コード例 #1
0
ファイル: Sister.cs プロジェクト: Phylliida/Blocks
    /*
     * public override void UpdateBehavior(ref ThingDoing curDoing)
     * {
     *
     *  if (curDoing == null)
     *  {
     *      curDoing = new ThingDoing(TypeOfThingDoing.Searching, null);
     *  }
     *
     *  if (food < wantToFindFoodThresh && curDoing.typeOfThing != TypeOfThingDoing.Chasing && curDoing.typeOfThing != TypeOfThingDoing.Searching)
     *  {
     *      curDoing = new ThingDoing(TypeOfThingDoing.Searching);
     *  }
     *
     *  if (food >= wantToFindFoodThresh && curDoing.typeOfThing != TypeOfThingDoing.RunningAway)
     *  {
     *      curDoing = new ThingDoing(TypeOfThingDoing.Standing);
     *  }
     *
     *
     *  BlocksPlayer[] players = FindObjectsOfType<BlocksPlayer>();
     *
     *  foreach (BlocksPlayer player in players)
     *  {
     *      if (Vector3.Distance(player.transform.position, transform.position) < 10.0f)
     *      {
     *          curDoing = new ThingDoing(TypeOfThingDoing.RunningAway, new ThingDoingTarget(player.GetComponent<MovingEntity>()));
     *      }
     *  }
     *
     *  MovingEntity self = GetComponent<MovingEntity>();
     *  if (curDoing.typeOfThing == TypeOfThingDoing.Chasing)
     *  {
     *      if (curDoing.target.entity == null)
     *      {
     *          pathingTarget = curDoing.target.block;
     *      }
     *      else
     *      {
     *          pathingTarget = LVector3.FromUnityVector3(curDoing.target.entity.transform.position);
     *      }
     *
     *
     *      if (pathingTarget.BlockV != Example.FlowerWithNectar)
     *      {
     *          curDoing = new ThingDoing(TypeOfThingDoing.Searching, null);
     *      }
     *      else
     *      {
     *          float myDist = LVector3.CityBlockDistance(LVector3.FromUnityVector3(transform.position), pathingTarget);
     *          // found it, eat it
     *          if (myDist < 4)
     *          {
     *              DidEatObject(pathingTarget, 1.0f);
     *              world[pathingTarget] = (int)Example.Flower;
     *              curDoing = new ThingDoing(TypeOfThingDoing.Searching, null);
     *          }
     *          // still pathing to it
     *          else
     *          {
     *              UpdatePathing();
     *          }
     *      }
     *      //pathingTarget = LVector3.FromUnityVector3(FindObjectOfType<BlocksPlayer>().transform.position);
     *  }
     *  else if (curDoing.typeOfThing == TypeOfThingDoing.RunningAway)
     *  {
     *      if (curDoing.target.entity == null)
     *      {
     *          pathingTarget = curDoing.target.block;
     *      }
     *      else
     *      {
     *          pathingTarget = LVector3.FromUnityVector3(curDoing.target.entity.transform.position);
     *      }
     *  }
     *  else if (curDoing.typeOfThing == TypeOfThingDoing.Searching)
     *  {
     *  }
     *  else if (curDoing.typeOfThing == TypeOfThingDoing.Sitting)
     *  {
     *
     *  }
     *  else if (curDoing.typeOfThing == TypeOfThingDoing.Socializing)
     *  {
     *
     *  }
     *  else if (curDoing.typeOfThing == TypeOfThingDoing.Standing)
     *  {
     *      GetComponent<CrocodileDoggy>().SetSpeed(0.0f);
     *      self.desiredMove = Vector3.zero;
     *  }
     *  else if (curDoing.typeOfThing == TypeOfThingDoing.Wandering)
     *  {
     *
     *  }
     * }
     *
     */



    public override ThingDoing UpdateBehavior(TypeOfThingDoing newTypeOfThingDoing)
    {
        ThingDoing result = null;

        if (assignment == SisterAssignment.StayWithMother)
        {
            result = new ThingDoing(TypeOfThingDoing.GoingTo, new ThingDoingTarget(mother.GetComponent <MovingEntity>()));
        }
        else if (assignment == SisterAssignment.StayWithChampion)
        {
            result = new ThingDoing(TypeOfThingDoing.GoingTo, new ThingDoingTarget(champion.GetComponent <MovingEntity>()));
        }
        else if (assignment == SisterAssignment.Forage)
        {
            result = new ThingDoing(TypeOfThingDoing.Gathering, new ThingDoingTarget(new BlockValue[] { Example.Leaf, Example.Trunk, Example.Flower }));
        }
        else if (assignment == SisterAssignment.KeepWatch)
        {
            result = new ThingDoing(TypeOfThingDoing.Standing, null);
        }
        else
        {
            Debug.LogWarning("unknown sister assignment " + assignment);
            result = new ThingDoing(newTypeOfThingDoing, null);
        }

