コード例 #1
0
ファイル: Oil.cs プロジェクト: Lixue9jiu/SCIE
    public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
    {
        Type type = GetType(value);

        switch (type)
        {
        case Type.RottenMeat:
            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color, 2f * size, ref matrix, environmentData);
            return;

        case Type.Oil:
            color = new Color(30, 30, 30);
            BlocksManager.DrawCubeBlock(primitivesRenderer, Terrain.ReplaceContents(value, 18), new Vector3(size), ref matrix, color, color, environmentData);
            return;

        case Type.OilBucket:
            BlocksManager.DrawMeshBlock(primitivesRenderer, StandaloneBlockMesh, color, 2f * size, ref matrix, environmentData);
            return;

        default:
            color = Colors[(int)type - 1];
            BlocksManager.DrawCubeBlock(primitivesRenderer, Terrain.ReplaceContents(value, 18), new Vector3(size), ref matrix, color, color, environmentData);
            return;
        }
    }
コード例 #2
0
 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 {
     BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData);
 }