public static void SetSettings(BloomSetting s) { if (s == null) { s = new BloomSetting(); } settings = s; }
private void initValues(BloomSetting mObj) { BlurAmount.Value = mObj.BlurAmount; BloomThreshold.Value = mObj.BloomThreshold; BloomIntensity.Value = mObj.BloomIntensity; BaseIntensity.Value = mObj.BaseIntensity; BloomSaturation.Value = mObj.BloomSaturation; BaseSaturation.Value = mObj.BaseSaturation; }
private void Window_Loaded(object sender, RoutedEventArgs e) { if (objectToEdit != null && objectToEdit is BloomSetting) { BloomSetting obj = objectToEdit as BloomSetting; txtBaseObjectId.Text = obj.BaseObjectId; txtBaseObjectName.Text = obj.BaseObjectName; isEditingObj = true; txtBaseObjectId.IsEnabled = false; initValues(obj); cancelRevert = (BloomSetting)Utils.DeepClone(obj); } else { BloomSetting bs = new BloomSetting(); initValues(bs); } }
private void btnOk_Click(object sender, RoutedEventArgs e) { if (objectToEdit == null) { objectToEdit = new BloomSetting(); } BloomSetting obj = objectToEdit as BloomSetting; obj.BaseObjectId = txtBaseObjectId.Text; obj.BaseObjectName = txtBaseObjectName.Text; //custom code obj.BlurAmount = (float)BlurAmount.Value; obj.BloomThreshold = (float)BloomThreshold.Value; obj.BloomIntensity = (float)BloomIntensity.Value; obj.BaseIntensity = (float)BaseIntensity.Value; obj.BloomSaturation = (float)BloomSaturation.Value; obj.BaseSaturation = (float)BaseSaturation.Value; //custom code end obj.Category = objCategory; bool success = isEditingObj ? WorldData.UpdateObject(obj) : WorldData.AddObject(obj); if (!success) { MessageBox.Show(Application.Current.MainWindow, "ID already exists", "AddObject Failure", MessageBoxButton.OK, MessageBoxImage.Error, MessageBoxResult.Cancel); } else { this.Close(); if (parentWindow != null) { parentWindow.Refresh(); } } }
public void SetBloomProps(BloomSetting setting) { settings = setting; }
static bool Prefix(Manager.Config __instance) { var traverse = Traverse.Create(__instance); if (!traverse.Method("CheckInstance").GetValue <bool>()) { return(false); } GameObject.DontDestroyOnLoad(__instance.gameObject); traverse.Property("SoundData").SetValue(new SoundSystem("Sound")); traverse.Property("TextData").SetValue(new TextSystem("Text")); traverse.Property("EtcData").SetValue(new EtceteraSystem("Etc")); traverse.Property("DebugStatus").SetValue(new DebugSystem("Debug")); BasicSettings = new BasicSetting("GraphicBasic"); BloomSettings = new BloomSetting("Bloom"); CurveSettings = new CurveSetting("ColorCorrectionCurve"); SSAOSettings = new SSAOSetting("SSAO"); SSRSettings = new SSRSetting("SSR"); ShadowSettings = new ShadowSetting("Shadow"); var xmlCtrl = new Control("Config", "Config.xml", "Config", new List <Data> { Manager.Config.SoundData, Manager.Config.TextData, Manager.Config.EtcData, Manager.Config.DebugStatus }); traverse.Field("xmlCtrl").SetValue(xmlCtrl); __instance.Load(); xmlGraphicsSetting = new Control("GraphicSetting", "Config.xml", "GraphicSetting", new List <Data> { BasicSettings }); xmlGraphicsSetting.Read(); string stylePreset = BasicSettings.StylePreset; string ssaopreset = BasicSettings.SSAOPreset; string ssrpreset = BasicSettings.SSRPreset; string shadowPreset = BasicSettings.ShadowPreset; var xmlStyle = new Control("GraphicSetting/Style", stylePreset + ".xml", "Config", new List <Data> { BloomSettings, CurveSettings }); traverse.Field("xmlStyle").SetValue(xmlStyle); xmlSSAO = new Control("GraphicSetting/SSAO", ssaopreset + ".xml", "Config", new List <Data> { SSAOSettings }); xmlSSR = new Control("GraphicSetting/SSR", ssrpreset + ".xml", "Config", new List <Data> { SSRSettings }); xmlShadow = new Control("GraphicSetting/Shadow", shadowPreset + ".xml", "Config", new List <Data> { ShadowSettings }); xmlShadow.Read(); xmlSSAO.Read(); xmlSSR.Read(); xmlStyle.Read(); Manager.Config.ScrollBarValue = 1f; if (ShadowSettings.ShadowProjection == 0) { QualitySettings.shadowProjection = ShadowProjection.CloseFit; } else if (ShadowSettings.ShadowProjection == 1) { QualitySettings.shadowProjection = ShadowProjection.StableFit; } QualitySettings.shadowNearPlaneOffset = ShadowSettings.ShadowNearPlaneOffset; QualitySettings.shadowDistance = ShadowSettings.ShadowDistance; QualitySettings.shadowCascades = ShadowSettings.ShadowCascades; QualitySettings.shadowCascade2Split = ShadowSettings.ShadowCascade2Split; QualitySettings.shadowCascade4Split = new Vector3(ShadowSettings.ShadowCascade4Split_x, ShadowSettings.ShadowCascade4Split_y, ShadowSettings.ShadowCascade4Split_z); QualitySettings.antiAliasing = BasicSettings.MSAA; HarmonyPatch_BloomAndFlares.BlmIntst = BloomSettings.Bloomintensity; HarmonyPatch_BloomAndFlares.BlmSprd = BloomSettings.BloomBlurSpread; HarmonyPatch_BloomAndFlares.BlmThrshd = BloomSettings.BloomThreshold; HarmonyPatch_ColorCorrectionCurves.CCCCustom = CurveSettings.Curve; HarmonyPatch_ColorCorrectionCurves.CCCName = CurveSettings.CurveName; HarmonyPatch_ColorCorrectionCurves.CCCSaturation = CurveSettings.CurveSaturation; HarmonyPatch_ScreenSpaceReflection.SSRPresets = SSRSettings.SSRpresets; if (HarmonyPatch_ScreenSpaceReflection.SSRPresets != 0) { return(false); } HarmonyPatch_ScreenSpaceReflection.MySSRPresets.basicSettings.screenEdgeFading = SSRSettings.SSRscreenEdgeFading; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.basicSettings.maxDistance = SSRSettings.SSRmaxDistance; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.basicSettings.fadeDistance = SSRSettings.SSRfadeDistance; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.basicSettings.reflectionMultiplier = SSRSettings.SSRreflectionMultiplier; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.basicSettings.enableHDR = SSRSettings.SSRenableHDR; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.basicSettings.additiveReflection = SSRSettings.SSRadditiveReflection; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.maxSteps = SSRSettings.SSRmaxSteps; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.rayStepSize = SSRSettings.SSRrayStepSize; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.widthModifier = SSRSettings.SSRwidthModifier; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.smoothFallbackThreshold = SSRSettings.SSRsmoothFallbackThreshold; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.distanceBlur = SSRSettings.SSRdistanceBlur; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.fresnelFade = SSRSettings.SSRfresnelFade; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.fresnelFadePower = SSRSettings.SSRfresnelFadePower; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.reflectionSettings.smoothFallbackDistance = SSRSettings.SSRsmoothFallbackDistance; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.useTemporalConfidence = SSRSettings.SSRuseTemporalConfidence; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.temporalFilterStrength = SSRSettings.SSRtemporalFilterStrength; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.treatBackfaceHitAsMiss = SSRSettings.SSRtreatBackfaceHitAsMiss; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.allowBackwardsRays = SSRSettings.SSRallowBackwardsRays; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.traceBehindObjects = SSRSettings.SSRtraceBehindObjects; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.highQualitySharpReflections = SSRSettings.SSRhighQualitySharpReflections; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.traceEverywhere = SSRSettings.SSRtraceEverywhere; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.bilateralUpsample = SSRSettings.SSRbilateralUpsample; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.improveCorners = SSRSettings.SSRimproveCorners; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.reduceBanding = SSRSettings.SSRreduceBanding; HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.highlightSuppression = SSRSettings.SSRhighlightSuppression; switch (SSRSettings.SSRresolution) { case 0: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.resolution = ScreenSpaceReflection.SSRResolution.FullResolution; break; case 1: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.resolution = ScreenSpaceReflection.SSRResolution.HalfTraceFullResolve; break; case 2: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.advancedSettings.resolution = ScreenSpaceReflection.SSRResolution.HalfResolution; break; } switch (SSRSettings.SSRdebugMode) { case 0: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.None; return(false); case 1: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.IncomingRadiance; return(false); case 2: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.SSRResult; return(false); case 3: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.FinalGlossyTerm; return(false); case 4: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.SSRMask; return(false); case 5: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.Roughness; return(false); case 6: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.BaseColor; return(false); case 7: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.SpecColor; return(false); case 8: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.Reflectivity; return(false); case 9: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.ReflectionProbeOnly; return(false); case 10: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.ReflectionProbeMinusSSR; return(false); case 11: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.SSRMinusReflectionProbe; return(false); case 12: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.NoGlossy; return(false); case 13: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.NegativeNoGlossy; return(false); case 14: HarmonyPatch_ScreenSpaceReflection.MySSRPresets.debugSettings.debugMode = ScreenSpaceReflection.SSRDebugMode.MipLevel; return(false); default: return(false); } }