コード例 #1
0
        public bool Trigger(object sender, object arg, BlockingTriggerYieldInstruction instruction)
        {
            if (!_useAsBlockingYieldInstruction || instruction == null)
            {
                return(this.Trigger(sender, arg));
            }
            if (!this.CanTrigger)
            {
                return(false);
            }

            var anim = _targetAnimator.GetTarget <ISPAnimationSource>(arg);

            if (anim == null)
            {
                return(false);
            }

            var id = _clipIDs.PickRandom();

            _currentAnimState = anim.GetAnim(id);
            if (_currentAnimState == null)
            {
                //this.Invoke(() => { this.OnAnimCompleteCallback(null); }, 0f);
                if (_triggerCompleteIfNoAnim)
                {
                    this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0f);
                }
                return(false);
            }

            instruction.BeginBlock();
            _currentAnimState.TimeSupplier = _timeSupplier.TimeSupplier;
            _currentAnimState.Play(_speed, _startTime, QueueMode.PlayNow, _playMode);
            _currentAnimState.Schedule((s) =>
            {
                _currentAnimState = null;
                if (_daisyChainBlockingYieldInstruction)
                {
                    _onAnimComplete.DaisyChainTriggerYielding(this, arg, instruction);
                }
                else
                {
                    _onAnimComplete.ActivateTrigger(this, arg);
                }
                instruction.EndBlock();
            });

            return(true);
        }
        public ActionResult Tick(IAIController ai)
        {
            if (_blocking != null)
            {
                if (_blocking.IsComplete)
                {
                    _blocking = null;
                    _state    = ActionResult.Success;
                }
                else
                {
                    _state = ActionResult.Waiting;
                }
            }
            else if (_mechanism != null)
            {
                _state = ActionResult.Success;
                if (_mechanism.CanTrigger)
                {
                    if (_mechanism is IBlockingTriggerableMechanism)
                    {
                        var obj = BlockingTriggerYieldInstruction.Create();
                        (_mechanism as IBlockingTriggerableMechanism).Trigger(ai, ai, obj);
                        if (obj.Count > 0)
                        {
                            _state    = ActionResult.Waiting;
                            _blocking = obj;
                        }
                        else
                        {
                            (obj as System.IDisposable).Dispose();
                        }
                    }
                    else
                    {
                        _mechanism.Trigger(ai, ai);
                    }
                }
            }
            else
            {
                _state = ActionResult.Failed;
            }

            return(_state);
        }
コード例 #3
0
        public bool Trigger(object sender, object arg, BlockingTriggerYieldInstruction instruction)
        {
            if (!_useAsBlockingYieldInstruction || instruction == null)
            {
                return(this.Trigger(sender, arg));
            }
            if (!this.CanTrigger)
            {
                return(false);
            }

            var targ = this.ResolveTargetAnimator(arg);

            if (targ == null)
            {
                return(false);
            }

            var anim = this.TryPlay(targ);

            if (anim == null)
            {
                if (_triggerCompleteIfNoAnim)
                {
                    this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0f);
                }
                return(false);
            }

            instruction.BeginBlock();
            AnimUtil.TrySchedule(anim, (a) =>
            {
                if (_daisyChainBlockingYieldInstruction)
                {
                    _onAnimComplete.DaisyChainTriggerYielding(this, arg, instruction);
                }
                else
                {
                    _onAnimComplete.ActivateTrigger(this, arg);
                }
                instruction.EndBlock();
            });

            return(false);
        }
コード例 #4
0
        public bool Trigger(object sender, object arg, BlockingTriggerYieldInstruction instruction)
        {
            if (!_useAsBlockingYieldInstruction || instruction == null)
            {
                return(this.Trigger(sender, arg));
            }
            if (!this.CanTrigger)
            {
                return(false);
            }

            var targ = this.ResolveTargetAnimator(arg);

            if (targ == null)
            {
                return(false);
            }

            var anim = this.TryPlay(targ);

            if (anim == null)
            {
                if (_triggerCompleteIfNoAnim)
                {
                    this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0.01f);
                }
                return(false);
            }

            instruction.BeginBlock();
            if (anim is ISPAnim)
            {
                (anim as ISPAnim).Schedule((s) =>
                {
                    if (_daisyChainBlockingYieldInstruction)
                    {
                        _onAnimComplete.DaisyChainTriggerYielding(this, arg, instruction);
                    }
                    else
                    {
                        _onAnimComplete.ActivateTrigger(this, arg);
                    }
                    instruction.EndBlock();
                });
            }
            else if (anim is AnimationState)
            {
                GameLoopEntry.Hook.StartCoroutine((anim as AnimationState).ScheduleLegacy(() =>
                {
                    if (_daisyChainBlockingYieldInstruction)
                    {
                        _onAnimComplete.DaisyChainTriggerYielding(this, arg, instruction);
                    }
                    else
                    {
                        _onAnimComplete.ActivateTrigger(this, arg);
                    }
                    instruction.EndBlock();
                }));
            }

