コード例 #1
0
    private void Restart()
    {
        CameraTarget   tractor        = character.GetComponentInChildren <CameraTarget>(); //Находим грузовик
        BlowController blowController = character.GetComponentInChildren <BlowController>();

        blowController.DestroyBoxes();
        blowController.HasMoney = 0;

        if (tractor != null)
        {
            foreach (var button in buttonsAddTrailer)
            {
                button.ExitRace();
            }
            if (PlayerPrefs.HasKey("StartCarPos"))
            {
                if (first)
                {
                    tractor.transform.position = carLevelPos[PlayerPrefs.GetInt("StartCarPos")].position;
                    tractor.transform.rotation = carLevelPos[PlayerPrefs.GetInt("StartCarPos")].rotation;
                }
                else//Из гаража
                {
                    tractor.transform.position = beforeGaragePosition;
                    tractor.transform.rotation = beforeGarageRotation;
                }
            }
            else//Первый запуск
            {
                tractor.transform.position = carLevelPos[0].position;
                tractor.transform.rotation = carLevelPos[0].rotation;
            }
        }
    }
コード例 #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name.Substring(0, 2) == "TE")
        {
            if (activ)             //finish
            {
                bool first = true; //Чтобы один и тот же грузовик не въехал 2 раза на финиш
                foreach (var nam in enemyNames)
                {
                    if (other.gameObject.name == nam)
                    {
                        first = false;
                    }
                }
                if (first)
                {
                    enemyNames[prize - 1] = other.gameObject.name;
                    prize += 1;
                }
            }
        }

        if (other.gameObject.name == "Traktor")//+ при переходе из гаража
        {
            PlayerPrefs.SetInt("StartCarPos", id);
            Debug.LogWarning("Tractor collider Enter");
            if (other.GetComponent <CharacterJoint>() == null)
            {
                selectCarController.raceStart = this;
                truckPos.position             = other.transform.position;
                MapCamera.SetActive(false);
                SetPanelState(true);
                axisCarController           = other.gameObject.GetComponent <AxisCarController>();
                axisCarController.InStation = true;
                gamePanel.alpha             = 0;
                gamePanel.enabled           = false;
                StartCoroutine(ShowStationMenu(finishPanel.animation.clip.length));

                UIButton[] enableButtons = stationPanel.GetComponentsInChildren <UIButton>();
                foreach (var eb in enableButtons)
                {
                    eb.isEnabled = true;
                }
            }
            else
            {
                if (activ)//finish
                {
                    if (other.gameObject.GetComponent <CharacterJoint>() != null)
                    {
                        selectCarController.raceStart = this;
                        truckPos.position             = other.transform.position;
                        MapCamera.SetActive(false);
                        SetPanelState(true);
                        axisCarController              = other.gameObject.GetComponent <AxisCarController>();
                        axisCarController.InStation    = true;
                        finishPanel.transform.position = Vector3.zero;
                        finishPanel.enabled            = true;
                        gamePanel.alpha   = 0;
                        gamePanel.enabled = false;
                        price             = (int)(price * other.gameObject.GetComponent <BlowController>().Condition / 100);
                        if (prize == 1)
                        {
                            resultLabel.text       = "1-st";
                            buttonAddTrailer.Medal = 0;
                        }
                        if (prize == 2)
                        {
                            resultLabel.text       = "2-nd";
                            price                  = (int)(price * 0.7f);
                            buttonAddTrailer.Medal = Mathf.Min(1, buttonAddTrailer.Medal);
                        }
                        if (prize == 3)
                        {
                            resultLabel.text       = "3-rd";
                            price                  = (int)(price * 0.6f);
                            buttonAddTrailer.Medal = Mathf.Min(2, buttonAddTrailer.Medal);
                        }
                        if (prize == 4)
                        {
                            resultLabel.text = "4-th";
                            price            = (int)(price * 0.5f);
                        }
                        if (prize == 5)
                        {
                            resultLabel.text = "5-th";
                            price            = (int)(price * 0.4f);
                        }
                        addGoldLabel.text = price.ToString("f0");

                        buttonOk.GetComponent <UIButton>().isEnabled = true;
                        StartCoroutine(AddGold(1));
                        prize = 1;
                        for (int i = 0; i < enemyNames.Length; i++)
                        {
                            enemyNames[i] = "";
                        }
                        baggageLabel.bonusPosCtrl.DeleteBonuses();
                        BlowController blowController = other.gameObject.GetComponent <BlowController>();
                        blowController.DestroyBoxes();
                        hasMoneyLabel.text = blowController.HasMoney.ToString("f0");
                        StartCoroutine(AddGoldForMoney(blowController.HasMoney, 2.5f));
                        blowController.HasMoney = 0;
                    }
                }
            }
        }
    }