public void ReanimarCommand(Client player, String targetString) { if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_FACTION) != Constants.FACTION_EMERGENCY) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_EMERGENCY_FACTION); } else if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_ON_DUTY) == 0) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_ON_DUTY); } else if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_KILLED) != 0) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_IS_DEAD); } else { Client target = Int32.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null) { if (NAPI.Data.GetEntityData(target, EntityData.PLAYER_KILLED) != 0) { if (GetRemainingBlood() > 0) { // Eliminamos el timer DestroyDeathTimer(target); // Creamos el modelo BloodModel bloodModel = new BloodModel(); bloodModel.doctor = NAPI.Data.GetEntityData(player, EntityData.PLAYER_SQL_ID); bloodModel.patient = NAPI.Data.GetEntityData(target, EntityData.PLAYER_SQL_ID); bloodModel.type = String.Empty; bloodModel.used = true; // Añadimos la sangre a la base de datos bloodModel.id = Database.AddBloodTransaction(bloodModel); bloodList.Add(bloodModel); String playerMessage = String.Format(Messages.INF_PLAYER_REANIMATED, target.Name); String targetMessage = String.Format(Messages.SUC_TARGET_REANIMATED, player.Name); NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ADMIN_INFO + playerMessage); NAPI.Chat.SendChatMessageToPlayer(target, Constants.COLOR_SUCCESS + targetMessage); } else { // No queda sangre en las reservas NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_NO_BLOOD_LEFT); } } else { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_DEAD); } } else { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_FOUND); } } }
public ActionResult DeleteConfirm(string id) { BloodModel model = new BloodModel(); WebServiceClient ws = new WebServiceClient(); int HospitalId; DataSet ds = new DataSet(); if (!id.Contains("-")) { id = id + "+"; } model.BloodType = id; try { string strConfigFileName = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase.ToString()) + "\\Information.xml"; ds.ReadXml(strConfigFileName); HospitalId = Convert.ToInt32(ds.Tables[0].Rows[0]["HospitalId"].ToString()); ws.NotificationFinished(HospitalId, model.BloodType); } catch { ModelState.AddModelError("", "Kan Talebini Silerken Hata ile Karşılaşıldı"); } return(Redirect("~/Home/Index")); }
public void ExtractCommand(Client player, string targetString) { if (player.GetSharedData(EntityData.PLAYER_KILLED) != 0) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_is_dead); } else if (player.GetData(EntityData.PLAYER_ON_DUTY) == 0) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_on_duty); } else if (player.GetData(EntityData.PLAYER_FACTION) != Constants.FACTION_EMERGENCY) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_emergency_faction); } else { Client target = int.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target == null || player.Position.DistanceTo(target.Position) > 5.0f) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_too_far); return; } if (target.Health <= 15) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.low_blood); return; } // Substract the blood from the player target.Health -= 15; // We create the blood model BloodModel blood = new BloodModel(); { blood.doctor = player.GetData(EntityData.PLAYER_SQL_ID); blood.patient = target.GetData(EntityData.PLAYER_SQL_ID); blood.type = string.Empty; blood.used = false; } Task.Factory.StartNew(() => { NAPI.Task.Run(() => { // We add the blood unit to the database blood.id = Database.AddBloodTransaction(blood); bloodList.Add(blood); player.SendChatMessage(Constants.COLOR_INFO + string.Format(InfoRes.blood_extracted, target.Name)); target.SendChatMessage(Constants.COLOR_INFO + string.Format(InfoRes.blood_given, player.Name)); }); }); } }
