/// <summary> /// Return the total distance this BloonToSim has travelled /// </summary> /// <param name="bloonToSim"></param> /// <returns></returns> public static float GetDistanceTravelled(this BloonToSimulation bloonToSim) { var distance = bloonToSim.GetBloon().distanceTraveled; #if BloonsAT bloonToSim.distanceTravelled = distance; #endif return(distance); }
/// <summary> /// Return the UnityDisplayNode for this bloon. Is apart of DisplayNode. Needed to modify sprites /// </summary> /// <returns></returns> public static UnityDisplayNode GetUnityDisplayNode(this BloonToSimulation bloonToSim) { return(bloonToSim.GetBloon().GetUnityDisplayNode()); }