コード例 #1
0
ファイル: Renderer.cs プロジェクト: advdotnet/STACK-Engine
        void LoadContent(ContentManager content)
        {
            Log.WriteLine("Loading renderer content");
            NormalmapEffect = content.Load <Effect>(STACK.content.shaders.Normalmap);

            BloomEffect.LoadContent(content);

            DrawBuffer = new RenderTarget2D(GraphicsDevice,
                                            DisplaySettings.VirtualResolution.X, DisplaySettings.VirtualResolution.Y,
                                            true, SurfaceFormat.Color,
                                            DepthFormat.Depth24Stencil8, GraphicsDevice.PresentationParameters.MultiSampleCount,
                                            RenderTargetUsage.DiscardContents);

            GUIBuffer = new RenderTarget2D(GraphicsDevice,
                                           DisplaySettings.VirtualResolution.X, DisplaySettings.VirtualResolution.Y,
                                           true, SurfaceFormat.Color,
                                           DepthFormat.Depth24Stencil8, GraphicsDevice.PresentationParameters.MultiSampleCount,
                                           RenderTargetUsage.DiscardContents);

            CurrentRenderTarget = DrawBuffer;

            WhitePixelTexture = new Texture2D(GraphicsDevice, 1, 1);
            WhitePixelTexture.SetData <Color>(new[] { Color.White });

            DefaultFont = content.Load <SpriteFont>(STACK.content.fonts.stack);

            _NeoManager.AutoCreateRenderTarget = false;
            _NeoManager.RenderTarget           = GUIBuffer;
            _NeoManager.Initialize();
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: dmanning23/bloomtest
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            bloom = new BloomComponent();
            bloom.LoadContent(spriteBatch, Content, graphics);

            bloom.Settings = new BloomSettings("catpants", 0, 2, 1.1f, 0.1f, 1, 1);
            background     = Content.Load <Texture2D>("Braid_screenshot8");
        }