            return(false);
        }
コード例 #5
0
        private void Trigger_Imp(object arg, BlockingTriggerYieldInstruction instruction)
        {
            switch (this._activationType)
            {
                case TriggerActivationType.TriggerAllOnTarget:
                    if(_triggerAllCache == null)
                    {
                        //_triggerAllCache = (from t in this._triggerable.GetComponentsAlt<ITriggerableMechanism>() orderby t.Order ascending select t).ToArray();
                        _triggerAllCache = _triggerable.GetComponentsAlt<ITriggerableMechanism>();
                        System.Array.Sort(_triggerableArgs, MechanismComparer.Default);
                    }
                    if(instruction != null)
                    {
                        foreach (var t in _triggerAllCache)
                        {
                            if (t.component != null && t.CanTrigger)
                            {
                                if (t is IBlockingTriggerableMechanism)
                                    (t as IBlockingTriggerableMechanism).Trigger(arg, instruction);
                                else
                                    t.Trigger(arg);
                            }
                        }
                    }
                    else
                    {
                        foreach (var t in _triggerAllCache)
                        {
                            if (t.component != null && t.CanTrigger)
                            {
                                t.Trigger(arg);
                            }
                        }
                    }
                    break;
                case TriggerActivationType.TriggerSelectedTarget:
                    if (_triggerable != null && _triggerable is ITriggerableMechanism)
                    {
                        if(instruction != null && _triggerable is IBlockingTriggerableMechanism)
                        {
                            var t = _triggerable as IBlockingTriggerableMechanism;
                            if (t.CanTrigger) t.Trigger(arg);
                        }
                        else
                        {
                            var t = _triggerable as ITriggerableMechanism;
                            if (t.CanTrigger) t.Trigger(arg);
                        }
                    }
                    break;
                case TriggerActivationType.SendMessage:
                    var go = GameObjectUtil.GetGameObjectFromSource(this._triggerable);
                    if (go != null && this._methodName != null)
                    {
                        go.SendMessage(this._methodName, arg, SendMessageOptions.DontRequireReceiver);
                    }
                    break;
                case TriggerActivationType.CallMethodOnSelectedTarget:
                    if (this._methodName != null)
                    {
                        //CallMethod does not support using the passed in arg
                        //var args = (from a in this._triggerableArgs select (a != null) ? a.Value : null).ToArray();

                        object[] args = null;
                        if(_triggerableArgs != null && _triggerableArgs.Length > 0)
                        {
                            args = new object[_triggerableArgs.Length];
                            for(int i = 0; i < args.Length; i++)
                            {
                                if (_triggerableArgs[i] != null) args[i] = _triggerableArgs[i].Value;
                            }
                        }

                        if(args != null && args.Length == 1)
                        {
                            DynamicUtil.SetValue(this._triggerable, this._methodName, args[0]);
                        }
                        else
                        {
                            DynamicUtil.InvokeMethod(this._triggerable, this._methodName, args);
                        }
                    }
                    break;
            }
        }
コード例 #6
0
        public void TriggerYielding(object arg, BlockingTriggerYieldInstruction instruction)
        {
            if (this._triggerable == null) return;

            var arg0 = (this._triggerableArgs != null && this._triggerableArgs.Length > 0) ? this._triggerableArgs[0].Value : arg;
            this.Trigger_Imp(arg0, instruction);
        }
 void EventTriggerEvaluator.IEvaluator.TriggerSelectedTarget(object target, object sender, object arg, BlockingTriggerYieldInstruction instruction)
 {
     SignalTriggered(target);
     EventTriggerEvaluator.Default.TriggerSelectedTarget(target, sender, arg, instruction);
 }
            void EventTriggerEvaluator.IEvaluator.TriggerAllOnTarget(object target, object sender, object arg, BlockingTriggerYieldInstruction instruction)
            {
                if (Application.isPlaying)
                {
                    SignalTriggered(target);
                    EventTriggerEvaluator.Default.TriggerAllOnTarget(target, sender, arg, instruction);
                    return;
                }

                using (var lst = com.spacepuppy.Collections.TempCollection.GetList <ITriggerableMechanism>())
                {
                    this.GetAllTriggersOnTarget(target, lst);

                    if (instruction != null)
                    {
                        var e = lst.GetEnumerator();
                        while (e.MoveNext())
                        {
                            var t = e.Current;
                            if (t.CanTrigger)
                            {
                                SignalTriggered(t);
                                if (t is IBlockingTriggerableMechanism)
                                {
                                    (t as IBlockingTriggerableMechanism).Trigger(sender, arg, instruction);
                                }
                                else
                                {
                                    t.Trigger(sender, arg);
                                }
                            }
                        }
                    }
                    else
                    {
                        var e = lst.GetEnumerator();
                        while (e.MoveNext())
                        {
                            var t = e.Current;
                            if (t.CanTrigger)
                            {
                                SignalTriggered(t);
                                t.Trigger(sender, arg);
                            }
                        }
                    }
                }
            }