private BloonModel GetNextBloon(BloonModel currentBloon) { BloonModel newBloon = currentBloon; if (!settings.UseRandomlyStrongerBloons) { newBloon.SetBloonModel(settings.ForceAllBloonsCamo, settings.ForceAllBloonsFortified, settings.ForceAllBloonsRegrow); } else { if (IsBloonRandom()) { newBloon = GetRandomBloon(currentBloon); } } return(newBloon); }