        if (result.typeOfThing == thingDoing.typeOfThing)
        {
            // don't modify it if valid blocks matches (this keeps a found position if there is one when foraging)
            if (result.target != null && result.target.validBlocks != null)
            {
                if (thingDoing.target == null || thingDoing.target.validBlocks == null || thingDoing.target.validBlocks.Length != result.target.validBlocks.Length)
                {
                    return(result);
                }
                else
                {
                    for (int i = 0; i < result.target.validBlocks.Length; i++)
                    {
                        if (thingDoing.target.validBlocks[i] != result.target.validBlocks[i])
                        {
                            return(result);
                        }
                    }
                    return(thingDoing);
                }
            }
            return(thingDoing);
        }
        else
        {
            return(result);
        }
    }
コード例 #2
0
 void ThrowStuff()
 {
     //for (int i = 0; i < playerUsing.blocksHoldingWithMouse.count; i++)
     {
         BlockEntity worldEntity = World.mainWorld.CreateBlockEntity(playerUsing.blocksHoldingWithMouse, transform.position + transform.forward * 1.0f);
         worldEntity.timeThrown = Time.time;
         worldEntity.GetComponent <MovingEntity>().SetAbsoluteDesiredMove(playerUsing.transform.forward);
         worldEntity.playerThrowing = playerUsing.GetComponent <MovingEntity>();
         //Debug.Log(playerUsing.transform.forward);
     }
     CallInventoryModifiedCallbacks();
     playerUsing.blocksHoldingWithMouse = new BlockStack(BlockValue.Air, 0);
     if (playerUsing.holdingWithMouseEntity != null)
     {
         GameObject.Destroy(playerUsing.holdingWithMouseEntity.gameObject);
         playerUsing.holdingWithMouseEntity = null;
     }
 }
コード例 #3
0
ファイル: MenuManager.cs プロジェクト: Phylliida/Blocks
        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                paused = true;
                ShowPauseMenu();
            }
            if (paused)
            {
                allowedToCapture = false;
                if (smoothMouseLook != null)
                {
                    smoothMouseLook.allowedToCapture = allowedToCapture;
                }
                return;
            }

            if (!showingInventory)
            {
                showingBlockInventory = false;
            }

            if (showingInventory)
            {
                allowedToCapture = false;
            }
            else if (!paused)
            {
                allowedToCapture = true;
            }

            if (smoothMouseLook != null)
            {
                smoothMouseLook.allowedToCapture = allowedToCapture;
            }



            curMenuStatus = CurrentMenu;

            // in world
            if (blocksWorld != null && smoothMouseLook != null)
            {
                // if the current gui player is disabled, we need to search for which one we are actually using
                if (activeGuiPlayer == null || !activeGuiPlayer.enabled)
                {
                    activeGuiPlayer = null;
                    foreach (BlocksPlayer player in FindObjectsOfType <BlocksPlayer>())
                    {
                        if (player.enabled)
                        {
                            activeGuiPlayer = player;
                            break;
                        }
                    }
                    if (activeGuiPlayer != null)
                    {
                        smoothMouseLook = activeGuiPlayer.GetComponent <SmoothMouseLook>();
                    }
                }

                if (curMenu == MenuStatus.LoadWorld || curMenu == MenuStatus.GenerateWorld || curMenu == MenuStatus.MainMenu)
                {
                    curMenu               = MenuStatus.Hotbar;
                    showingInventory      = false;
                    showingBlockInventory = false;
                    paused = false;
                }
                if (curMenuStatus != MenuStatus.BlockInventory && curMenuStatus != MenuStatus.Inventory)
                {
                    if (playerInventoryShowing != null)
                    {
                        playerInventoryShowing.inventoryGui.displaying = false;
                        playerInventoryShowing = null;
                    }
                    if (blockShowing != LVector3.Invalid || blockShowingInventory != null)
                    {
                        blocksWorld.otherObjectInventoryGui.displaying  = false;
                        blocksWorld.otherObjectInventoryGui.playerUsing = null;
                        blocksWorld.otherObjectInventoryGui.inventory   = null;
                        blockShowingInventory = null;
                        blockShowing          = LVector3.Invalid;
                    }
                }

                if (curMenuStatus == MenuStatus.Inventory)
                {
                    if (playerInventoryShowing == null)
                    {
                        blocksWorld.otherObjectInventoryGui.displaying  = false;
                        blocksWorld.otherObjectInventoryGui.playerUsing = null;
                    }
                }


                if (curMenuStatus == MenuStatus.Hotbar)
                {
                    playerHotbarShowing = activeGuiPlayer;
                    playerHotbarShowing.inventoryGui.numRows        = 1;
                    playerHotbarShowing.inventoryGui.inventory      = playerHotbarShowing.inventory;
                    playerHotbarShowing.inventoryGui.maxItems       = playerHotbarShowing.hotbarSize;
                    playerHotbarShowing.inventoryGui.screenOffset.y = -Screen.height / 2.0f + 100.0f;
                    playerHotbarShowing.inventoryGui.displaying     = true;
                }
                else
                {
                    if (playerHotbarShowing != null)
                    {
                        //playerHotbarShowing.inventoryGui.displaying = false;
                        //playerHotbarShowing = null;
                    }
                }
            }
            // in main menu
            else
            {
                if (curMenuStatus == MenuStatus.Hotbar || curMenuStatus == MenuStatus.Inventory || curMenuStatus == MenuStatus.BlockInventory)
                {
                    curMenu = MenuStatus.MainMenu;
                }
            }


            if (CurrentMenu == MenuStatus.Hotbar)
            {
                HideAllMenus();
            }
        }