コード例 #1
0
ファイル: BlopLifetime.cs プロジェクト: NBurrichter/Brainzzz
    // Use this for initialization
    void Start()
    {
        if (this.gameObject.tag == "Blop1")
        {
            ScriptBlop1 = this.gameObject.GetComponent<Blop1Control>();
        }
        else
        {
            ScriptBlop2 = this.gameObject.GetComponent<Blop2Control>();
        }

        fTimer = 0.0f;
        isUsed = false;
    }
コード例 #2
0
ファイル: CubeControl.cs プロジェクト: NBurrichter/Brainzzz
    // Update is called once per frame
    void Update()
    {
        if(bIsMergin == true && rbody.isKinematic==false && audioPlayer.isPlaying==false &&
           blocktype != BlockType.NPCAStar && bAudioHasPlayed == false )
        {
            PlaySound();
        }

        showSleeping = rbody.IsSleeping();

        // Reset if object was an attachment in the previous frame and is no attachment now
        if (this.gameObject.tag == "Untagged" && stOldTag !="Untagged")
        {
            ResetObject();
        }

        // Get access to the scripts of the two Blops
        if (GameObject.FindGameObjectWithTag("Blop1") != null)
            Blop1Script = GameObject.FindGameObjectWithTag("Blop1").GetComponent<Blop1Control>();
        if (GameObject.FindGameObjectWithTag("Blop2") != null)
            Blop2Script = GameObject.FindGameObjectWithTag("Blop2").GetComponent<Blop2Control>();

        if (!rbody.IsSleeping())
        {
            saveSleeping = false;
        }
        if (!saveSleeping && rbody.IsSleeping() && blocktype != BlockType.NPCAStar)
        {
            if (Time.time > 10)
            {
                //Debug.Log("Update GridGraph from Object " + name);
                UpdateGraph.S.UpdateGridGraph();
            }
            saveSleeping = true;
        }

        if(blocktype == BlockType.NPCAStar && finished)
        {

            if (Physics.Raycast(transform.position, Vector3.down, 1) && !bIsMergin)
            {
                StartCoroutine(ResetNPC());
                GetComponent<FindTestPath>().Landed();
                finished = false;
            }
        }

        // Get the Tag of the Object
        stOldTag = this.gameObject.tag;
    }
コード例 #3
0
ファイル: Synapsing.cs プロジェクト: NBurrichter/Brainzzz
    /// <summary>
    /// searches for the two Blops
    /// </summary>
    private void SearchForBlops()
    {
        if (Blop1 && Blop2)
        {
            return;
        }

        if (GameObject.FindGameObjectWithTag("Blop1") == null)
            return;
        Blop1 = GameObject.FindGameObjectWithTag("Blop1");

        if (GameObject.FindGameObjectWithTag("Blop2") == null)
            return;
        Blop2 = GameObject.FindGameObjectWithTag("Blop2");

        Blop1Script = Blop1.GetComponent<Blop1Control>();
        Blop2Script = Blop2.GetComponent<Blop2Control>();

        blopOneBody = Blop1.GetComponent<Rigidbody>();
        blopTwoBody = Blop2.GetComponent<Rigidbody>();
    }