButtonForAi thisButton = button.GetComponent("RedButtonForAi") as RedButtonForAi; belt[i] = thisButton.on; i++; } return(belt); } return(null); }
public void Push() { if (isBlue) { foreach (GameObject button in blueButtons) { BlueButtonForAi thisButton = button.GetComponent("BlueButtonForAi") as BlueButtonForAi; thisButton.Push(); } } else if (isRed) { foreach (GameObject button in redButtons) { RedButtonForAi thisButton = button.GetComponent("RedButtonForAi") as RedButtonForAi; thisButton.Push(); } } }