void Start() { leftStart = false; this.renderer.enabled = false; roundBend = false; pawn = GameObject.Find("Blue1").GetComponent<Blue1>(); gp = GameObject.Find("GameProcess").GetComponent<GameProcess>(); boardPosition = 0; }
public BracketMatch ToBracketMatch() { BracketMatch bm = new BracketMatch(); bm.DisplayName = this.DisplayName; bm.Status = this.Status; if (this.Red1 != 0) { bm.RedAlliance = GetRedAllianceString(); bm.RedAllianceNum = alliances.IndexOf(alliances.FirstOrDefault(i => i.Contains(Red1.ToString()))) + 1; } else { bm.RedAlliance = ""; } if (this.Blue1 != 0) { bm.BlueAlliance = GetBlueAllianceString(); bm.BlueAllianceNum = alliances.IndexOf(alliances.FirstOrDefault(i => i.Contains(Blue1.ToString()))) + 1; } else { bm.BlueAlliance = ""; } bm.Winner = this.Winner; return(bm); }