public string CreateCompetitor(string pName, BlossomData.BlossomGrowth pGrowth, float pMinStrength, float pMaxStrength, float pMinAgility, float pMaxAgility, float pMinIntellect, float pMaxIntellect, float pMinCharm, float pMaxCharm, int pMinAffection = -1, int pMaxAffection = 1) { //CREATE BLOSSOM BlossomData newBlossom = Instantiate(BlossomPrefab, transform); newBlossom.ID = "Blossom" + CurrentBlossomID.ToString(); string ID = newBlossom.ID; CurrentBlossomID += 1; //newBlossom.Age = pAge; newBlossom.Name = pName; newBlossom.Parent1 = string.Empty; newBlossom.Parent2 = string.Empty; newBlossom.Growth = pGrowth; newBlossom.Energy = 2; //STATS //Agility newBlossom.Agility.Value = Random.Range(pMinAgility, pMaxAgility); //Strength newBlossom.Strength.Value = Random.Range(pMinStrength, pMaxStrength); //Intellect newBlossom.Intellect.Value = Random.Range(pMinIntellect, pMaxIntellect); //Charm newBlossom.Charm.Value = Random.Range(pMinCharm, pMaxCharm); newBlossom.CurrentLevel = string.Empty; newBlossom.transform.position = Vector2.zero; //ExistingBlossoms.Add(newBlossom.ID); BlossomColor[] allColors = Resources.LoadAll <BlossomColor>("BlossomColors"); Dictionary <string, int> colorPool = new Dictionary <string, int>(); foreach (BlossomColor color in allColors) { colorPool.Add(color.Name, color.Probability); } newBlossom.Color = WeightedRandomizer.From(colorPool).TakeOne(); if (pMinAffection != -1 && pMaxAffection != -1 && pMaxAffection >= pMinAffection) { int affection = Random.Range(pMinAffection, pMaxAffection); newBlossom.Affection = affection; } //DESTROY OBJECT, THIS WILL SAVE DATA Destroy(newBlossom.gameObject); return(ID); }
public void SetAppearance(BlossomData.BlossomGrowth pGrowth, string pColor) { Anim = GetComponent <Animator>(); AnimatorOverrideController aoc = new AnimatorOverrideController(Anim.runtimeAnimatorController); aoc.name = "Blossom_Override"; AnimationClip[] clips = Anim.runtimeAnimatorController.animationClips; //List<KeyValuePair<AnimationClip, AnimationClip>> overrides = new List<KeyValuePair<AnimationClip, AnimationClip>>(); foreach (AnimationClip clip in clips) { string path = "BlossomColors/Blossom_" + pColor + "/" + pGrowth.ToString() + "/" + clip.name; AnimationClip newClip = Resources.Load(path) as AnimationClip; aoc[clip.name] = newClip; // print(clip.name + newClip.name); } // aoc.ApplyOverrides(overrides); Anim.runtimeAnimatorController = aoc; }
private void StartRace() { int i = 0; foreach (KeyValuePair <string, float> competitor in BlossomCompetitionManager.Instance.CurrentResults) { float speed = MapRangeExtension.MapRange(competitor.Value, 0, BlossomCompetitionManager.Instance.GetCompetitionMaxScore(), 0.75f, 1.25f); DOTweenPath path = Blossoms[i].GetComponent <DOTweenPath>(); path.GetTween().timeScale = speed * 0.25f; BlossomAppearance appearance = Blossoms[i].GetComponent <BlossomAppearance>(); string id = competitor.Key; string growth = DialogueLua.GetVariable(id + "Growth").AsString; string color = DialogueLua.GetVariable(id + "Color").AsString; BlossomData.BlossomGrowth growthData = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), growth); appearance.SetAppearance(growthData, color); string name = DialogueLua.GetVariable(id + "Name").AsString; Blossoms[i].GetComponentInChildren <TextMeshProUGUI>().text = name; i++; path.DOPlay(); } }