public ActionResult Delete(string id) { BloodModel model = new BloodModel(); if (!id.Contains("-")) { id = id + "+"; } model.BloodType = id; return(View(model)); }
private async void Button_Clicked(object sender, EventArgs e) { var s = sender as Button; BloodModel model = BindingContext as BloodModel; //SendMaps?.Invoke(model, e); AppConstants.lat = model.Latitude; AppConstants.lang = model.Longitude; SendMaps?.Invoke(model, e); }
public void ExtractCommand(Client player, string targetString) { if (player.GetData(EntityData.PLAYER_KILLED) != 0) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_is_dead); } else if (player.GetData(EntityData.PLAYER_ON_DUTY) == 0) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_on_duty); } else { var target = int.TryParse(targetString, out var targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null && player.GetData(EntityData.PLAYER_FACTION) == Constants.FACTION_EMERGENCY) { if (target.Health > 15) { // We create the blood model var blood = new BloodModel(); { blood.doctor = player.GetData(EntityData.PLAYER_SQL_ID); blood.patient = target.GetData(EntityData.PLAYER_SQL_ID); blood.type = string.Empty; blood.used = false; } Task.Factory.StartNew(() => { // We add the blood unit to the database blood.id = Database.AddBloodTransaction(blood); bloodList.Add(blood); target.Health -= 15; var playerMessage = string.Format(InfoRes.blood_extracted, target.Name); var targetMessage = string.Format(InfoRes.blood_extracted, player.Name); player.SendChatMessage(playerMessage); target.SendChatMessage(targetMessage); }); } else { player.SendChatMessage(ErrRes.low_blood); } } else { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_found); } } }
public void ExtractCommand(Client player, string targetString) { if (player.GetData(EntityData.PLAYER_KILLED) != 0) { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_IS_DEAD); } else if (player.GetData(EntityData.PLAYER_ON_DUTY) == 0) { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_ON_DUTY); } else { Client target = int.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null && player.GetData(EntityData.PLAYER_FACTION) == Constants.FACTION_EMERGENCY) { if (target.Health > 15) { // We create the blood model BloodModel blood = new BloodModel(); blood.doctor = player.GetData(EntityData.PLAYER_SQL_ID); blood.patient = target.GetData(EntityData.PLAYER_SQL_ID); blood.type = string.Empty; blood.used = false; Task.Factory.StartNew(() => { // We add the blood unit to the database blood.id = Database.AddBloodTransaction(blood); bloodList.Add(blood); target.Health -= 15; string playerMessage = string.Format(Messages.INF_BLOOD_EXTRACTED, target.Name); string targetMessage = string.Format(Messages.INF_BLOOD_EXTRACTED, player.Name); player.SendChatMessage(playerMessage); target.SendChatMessage(targetMessage); }); } else { player.SendChatMessage(Messages.ERR_LOW_BLOOD); } } else { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_FOUND); } } }
public void ExtractCommand(Client player, String targetString) { if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_KILLED) != 0) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_IS_DEAD); } else if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_ON_DUTY) == 0) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_ON_DUTY); } else { Client target = Int32.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null && NAPI.Data.GetEntityData(player, EntityData.PLAYER_FACTION) == Constants.FACTION_EMERGENCY) { if (NAPI.Player.GetPlayerHealth(target) > 15) { // We create the blood model BloodModel blood = new BloodModel(); blood.doctor = NAPI.Data.GetEntityData(player, EntityData.PLAYER_SQL_ID); blood.patient = NAPI.Data.GetEntityData(target, EntityData.PLAYER_SQL_ID); blood.type = String.Empty; blood.used = false; // We add the blood unit to the database blood.id = Database.AddBloodTransaction(blood); bloodList.Add(blood); NAPI.Player.SetPlayerHealth(target, NAPI.Player.GetPlayerHealth(target) - 15); String playerMessage = String.Format(Messages.INF_BLOOD_EXTRACTED, target.Name); String targetMessage = String.Format(Messages.INF_BLOOD_EXTRACTED, player.Name); NAPI.Chat.SendChatMessageToPlayer(player, playerMessage); NAPI.Chat.SendChatMessageToPlayer(target, targetMessage); } else { NAPI.Chat.SendChatMessageToPlayer(player, Messages.ERR_LOW_BLOOD); } } else { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_FOUND); } } }