public void ApplyPersistentData(string pID = null) { if (pID == null) { return; } TargetData = GetComponent <BlossomData>(); VariableName = pID; TargetData.ID = pID; //STATS TargetData.Agility.Value = DialogueLua.GetVariable(VariableName + "AgilityValue").asFloat; TargetData.Agility.Potential = DialogueLua.GetVariable(VariableName + "AgilityPotential").asFloat; TargetData.Agility.LearningSpeed = DialogueLua.GetVariable(VariableName + "AgilityLearningSpeed").asFloat; TargetData.Strength.Value = DialogueLua.GetVariable(VariableName + "StrengthValue").asFloat; TargetData.Strength.Potential = DialogueLua.GetVariable(VariableName + "StrengthPotential").asFloat; TargetData.Strength.LearningSpeed = DialogueLua.GetVariable(VariableName + "StrengthLearningSpeed").asFloat; TargetData.Intellect.Value = DialogueLua.GetVariable(VariableName + "IntellectValue").asFloat; TargetData.Intellect.Potential = DialogueLua.GetVariable(VariableName + "IntellectPotential").asFloat; TargetData.Intellect.LearningSpeed = DialogueLua.GetVariable(VariableName + "IntellectLearningSpeed").asFloat; TargetData.Charm.Value = DialogueLua.GetVariable(VariableName + "CharmValue").asFloat; TargetData.Charm.Potential = DialogueLua.GetVariable(VariableName + "CharmPotential").asFloat; TargetData.Charm.LearningSpeed = DialogueLua.GetVariable(VariableName + "CharmLearningSpeed").asFloat; //FAMILY if (DialogueLua.DoesVariableExist(VariableName + "Parent1")) { TargetData.Parent1 = DialogueLua.GetVariable(VariableName + "Parent1").asString; } if (DialogueLua.DoesVariableExist(VariableName + "Parent2")) { TargetData.Parent2 = DialogueLua.GetVariable(VariableName + "Parent2").asString; } TargetData.ChildAmount = DialogueLua.GetVariable(VariableName + "ChildAmount").asInt; TargetData.Children.Clear(); for (int i = 0; i < TargetData.ChildAmount; i++) { TargetData.Children.Add(DialogueLua.GetVariable(VariableName + "Child" + i).asString); } TargetData.Name = DialogueLua.GetVariable(VariableName + "Name").asString; TargetData.Age = DialogueLua.GetVariable(VariableName + "Age").asInt; BlossomData.BlossomGrowth growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(VariableName + "Growth").asString); TargetData.Growth = growth; TargetData.Affection = DialogueLua.GetVariable(VariableName + "Affection").asInt; TargetData.Energy = DialogueLua.GetVariable(VariableName + "Energy").asInt; TargetData.Pregnant = DialogueLua.GetVariable(VariableName + "Pregnant").asBool; TargetData.DaysPregnant = DialogueLua.GetVariable(VariableName + "DaysPregnant").asInt; TargetData.BabyID = DialogueLua.GetVariable(VariableName + "BabyID").asString; TargetData.PetToday = DialogueLua.GetVariable(VariableName + "PetToday").asBool; TargetData.TalkedToday = DialogueLua.GetVariable(VariableName + "TalkedToday").asBool; TargetData.FedToday = DialogueLua.GetVariable(VariableName + "FedToday").asBool; TargetData.Hungry = DialogueLua.GetVariable(VariableName + "Hungry").asBool; TargetData.Happiness = DialogueLua.GetVariable(VariableName + "Happiness").asInt; TargetData.TraitAmount = DialogueLua.GetVariable(VariableName + "TraitAmount").asInt; TargetData.Traits.Clear(); for (int i = 0; i < TargetData.TraitAmount; i++) { string traitName = DialogueLua.GetVariable(VariableName + "Trait" + i).asString; TargetData.Traits.Add(Resources.Load <Trait>("BlossomTraits/" + traitName)); } TargetData.CurrentLevel = DialogueLua.GetVariable(VariableName + "CurrentLevel").asString; Vector2 newPos = new Vector2(); newPos.x = DialogueLua.GetVariable(VariableName + "CurrentX").asFloat; newPos.y = DialogueLua.GetVariable(VariableName + "CurrentY").asFloat; TargetData.transform.position = newPos; if (GetComponent <Usable>() != null) { GetComponent <Usable>().overrideName = TargetData.Name; } gameObject.name = "Blossom " + TargetData.name; TargetData.Color = DialogueLua.GetVariable(VariableName + "Color").asString; TargetData.ForSale = DialogueLua.GetVariable(VariableName + "ForSale").asBool; if (DialogueLua.DoesVariableExist(VariableName + "Color")) { GetComponent <BlossomAppearance>().SetAppearance(TargetData.Growth, TargetData.Color); } if (DialogueLua.DoesVariableExist(VariableName + "HutName")) { TargetData.HutName = DialogueLua.GetVariable(VariableName + "HutName").AsString; TargetData.HutPosition = new Vector2(DialogueLua.GetVariable(VariableName + "HutX").asFloat, DialogueLua.GetVariable(VariableName + "HutY").asFloat); TargetData.Hut = BlossomManager.Instance.GetHutObject(TargetData.HutName); } }
public string CreateRandomBlossom(string pName, BlossomData.BlossomGrowth pGrowth, float pPotentialMin, float pPotentialMax, float pSpeedMin, float pSpeedMax, int pAge, int pTraitMinAmount, int pTraitMaxAmount, string pCurrentLevel, Vector2 pCurrentPosition, bool pOwned = false) { //CREATE BLOSSOM BlossomData newBlossom = Instantiate(BlossomPrefab, transform); newBlossom.ID = "Blossom" + CurrentBlossomID.ToString(); string ID = newBlossom.ID; CurrentBlossomID += 1; //newBlossom.Age = pAge; newBlossom.Name = pName; newBlossom.Parent1 = string.Empty; newBlossom.Parent2 = string.Empty; newBlossom.Growth = pGrowth; newBlossom.Energy = 2; //STATS //Agility newBlossom.Agility.Value = 0; newBlossom.Agility.Potential = Random.Range(pPotentialMin, pPotentialMax); newBlossom.Agility.LearningSpeed = Random.Range(pSpeedMin, pSpeedMax); //Strength newBlossom.Strength.Value = 0; newBlossom.Strength.Potential = Random.Range(pPotentialMin, pPotentialMax); newBlossom.Strength.LearningSpeed = Random.Range(pSpeedMin, pSpeedMax); //Intellect newBlossom.Intellect.Value = 0; newBlossom.Intellect.Potential = Random.Range(pPotentialMin, pPotentialMax); newBlossom.Intellect.LearningSpeed = Random.Range(pSpeedMin, pSpeedMax); //Charm newBlossom.Charm.Value = 0; newBlossom.Charm.Potential = Random.Range(pPotentialMin, pPotentialMax); newBlossom.Charm.LearningSpeed = Random.Range(pSpeedMin, pSpeedMax); //TRAITS Trait[] allTraits = Resources.LoadAll <Trait>("BlossomTraits"); Dictionary <Trait, int> traitPool = new Dictionary <Trait, int>(); foreach (Trait trait in allTraits) { traitPool.Add(trait, trait.Probabilty); } int rand = Random.Range(pTraitMinAmount, pTraitMinAmount); for (int i = 0; i < rand; i++) { Trait trait = WeightedRandomizer.From(traitPool).TakeOne(); if (!newBlossom.Traits.Contains(trait)) { newBlossom.Traits.Add(trait); } } newBlossom.CurrentLevel = pCurrentLevel; newBlossom.transform.position = pCurrentPosition; if (pOwned == true) { OwnedBlossoms.Add(newBlossom.ID); } ExistingBlossoms.Add(newBlossom.ID); BlossomColor[] allColors = Resources.LoadAll <BlossomColor>("BlossomColors"); Dictionary <string, int> colorPool = new Dictionary <string, int>(); foreach (BlossomColor color in allColors) { colorPool.Add(color.Name, color.Probability); } newBlossom.Color = WeightedRandomizer.From(colorPool).TakeOne(); //DESTROY OBJECT Destroy(newBlossom.gameObject); return(ID); }
void CheckPregnancy() { if (Data.Growth != BlossomData.BlossomGrowth.Adult) { return; } if (Data.Pregnant == true) { return; } if (BlossomManager.Instance.HutAmount >= BlossomManager.Instance.MaxHuts) { return; } bool pregnantChance = false; int rand = Random.Range(0, 101); if (rand <= 15) { pregnantChance = true; } if (pregnantChance == true) { //CHECK COMPATIBLE BLOSSOMS List <string> compatibleBlossoms = new List <string>(); string match = string.Empty; foreach (string blossom in BlossomManager.Instance.OwnedBlossoms) { if (Data.ID == blossom) { continue; } if (Data.Parent1 == blossom) { continue; } if (Data.Parent2 == blossom) { continue; } BlossomData.BlossomGrowth growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(blossom + "Growth").asString); print(growth.ToString()); if (growth != BlossomData.BlossomGrowth.Adult) { continue; } if (DialogueLua.GetVariable(blossom + "Pregnant").asBool == true) { continue; } compatibleBlossoms.Add(blossom); } if (compatibleBlossoms.Count > 0) { rand = Random.Range(0, compatibleBlossoms.Count - 1); match = compatibleBlossoms[rand]; } else { print("no compat"); } //IF MATCH FOUND if (match != string.Empty) { Data.BabyID = BlossomManager.Instance.CreateChildBlossom(Data.ID, match); PixelCrushers.MessageSystem.SendMessage(this, "PregnantBlossom", Data.ID); string babyHut = BlossomManager.Instance.GetEmptyHut(); DialogueLua.SetVariable(babyHut + "Blossom", Data.BabyID); DialogueLua.SetVariable(Data.BabyID + "HutX", DialogueLua.GetVariable(babyHut + "X").asFloat); DialogueLua.SetVariable(Data.BabyID + "HutY", DialogueLua.GetVariable(babyHut + "Y").asFloat); DialogueLua.SetVariable(Data.BabyID + "HutName", babyHut); Data.Pregnant = true; Data.DaysPregnant = 0; GetComponent <BlossomDataSaver>().OnRecordPersistentData(); } } }
public void Open(float pMinAgility, float pMaxAgility, float pMinStrength, float pMaxStrength, float pMinIntellect, float pMaxIntellect, float pMinCharm, float pMaxCharm, CompetitionTierSelectUI prevWindow, List <CompetitioniTier> pTiers, BlossomCompetition pCompetition) { BlossomDataSaver[] spawnedBlossoms = FindObjectsOfType <BlossomDataSaver>(); foreach (BlossomDataSaver spawnedBlossom in spawnedBlossoms) { spawnedBlossom.OnRecordPersistentData(); } BlossomSelectionUI[] children = BlossomContainer.GetComponentsInChildren <BlossomSelectionUI>(); foreach (BlossomSelectionUI child in children) { Destroy(child.gameObject); } foreach (string blossom in BlossomManager.Instance.OwnedBlossoms) { float agility = DialogueLua.GetVariable(blossom + "AgilityValue").asFloat; float strength = DialogueLua.GetVariable(blossom + "StrengthValue").asFloat; float intellect = DialogueLua.GetVariable(blossom + "IntellectValue").asFloat; float charm = DialogueLua.GetVariable(blossom + "CharmValue").asFloat; bool pregnant = DialogueLua.GetVariable(blossom + "Pregnant").asBool; bool hungry = DialogueLua.GetVariable(blossom + "Hungry").asBool; float energy = DialogueLua.GetVariable(blossom + "Energy").asFloat; bool fatigued = energy <= 0 ? true : false; string name = DialogueLua.GetVariable(blossom + "Name").asString; BlossomData.BlossomGrowth growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(blossom + "Growth").asString); string color = DialogueLua.GetVariable(blossom + "Color").asString; Sprite portrait; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; print("BlossomColors/" + color); } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } BlossomSelectionUI ui = Instantiate(BlossomUIPrefab, BlossomContainer); ui.SelectBtn.enabled = true; ui.BlossomNameText.text = name; ui.BlossomPortrait.sprite = portrait; if (pMinAgility == -1 || pMaxAgility == -1) { ui.AgilityAmtText.text = agility.ToString("F2") + " / N/A"; } else { ui.AgilityAmtText.text = agility.ToString("F2") + " / " + pMinAgility + "-" + pMaxAgility; if (agility < pMinAgility || agility > pMaxAgility) { ui.SelectBtn.enabled = false; ui.AgilityAmtText.color = Color.red; } else { ui.AgilityAmtText.color = new Color(0, 0.5f, 0); } } if (pMinStrength == -1 || pMaxStrength == -1) { ui.StrengthAmtText.text = strength.ToString("F2") + " / N/A"; } else { ui.StrengthAmtText.text = strength.ToString("F2") + " / " + pMinStrength + "-" + pMaxStrength; if (strength < pMinStrength || strength > pMaxStrength) { ui.SelectBtn.enabled = false; ui.StrengthAmtText.color = Color.red; } else { ui.StrengthAmtText.color = new Color(0, 0.5f, 0); } } if (pMinIntellect == -1 || pMaxIntellect == -1) { ui.IntellectAmtText.text = intellect.ToString("F2") + " / N/A"; } else { ui.IntellectAmtText.text = intellect.ToString("F2") + " / " + pMinIntellect + "-" + pMaxIntellect; if (intellect < pMinIntellect || intellect > pMaxIntellect) { ui.SelectBtn.enabled = false; ui.IntellectAmtText.color = Color.red; } else { ui.IntellectAmtText.color = new Color(0, 0.5f, 0); } } if (pMinCharm == -1 || pMaxCharm == -1) { ui.CharmAmtText.text = charm.ToString("F2") + " / N/A"; } else { ui.CharmAmtText.text = charm.ToString("F2") + " / " + pMinCharm + "-" + pMaxCharm; if (charm < pMinCharm || charm > pMaxCharm) { ui.SelectBtn.enabled = false; ui.CharmAmtText.color = Color.red; } else { ui.CharmAmtText.color = new Color(0, 0.5f, 0); } } if (pregnant) { ui.SelectBtn.enabled = false; ui.PregnantIcon.enabled = true; } else { ui.PregnantIcon.enabled = false; } if (hungry) { ui.HungryIcon.enabled = true; } else { ui.HungryIcon.enabled = false; } if (fatigued) { ui.FatiguedIcon.enabled = true; } else { ui.FatiguedIcon.enabled = false; } ui.SelectBtn.onClick.AddListener( delegate() { BlossomCompetitionManager.Instance.SetBlossom(blossom); ShowConfirmationWindow(); } ); } BackBtn.onClick.AddListener( delegate() { Close(); prevWindow.Open(pTiers, pCompetition); } ); GetComponent <WindowToggle>().Open(); }
public void Open(List <string> pResults, List <string> pBlossoms, int pRank, string pTitle = "", string pPrompt = "") { BlossomCompetition currentCompetition = BlossomCompetitionManager.Instance.CurrentCompetition; CompetitioniTier currentTier = BlossomCompetitionManager.Instance.CurrentTier; // BlossomColor[] allColors = Resources.LoadAll<BlossomColor>("BlossomColors"); WinnerText.text = pResults[0]; BlossomData.BlossomGrowth growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(pBlossoms[0] + "Growth").asString); string color = DialogueLua.GetVariable(pBlossoms[0] + "Color").asString; Sprite portrait; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } WinnerImage.sprite = portrait; SecondText.text = pResults[1]; growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(pBlossoms[1] + "Growth").asString); color = DialogueLua.GetVariable(pBlossoms[2] + "Color").asString; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } ThirdText.text = pResults[2]; growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(pBlossoms[2] + "Growth").asString); color = DialogueLua.GetVariable(pBlossoms[2] + "Color").asString; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } for (int i = 3; i < pResults.Count; i++) { GameObject result = Instantiate(ResultsPrefab, Content); growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(pBlossoms[i] + "Growth").asString); color = DialogueLua.GetVariable(pBlossoms[i] + "Color").asString; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } result.GetComponentInChildren <TextMeshProUGUI>().text = (i + 1) + ": " + pResults[i]; } base.Open(pTitle, pPrompt); CloseButton.onClick.AddListener( delegate() { Continue(pRank); } ); }
public void Open(Stat.StatName pStat, TrainingProp pProp) { TitleText.text = pStat.ToString() + " Training: Select a Blossom"; BlossomDataSaver[] spawnedBlossoms = FindObjectsOfType <BlossomDataSaver>(); foreach (BlossomDataSaver spawnedBlossom in spawnedBlossoms) { spawnedBlossom.OnRecordPersistentData(); } BlossomSelectionUI[] children = BlossomContainer.GetComponentsInChildren <BlossomSelectionUI>(); foreach (BlossomSelectionUI child in children) { Destroy(child.gameObject); } ChosenProp = pProp; foreach (string blossom in BlossomManager.Instance.OwnedBlossoms) { BlossomController selectedBlossom = BlossomManager.Instance.GetSpawnedBlossom(blossom).GetComponent <BlossomController>(); float agility = DialogueLua.GetVariable(blossom + "AgilityValue").asFloat; float agilityPotential = selectedBlossom.GetTruePotential(Stat.StatName.Agility); float strength = DialogueLua.GetVariable(blossom + "StrengthValue").asFloat; float strengthPotential = selectedBlossom.GetTruePotential(Stat.StatName.Strength); float intellect = DialogueLua.GetVariable(blossom + "IntellectValue").asFloat; float intellectPotential = selectedBlossom.GetTruePotential(Stat.StatName.Intellect); float charm = DialogueLua.GetVariable(blossom + "CharmValue").asFloat; float charmPotential = selectedBlossom.GetTruePotential(Stat.StatName.Charm); bool pregnant = DialogueLua.GetVariable(blossom + "Pregnant").asBool; bool hungry = DialogueLua.GetVariable(blossom + "Hungry").asBool; float energy = DialogueLua.GetVariable(blossom + "Energy").asFloat; bool fatigued = energy <= 0 ? true : false; string name = DialogueLua.GetVariable(blossom + "Name").asString; BlossomData.BlossomGrowth growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(blossom + "Growth").asString); string color = DialogueLua.GetVariable(blossom + "Color").asString; Sprite portrait; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; print("BlossomColors/" + color); } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } BlossomSelectionUI ui = Instantiate(BlossomUIPrefab, BlossomContainer); ui.SelectBtn.enabled = true; ui.BlossomNameText.text = name; ui.BlossomPortrait.sprite = portrait; switch (pStat) { case Stat.StatName.Null: Debug.LogError("No Stat Specified for this prop"); return; case Stat.StatName.Agility: if (agility >= agilityPotential) { ui.SelectBtn.enabled = false; ui.AgilityAmtText.color = Color.red; } else { ui.AgilityAmtText.color = Color.blue; } break; case Stat.StatName.Strength: if (strength >= strengthPotential) { ui.SelectBtn.enabled = false; ui.StrengthAmtText.color = Color.red; } else { ui.StrengthAmtText.color = Color.blue; } break; case Stat.StatName.Charm: if (charm >= charmPotential) { ui.SelectBtn.enabled = false; ui.CharmAmtText.color = Color.red; } else { ui.CharmAmtText.color = Color.blue; } break; case Stat.StatName.Intellect: if (intellect >= intellectPotential) { ui.SelectBtn.enabled = false; ui.CharmAmtText.color = Color.red; } else { ui.IntellectAmtText.color = Color.blue; } break; } ui.AgilityAmtText.text = agility.ToString("F2") + " / " + agilityPotential.ToString("F2"); ui.StrengthAmtText.text = strength.ToString("F2") + " / " + strengthPotential.ToString("F2"); ui.IntellectAmtText.text = intellect.ToString("F2") + " / " + intellectPotential.ToString("F2"); ui.CharmAmtText.text = charm.ToString("F2") + " / " + charmPotential.ToString("F2"); if (pregnant) { ui.SelectBtn.enabled = false; ui.PregnantIcon.enabled = true; } else { ui.PregnantIcon.enabled = false; } if (hungry) { ui.SelectBtn.enabled = false; ui.HungryIcon.enabled = true; } else { ui.HungryIcon.enabled = false; } if (fatigued) { ui.SelectBtn.enabled = false; ui.FatiguedIcon.enabled = true; } else { ui.FatiguedIcon.enabled = false; } ui.SelectBtn.onClick.AddListener( delegate() { ChosenBlossom = blossom; ShowConfirmationWindow(); } ); } GetComponent <WindowToggle>().Open(); }