public IHttpActionResult PutBlood(BloodModel bloodModel) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } try { var bloodDataExist = db.Bloods.FirstOrDefault(w => w.Id == bloodModel.Id); if (bloodDataExist != null) { bloodDataExist.WantedFrom = Common.CreatePoint(bloodModel.Latitude, bloodModel.Longitude); bloodDataExist.Description = bloodModel.Description; bloodDataExist.Name = bloodModel.Name; db.SaveChanges(); } else { var blood = new Blood(); blood.Id = Guid.NewGuid(); blood.IsActive = true; blood.CreatedDate = DateTime.UtcNow; blood.WantedFrom = Common.CreatePoint(bloodModel.Latitude, bloodModel.Longitude); blood.Description = bloodModel.Description; blood.Name = bloodModel.Name; blood.OrgUserId = Guid.Parse("b55f9060-2f96-4ff0-91c7-ecdbdc386056"); blood.Contact = bloodModel.Contact; blood.IsFulfilled = true; blood.BloodGroup = bloodModel.Name; db.Bloods.Add(blood); db.SaveChanges(); Common.Push(bloodModel.Longitude, bloodModel.Latitude, 10000, bloodModel.Name + " blood required urgently ", bloodModel.Id, 0); } db.SaveChanges(); return(Ok()); } catch (Exception ex) { return(BadRequest(ex.Message)); } }
public void ExtraerCommand(Client player, String targetString) { if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_KILLED) != 0) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_IS_DEAD); } else if (NAPI.Data.GetEntityData(player, EntityData.PLAYER_ON_DUTY) == 0) { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_ON_DUTY); } else { Client target = Int32.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null && NAPI.Data.GetEntityData(player, "PLAYER_FACTION") == Constants.FACTION_EMERGENCY) { if (NAPI.Player.GetPlayerHealth(target) > 15) { // Creamos el modelo BloodModel blood = new BloodModel(); blood.doctor = NAPI.Data.GetEntityData(player, EntityData.PLAYER_SQL_ID); blood.patient = NAPI.Data.GetEntityData(target, EntityData.PLAYER_SQL_ID); blood.type = String.Empty; blood.used = false; // Añadimos la sangre a la base de datos blood.id = Database.AddBloodTransaction(blood); bloodList.Add(blood); NAPI.Player.SetPlayerHealth(target, NAPI.Player.GetPlayerHealth(target) - 15); NAPI.Chat.SendChatMessageToPlayer(player, String.Format("Sangre extraida, ahora tiene {0}", NAPI.Player.GetPlayerHealth(target))); } else { NAPI.Chat.SendChatMessageToPlayer(player, String.Format("El jugador {0} tiene muy poca sangre, por lo tanto, no se le puede extraer", targetString)); } } else { NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_FOUND); } } }
public IHttpActionResult Post([FromBody] BloodModel bloodmodel) { try { if (ModelState.IsValid) { var stream = new MemoryStream(bloodmodel.ImageArray); var guid = Guid.NewGuid().ToString(); var file = string.Format("{0}.jpg", guid); var folder = "~\\Content\\Users"; var fullpath = string.Format("{0}\\{1}", folder, file); var response = FilesHelper.UploadPhoto(stream, folder, file); //if(response) //{ // bloodmodel.ImagePath = fullpath; //} var user = new BloodModel() { Username = bloodmodel.Username, Email = bloodmodel.Email, Phone = bloodmodel.Phone, Country = bloodmodel.Country, Location = bloodmodel.Location, Date = bloodmodel.Date, BloodGroup = bloodmodel.BloodGroup, ImagePath = fullpath, userId = bloodmodel.userId }; db.bloodmodels.Add(user); db.SaveChanges(); return(Ok()); } else { return(BadRequest("Incorrect request sent")); } } catch (Exception ex) { throw ex.InnerException; } }
public void ReanimateCommand(Client player, string targetString) { if (player.GetData(EntityData.PLAYER_FACTION) != Constants.FACTION_EMERGENCY) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_emergency_faction); } else if (player.GetData(EntityData.PLAYER_ON_DUTY) == 0) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_on_duty); } else if (player.GetSharedData(EntityData.PLAYER_KILLED) != 0) { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_is_dead); } else { Client target = int.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null) { if (target.GetSharedData(EntityData.PLAYER_KILLED) != 0) { if (GetRemainingBlood() > 0) { CancelPlayerDeath(target); // We create blood model BloodModel bloodModel = new BloodModel(); { bloodModel.doctor = player.GetData(EntityData.PLAYER_SQL_ID); bloodModel.patient = target.GetData(EntityData.PLAYER_SQL_ID); bloodModel.type = string.Empty; bloodModel.used = true; } Task.Factory.StartNew(() => { // Add the blood consumption to the database bloodModel.id = Database.AddBloodTransaction(bloodModel); bloodList.Add(bloodModel); // Send the confirmation message to both players string playerMessage = string.Format(InfoRes.player_reanimated, target.Name); string targetMessage = string.Format(SuccRes.target_reanimated, player.Name); player.SendChatMessage(Constants.COLOR_ADMIN_INFO + playerMessage); target.SendChatMessage(Constants.COLOR_SUCCESS + targetMessage); }); } else { // There's no blood left player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.no_blood_left); } } else { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_dead); } } else { player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.player_not_found); } } }
// GET: Home public ActionResult Index() { //if (Session["user"] == null) //{ // return RedirectToAction("Login", "Login"); //} WebServiceClient ws = new WebServiceClient(); int HospitalId; DataSet ds = new DataSet(); List <BloodModel> modelList = new List <BloodModel>(); try { string strConfigFileName = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase.ToString()) + "\\Information.xml"; ds.ReadXml(strConfigFileName); HospitalId = Convert.ToInt32(ds.Tables[0].Rows[0]["HospitalId"].ToString()); DataTable dtResult = ws.NotificationAccept(HospitalId); //var BloodTypes = dtResult.AsEnumerable().GroupBy(row => row.Field<String>("BloodType")).Select(grp => new { BloodType = grp.Key, Count = grp.Count() }); // #region Fill Table foreach (DataRow dr in dtResult.Rows) { bool control = false; foreach (BloodModel bloodmodel in modelList) { if (bloodmodel.BloodType == dr["BloodType"].ToString()) { control = true; if (Convert.ToBoolean(dr["State"].ToString())) { bloodmodel.Counter++; } } else { control = false; } } if (!control) { BloodModel model = new BloodModel(); model.BloodType = dr["BloodType"].ToString(); if (Convert.ToBoolean(dr["State"].ToString())) { model.Counter = 1; } else { model.Counter = 0; } modelList.Add(model); } } #endregion List <SelectListItem> li = new List <SelectListItem>(); li.Add(new SelectListItem() { Text = "A+", Value = "A+" }); li.Add(new SelectListItem() { Text = "A-", Value = "A-" }); li.Add(new SelectListItem() { Text = "B+", Value = "B+" }); li.Add(new SelectListItem() { Text = "B-", Value = "B-" }); li.Add(new SelectListItem() { Text = "AB+", Value = "AB+" }); li.Add(new SelectListItem() { Text = "AB-", Value = "AB-" }); li.Add(new SelectListItem() { Text = "0+", Value = "0+" }); li.Add(new SelectListItem() { Text = "0-", Value = "0-" }); ViewBag.BloodType = li; } catch { ModelState.AddModelError("", "Kan Talebi Ekranı Yüklenirken Hata ile Karşılaşıldı."); } return(View(modelList)); }
public ActionResult Index(string BloodType) { WebServiceClient ws = new WebServiceClient(); int HospitalId, UserId; List <BloodModel> modelList = new List <BloodModel>(); DataSet ds = new DataSet(); try { string strConfigFileName = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase.ToString()) + "\\Information.xml"; ds.ReadXml(strConfigFileName); HospitalId = Convert.ToInt32(ds.Tables[0].Rows[0]["HospitalId"].ToString()); UserId = Convert.ToInt32(ds.Tables[0].Rows[0]["UserId"].ToString()); bool BloodControl = false, stateControl = false; DataTable dtResult = ws.NotificationAccept(HospitalId); if (BloodType == "") { BloodControl = true; stateControl = true; } foreach (DataRow dr in dtResult.Rows) { if (BloodType.Equals(dr["BloodType"])) { BloodControl = true; } } if (!BloodControl) { ws.SelectUserNotificationAccept(HospitalId, UserId, BloodType); } else { if (stateControl) { ViewBag.JsMessage = "Kan grubu alanı zorunludur!"; } else { ViewBag.JsMessage = "Var olan bir kan talebi girdiniz!"; } } List <SelectListItem> li = new List <SelectListItem>(); li.Add(new SelectListItem() { Text = "A+", Value = "A+" }); li.Add(new SelectListItem() { Text = "A-", Value = "A-" }); li.Add(new SelectListItem() { Text = "B+", Value = "B+" }); li.Add(new SelectListItem() { Text = "B-", Value = "B-" }); li.Add(new SelectListItem() { Text = "AB+", Value = "AB+" }); li.Add(new SelectListItem() { Text = "AB-", Value = "AB-" }); li.Add(new SelectListItem() { Text = "0+", Value = "0+" }); li.Add(new SelectListItem() { Text = "0-", Value = "0-" }); ViewBag.BloodType = li; #region Fill Table dtResult = ws.NotificationAccept(HospitalId); foreach (DataRow dr in dtResult.Rows) { bool control = false; foreach (BloodModel bloodmodel in modelList) { if (bloodmodel.BloodType == dr["BloodType"].ToString()) { control = true; if (Convert.ToBoolean(dr["State"].ToString())) { bloodmodel.Counter++; } } else { control = false; } } if (!control) { BloodModel model = new BloodModel(); model.BloodType = dr["BloodType"].ToString(); if (Convert.ToBoolean(dr["State"].ToString())) { model.Counter = 1; } else { model.Counter = 0; } modelList.Add(model); } } #endregion } catch (Exception exc) { ModelState.AddModelError("", "Kan talebi oluşturulurken bir hata ile karşılaşıldı."); throw exc; } return(View(modelList)); }
public void ReanimateCommand(Client player, string targetString) { if (player.GetData(EntityData.PLAYER_FACTION) != Constants.FACTION_EMERGENCY) { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_EMERGENCY_FACTION); } else if (player.GetData(EntityData.PLAYER_ON_DUTY) == 0) { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_ON_DUTY); } else if (player.GetData(EntityData.PLAYER_KILLED) != 0) { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_IS_DEAD); } else { Client target = int.TryParse(targetString, out int targetId) ? Globals.GetPlayerById(targetId) : NAPI.Player.GetPlayerFromName(targetString); if (target != null) { if (target.GetData(EntityData.PLAYER_KILLED) != 0) { if (GetRemainingBlood() > 0) { CancelPlayerDeath(target); // We create blood model BloodModel bloodModel = new BloodModel(); bloodModel.doctor = player.GetData(EntityData.PLAYER_SQL_ID); bloodModel.patient = target.GetData(EntityData.PLAYER_SQL_ID); bloodModel.type = string.Empty; bloodModel.used = true; Task.Factory.StartNew(() => { // Add the blood consumption to the database bloodModel.id = Database.AddBloodTransaction(bloodModel); bloodList.Add(bloodModel); // Send the confirmation message to both players string playerMessage = string.Format(Messages.INF_PLAYER_REANIMATED, target.Name); string targetMessage = string.Format(Messages.SUC_TARGET_REANIMATED, player.Name); player.SendChatMessage(Constants.COLOR_ADMIN_INFO + playerMessage); target.SendChatMessage(Constants.COLOR_SUCCESS + targetMessage); }); } else { // There's no blood left player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_NO_BLOOD_LEFT); } } else { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_DEAD); } } else { player.SendChatMessage(Constants.COLOR_ERROR + Messages.ERR_PLAYER_NOT_FOUND); } } }